Directing An Alarm System Straight To The Internet

[Scott] has a pretty nice alarm system at his house – it will give the operator at his alarm company enough information to determine if it’s a fire alarm, burglary, or just a cat walking in front of a sensor. [Scott] wanted to cut out the middle man and receive notifications from his alarm system on his phone. He did just that, with the help of a trusty Arduino and the very cool Electric Imp.

[Scott]’s build began with an Arduino attach to a Raspi to monitor state changes in the alarm system. Because the designers of the alarm system included a very helpful four-wire bus between the alarm panels and the part connected to the phone line, [Scott] found it fairly easy to tap into these lines and read the current alarm status.

Dedicating a Raspberry Pi to the simple task of polling a few pins and sending data out over WiFi is a bit overkill, so [Scott] picked up an Electric Imp Arduino shield to transmit data over WiFi. We’ve played around with the Imp before, and [Scott] would be hard pressed to come up with a cleaner solution to putting his alarm monitor on the Internet.

Now [Scott] has a very tidy alarm monitor that sends updates straight to his cell phone, no middle man required. A very neat build, and an excellent use of a very cool WiFi device.

Storing User Data On Your FPGA

We’ve seen FPGAs used to recreate everything from classic arcade games to ancient computers, but with each of these builds a common problem arises. Once you’ve got the hardware emulated on an FPGA, you’ve also got to get the ROMs into the project as well. In a very interesting hack, [Mike] figured out that the serial Flash chip that stores the FPGA settings has a lot of space free, so why not store user data there?

[Mike] got the idea from seeing a recreation of the classic BombJack arcade game we featured last month. In that build, [Alex] needed to store 112Kb of game data stored in 16 ROM chips. Unfortunately, [Alex]’s FPGA only had space for 40Kb of data. After realizing his FPGA had a 512Kb SRAM chip, [Alex] decided to put all the sprites, sounds, and levels of BombJack in the SRAM.

Impressed with [Alex]’s build, [Mike] set to work generalizing the hack to work with other projects. [Mike] notes that only a few FPGA boards are capable of storing user data next to the  configuration bitstream; the hack is impossible on the Digilent Basys2 board, but it works wonderfully on a Papilio One 250K.

As a very cool build that makes FPGA-related builds even easier, we’ve got to tip our hat to [Mike] for writing up a great tutorial.

Weird Processing Unit Only Has 4 Instructions

[Tomáš], a.k.a. [Frooxius] is playing around with computational theory and processor architectures – a strange hobby in itself, we know – and has created the strangest CPU we’ve ever seen described.

The Weird Processing Unit, or WPU, isn’t designed like the Intel or ARM CPU in your laptop or phone. No, the WPU is a thought experiment in computer design that’s something between being weird for the sake of being weird and throwing stuff at the wall and seeing what sticks.

The WPU only has four instructions, or attoinstructions, to change the state of one of the 64 pins on the computer – set to logical 1, set to logical 0, invert current state, and halt. These instructions are coded with two bits, and the operand (i.e. the wire connected to the computer) is encoded in another six bits.

These 64 wires are divided up into several busses – eight bit address and control busses make up the lowest 16 bits, a 32-bit data bus has a function akin to a register, and a 16-bit ‘Quick aJump bus’ provides the program counter and attocode memory. The highest bit on the WPU is a ‘jump bit’, implemented for unconditional jumps in code.

We’re not even sure the WPU can even be considered a computer. We realize, though, that’s probably not the point; [Tomáš] simply created the WPU to do something out of the ordinary. It’s not meant to be a real, or even useful, CPU; it’s simply a thought experiment to see what is possible by twiddling bits around.

Tip ‘o the hat to [Adam] for sending this one in.

LiPo Powered Stellaris Launchpad

Want mobile power for your Stellaris Launchpad development board? [Philipp] was looking to add some lithium power for the Launchpad. He used an off the shelf single cell LiPo battery and connected it to the 5V rail of the Launchpad board. It didn’t work.

So [Philipp] started looking through the schematics and noticed that the regulator was working fine, but the Stellaris wasn’t starting up. He tracked down a voltage supervisor connected to the Stellaris reset pin. After some investigation, it was clear that this supervisor was holding the device in reset.

The solution is a quick and dirty hack: cut the trace that connects the reset line to the voltage line. With this modification, the device starts up from the LiPo without any issues. [Philipp] does note that you should be careful about battery under-voltage and over-voltage. This hack doesn’t handle charging the LiPo battery, but we’ve discussed that in the past.

Magic Finger Input Device Is A Camera On Your Finger Tip

What if we could do away with mice and just wear a thimble as a control interface? That’s the concept behind Magic Finger. It adds as movement tracking sensor and RGB camera to your fingertip.

Touch screens are great, but what if you want to use any surface as an input? Then you grab the simplest of today’s standard inputs: a computer mouse. But take that one step further and think of the possibilities of using the mouse as a graphic input device in addition to a positional sensor. This concept allows Magic Finger to distinguish between many different materials. It knows the difference between your desk and a piece of paper. Furthermore, it opens the door to data transfer through a code scheme they call a micro matrix. It’s like a super small QR code which is read by the camera in the device.

The concept video found after the break shows off a lot of cool tricks used by the device. Our favorite is the tablet PC controlled by moving your finger on the back side of the device, instead of interrupting your line of sight and leaving fingerprints by touching the screen.

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Face Tracking With An Android Device

This Android device can recognize faces and move to keep them in frame. It’s a proof of concept that uses commonly available parts and software packages.

The original motivation for the project was [Dan O’s] inclination to give the OpenCV software a try. OpenCV is an Open Source Computer Vision package that takes on the brunt of the job when it comes to discerning meaning from images. To give the phone the power to move he designed and printed his own mounting brackets for the phone and a couple of hobby servos. An IOIO board connects to the Android device in order to control the motors. On the software side all [Dan] needed to do was write some code to interface the output of the OpenCV face tracking modules with the input of the IOIO. See the finished project demonstration after the jump.

This system can easily be implemented with other hardware, like this Arduino-based version we looked at earlier in the year.

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Mirage 2.0 Lights Up The Desert With 4,024 LEDs

Registering a mutant vehicle at the Burning Man Department of Mutant Vehicles (DMV) is rough. To be allowed to operate at night, wacky rolling creations have to have a certain degree of lighting presence. This keeps vehicles  from blending into the scenery. Unfortunately Mirage 1.0 was built specifically with this in mind,  using reflective surfaces to turn a van into a semi-invisible shiny slab. Not even EL wire, an illuminated dance floor, and spot lights could placate the DMV. The solution? Wrap the entire friggen vehicle in a netting of 4,000 LEDs! Take that officials!

Most of the hardware is Phillips display stuff, digital LED fixture controllers are used to interpret HDMI data and then pipe out color data to addressed chains. All this mapping and addressing means that the entire setup functions like a 168×24 pixel monitor.  Split chains of LEDs also happen to allow the crew to operate the doors and get in and out of the vehicle.

The underlying car was built on the same sort of principal that hid the wheels of  Skywalker’s landspeeder, only in this case the idea was to cover an entire car with mylar and mirror. An interesting side effect of this mirror wrapping is that a sheen of desert dust helps reflect the ambient LED light quite well, blurring pixel colors together. It sort of makes us wonder about picking up a bucket of Mylar for some of our spaced out displays.

The Mirage crew has plans for next year, and have videos of several ideas on the site (portions of the test videos are NSFW).  Check out the video of Mirage 2.0 in action after the jump! Thanks [erland]!

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