An Antenna That Really Cooks–Really

[9A4OV] set up a receiver using the HackRF board and an LNA that can receive the NOAA 19 satellite. Of course, a receiver needs an antenna, and he made one using a cooking pot. The antenna isn’t ideal – at least indoors – but it does work. He’s hoping to tweak it to get better reception. You can see videos of the antenna and the resulting reception, below.

The satellite is sending High-Resolution Picture Transmission (HRPT) data which provides a higher image quality than Automatic Picture Transmission (APT). APT is at 137 MHz, but HRPT is at 1698 MHz and typically requires a better receiver and antenna system.

Continue reading “An Antenna That Really Cooks–Really”

Life-Sized Pinball Drop Targets

[Bob] wanted to build a pinball-drop-style resetting target that he could use while practicing with his pistol. His first idea was to make the targets sturdy enough for use with 9 mm ammunition, and he planned to use 1/2” thick steel for the targets and 11-gauge steel tubing for the frame. However, the targets weighed 50 pounds together and that was more weight than the pneumatic actuators could lift. He ended up using 1/4” steel and thereby halving weight. The downside was that [Bob] had to switch out the nine for a .22.

Controlling everything is a 555 circuit. When triggered, it opens up a relay for one second, which trips the solenoid valve controlling the pneumatic actuators. Originally he wanted to have switches under each target, and only by dropping all four would the reset circuit be triggered. However, he built a simpler solution: a bulletproof button off to one side–effectively a fifth target–that when triggered resets the targets.

HaD have some pretty good shots in our number but we’d probably end up hitting the pneumatic actuators at least once. [Bob] did add 16-gauge steel sheeting to protect the air lines and wires from bullet splatter, which in his experience is more of a threat than a direct hit.

 

 

Fight A Minotaur With This Gorgeous Handheld

[Jason Carlson]’s favorite game as kid was 1983’s Treasure of Tarmin by Intellivision, a maze game that eventually came to be called Minotaur. As an adult there was only one thing he could do: remake it on a beautiful Arduino-based handheld.

[Jason] built the handheld out of a small-footprint Arduino Mega clone, a 1.8” LCD from Adafruit, a 5 V booster, a 1” speaker and vibe motor for haptic feedback. There are some nice touches, like the joystick with a custom Sugru top and a surprisingly elegant 2 x AA battery holder — harvested from a Yamaha guitar.

The maze maps are all the same as the original game, which [Jason] found online, but he stored the maps as bytes in an array to speed up the game—there was a flicker in the refresh already. However he added a progress map so players could see every area that was explored. In addition to Minotaur [Jason] also added remakes of Tetris, Simon and Snake, simpler games he wrote to test out the hardware.

We’ve published a bunch of handheld gaming projects over the years, including putting a Pi Zero in a GameBoy, building a throwback handheld, and playing Ocarina of Time on a N64 handheld.

Continue reading “Fight A Minotaur With This Gorgeous Handheld”

The Immersive Flight Simulator From 1989

The history of PC gaming showers games such a Wolfenstein 3D and Doom with the honor of having the most advanced graphics of the day. Often overlooked is Microsoft Flight Simulator and earlier, pre-Microsoft versions from subLOGIC, including the 1977 Apple II version. [Wayne Piekarski] was playing around with MS Flight Simulator 4 recently, and wanted it to be a bit more like his modern flight sim based on X-Plane 11. That meant multiple monitors, and the results are amazing.

The video and networking capabilities for MS Flight Sim 4, while very impressive for the late 80s, are still very limited. In 1989, computers only supported a single display, and while FS4 had the ability to network machines together for dogfighting, there was no way to set the camera viewpoint to the remote aircraft.

The solution to this problem came in the form of memory dumps. Since [Wayne] is running FS4 in DOSBox, he’s able to read the memory of one instance of the game, and write those memory locations to another instance of the game. There were only 18 bytes of memory in the instance of DOSBox that included heading, altitude, roll, and pitch information for the simulated aircraft. [Wayne] is sending this data to other instances of FS4 — effectively mirroring the game on another machine — and changing the camera view to look out the left and right windows. He displayed those views on additional monitors, and was done.

The results are exactly what you would expect. [Wayne] is now taking off from Meigs Field and buzzing the ten or twelve buildings in downtown Chicago with a panoramic 180° view. Check out the videos of that in action below.

Continue reading “The Immersive Flight Simulator From 1989”

Twenty IoT Builds That Just Won $1000 In The Hackaday Prize

Today we’re excited to announce the winners of the Internet of Useful Things phase of The Hackaday Prize. The future will be connected, and this is a challenge to build devices connected to the Internet that are useful. These projects are the best the Internet of Things have to offer, and they just won $1000 each and will move on to the final round of the Hackaday Prize this fall.

Hackaday is currently hosting the greatest hardware competition on Earth. We’re giving away thousands of dollars to hardware creators to build the next great thing. Last week, we wrapped up the second of five challenges. It was all about showing a design to Build Something That Matters. Hundreds entered and began their quest to build a device to change the world.

There are still three more challenges to explore over the next few months. So far, the results have been spectacular. The winners for the Internet of Useful Things portion of the Hackaday Prize are, in no particular order:

Internet of Useful Things Hackaday Prize Finalists:

Continue reading “Twenty IoT Builds That Just Won $1000 In The Hackaday Prize”

How To Build Your Own Convertible (For Under $500)

It’s a common sight in the farming areas of the world — a group of enterprising automotive hackers take a humble economy car, and saw the roof off, building a convertible the cheapest way possible. Being the city dwelling type, I always looked on at these paddock bashing antics with awe, wishing that I too could engage in such automotive buffoonery. This year, my time would come — I was granted a hatchback for the princely sum of $100, and the private property on which to thrash it.

However, I wasn’t simply keen to recreate what had come before. I wanted to take this opportunity to build a solution for those who had suffered like me, growing up in the confines of suburbia. Surrounded by houses and with police on patrol, it simply isn’t possible to cut the roof off a car and drive it down to the beach without getting yourself in altogether too much trouble. But then again, maybe there’s a way.

The goal was to build the car in such a way that its roof could be cut off, but remain attached by removable brackets. This would allow the car to be driven around with the roof still attached, without raising too much suspicion from passing glances. For reasons of legality and safety, our build and test would be conducted entirely on private property, but it was about seeing what could be done that mattered.

Continue reading “How To Build Your Own Convertible (For Under $500)”

DIY Shortcut Keyboard

Working with CAD programs involves focusing on the task at hand and keyboard shortcuts can be very handy. Most software packages allow the user to customize these shortcuts but eventually, certain complex key combination can become a distraction.

[awende] over at Sparkfun has created a Cherry MX Keyboard which incorporates all of the Autodesk Eagle Shortcuts to a single 4×4 matrix. The project exploits the Arduino Pro Mini’s ability to mimic an HID device over USB thereby enabling the DIY keyboard. Pushbuttons connected to the GPIOs are read by the Arduino and corresponding shortcut key presses are sent to the host machine.

Additional functionality is implemented using two rotary encoders and the Teensy encoder library. The first knob functions as a volume control with the push-button working as a mute button. The encoder is used to control the grid spacing and the embedded button is used to switch between imperial and metric units. The entire code, as well as the schematic, is available on GitHub for your hacking pleasure. It’s a polished project just ready for you to adapt.

The project can be extended to be used with other computer software such as Gimp and the keys may be replaced by capacitive touch sensors making it more sturdy. Bluetooth can be added to make things wireless and you can check out the Double Action Keyboard to extend functionality further. Continue reading “DIY Shortcut Keyboard”