Hackaday Links: November 9, 2012

Yeah, it’s like Twitter but actually cool

Thingiverse – still the best place on the Internet to find cool 3D models to print out – has gone all Web 3.0 with their new Dashboard feature. Basically, you can think of this as Thingiverse’s version of Twitter. The dashboard allows you to see the latest updates from people you like, follow people, categories, and tags, and check out your all-important ‘who’s following me’ stats. Yes, to the Hackaday crowd it may sound a little lame, but it’s a great way to winnow the (awesome) wheat from the (slightly less awesome) chaff.

Hey, we goofed. And not by using the same image twice

Remember when we jumped on the Occupy Thingiverse bandwagon? Well, there were questions about the Thingiverse Terms of Service and confusion that Makerbot actually owns everything uploaded to Thingiverse. That’s completely wrong according to Makerbot’s lawyer [Rich McCarthy]. The whole issue dealt with “Moral Rights or attribution” – a French legal doctrine that isn’t part of US law (or the law of any English-derived legal system as far as we can tell). Yeah, we goofed.

Now u cn snd SMS msgs wit n ‘ino & cell sheld

[Meir] sent in a cellular library for microcontroller projects that allows for simple sending and receiving of SMS messages. Yes, it’s been done before, but [Meir] hid all the hardware interaction with the cellular shield – a good design practice – to make the code nice and tidy.

And you thought PVC was bad…

Just in time for Thanksgiving, [Lou] shows us the fastest way to make mashed potatoes: an oxygen and propane powered potato gun. The build uses oxy and propane tanks you can pick up for a few bucks at any hardware store, steel pipe for the barrel, a grill igniter, and a few pipe fittings. It’s awesome, and we’ve got to hand it to [Lou] for this one. Now to build one and test it out on our indestructible test dummy.

It’s just like the Raspberry Pi! They’re that backordered!

Remember the Stellaris Launchpad, the very cool (and very inexpensive) ARM dev board put out by TI? Yeah, they’re shipping now. News of this comes from [Ryan Holtz] at Autodesk after the FedEx guy came knocking a few days ago. The good news is they’re shipping, the bad news is the price increased slightly to $13.

 

Double-kettle Boiling Rig For And Easier Brew Day

[Dave] built a controller that lets him boil two kettles at once when brewing beer. The setup uses electric heating elements in each of the kettles. We prefer to use gas as it’s a bit easier to control temperature. But an electric system like this can be used inside during the winter months while propane is relegated to the outdoors. The other thing that immediately comes to mind is partial mash recipes that require steeping in one kettle, then sparging (rinsing off the grains) with water of a different temperature. That kind of thing is a snap since the two are controlled individually by the trimpots on the front of the control box.

Inside you’ll find two 220V solid state relays. The box itself plugs into the 220V outlet in his basement which is normally occupied by his clothes dryer cord. So as not to blow a fuse, the MSP430 chip driving the relays switches back and forth between them rather than turning both on at once. The system uses entirely manual control, but it should be an easy modification to add a thermocouple and PID algorithms if so desired.

After the break [Dave] shows off the system in a video clip.

Continue reading “Double-kettle Boiling Rig For And Easier Brew Day”

Storing 32 Bits Of Data In A Piece Of Glass

After finding an old piezoelectric delay line in an old TV, [Mike] decided to figure out how it works and in the process stored his name in sound waves reflecting inside a piece of glass

[Mike] was intrigued by these old-fashioned delay lines after watching [Dave] from EEVblog’s teardown of an circa 1985 camcorder. [Dave] found a piezoelectric delay line in his camcorder – a device that is able to store digital data by sending a sound wave into a glass plate, letting the sound wave bounce through the plate. and picking up the sound on the other end. It’s actually not too dissimilar to a mercury delay line used in the earliest computers.

After sending a pulse through his piezoelectric delay line, [Mike] picked up an echo almost exactly 64 microseconds later. After hooking up a simple circuit constructed out of a 74-series chip, [Mike] found he could ‘loop’ the delay line and keep a pulse going for up to 3 milliseconds.

Three milliseconds isn’t much, but by injecting serial data into the delay line, [Mike] was able to spell out his name in binary, as seen above. It’s just 32 bits stored for a fraction of a second, making it a very volatile, low-capacity memory, but functionally equivalent to the old mercury delay lines of yore.

It’s certainly not what [Mike] or [Dave]’s delay line was designed to do; these video delay lines were used to hold the previous line of video for a form of error correction. Outside [Mike]’s workbench and a few museums, though, you won’t see a delay line used as a form of computer memory. A very cool build and an awesome history lesson, and we thank [Mike] for that.

Netduino Gets A Huge Upgrade

The Netduino, a dev board built around the .NET Micro framework with the goal of being compatible with Arduino shields just got a huge upgrade.

The new Netduino Plus 2 features an upgraded STM32 ARM Cortex-M4 uC running at 168 MHz, improving on the original Netduino’s ARM7 running at 47 MHz. In addition to some more processing power, the STM32-based microcontroller has twice the RAM and six times as much Flash memory. Also, Ethernet (10Mbps), a MicroSD card port, and of course compatibility with all Arduino shields – including the new Arduino ‘Revision C’ boards for the Leonardo – remains intact.

In keeping with the design goals of the Netduino, the new board uses the .NET Micro Framework running under Windows. It looks like OS X and Linux users won’t be left out in the cold for long, though; there’s a project to port the .NET Micro stuff over to Mono.

Tip ‘o the hat to [Jason] for sending this one in.

Hardsync – DDR Reimagined For The C64

hardsync

For those of you that like to play dance games, but [DDR] for the [PS2] uses too modern hardware for your tastes, [Hardsync] may be for you. Although the chiptune-style music coming out of the [C64] may not appeal to everyone, one would have to imagine that a game like this could have been a huge hit 30 years ago.

As for the hardware itself, it does indeed use one PS2 element, the dance mat. It’s hooked into one of the C64 joystick ports. In this case, the cable was cut, but it would also be possible to make a non-destructive adapter for it so as not to interfere with any future PS2 fun.

The program is made so that fellow retro-dancers can make their own songs. Each song is a discreet file, and can be reconfigured to your own personal mix. Be sure to check out the video after the break of this old-school dance machine in use after the break! Continue reading “Hardsync – DDR Reimagined For The C64”

KegDroid Makes Drinking Beer More Fun

KegDroid beer arduino

Are you bored with just drinking beer? Are your friends constantly sneaking into your house and stealing your sacred beverages? If so, perhaps you need KegDroid – the Android controlled beer tap created by [Paul Carff].

Looking for a way to add more excitement to drinking his beer, [Paul] spiced up his tap with a little extra technology. He added an Android tablet for touchscreen navigation of the menus, an Arduino to control the flow sensors and solenoid valves, and an NFC reader to act as security for restricted access.  Users must be authenticated before they are allowed to pour any alcohol.

Your name and photo are pulled from your Google+ account as you’re logged in, then you simply select your beverage of choice, and if you’d like a one, eight, or twelve ounce pour. Flow sensors automatically shut off when you have the desired quantity.

Seems like you get more foam than beer, but all in all it’s a cool bar top app.

Check out the video after the break.

Continue reading “KegDroid Makes Drinking Beer More Fun”

Zelda Is The Princess, Now Link Is Too

[Mike] is a huge fan of The Legend of Zelda: The Wind Waker and now that he has a daughter it’s a great time to pass this epic quest down to the next generation. There’s a problem with explaining the plot to her daughter, though: even though the player can name the character after themselves, there’s no way to change the gendered pronouns. Yes, it’s a problem that could have been solved by a cameo by Professor Oak asking, “Are you a boy or a girl?’ but [Mike] came up with a better solution: changing all the pronouns with a ROM hack.

There are a few ‘problems’ with altering the dialogue with a ROM hack. Most importantly, all the new pronouns need to be the same length as the words they replace. [Mike] is using the word ‘milady’ to replace ‘my lad’ and ‘master,’ but also had to take a page from critiques of modern epics and replace ‘swordsman’ with ‘swordmain.’

So far, everything is working as planned and the [Mike]’s daughter [Maya] is enjoying seeing herself sail her dragon ship and battle foes. It’s a great effort to bring some semblance of gender neutrality to a classic game, and an awesome project for a really great dad.

Thanks to [Guillaume] for sending this one in.