UV Sensitive Filament As A Persistent Display

Some of the hacks we feature are modifications of existing devices, others are ground-up builds of entirely new ones. And then there are the experiments, things that have to be worth trying because they just might work. In this final category we have [Matt]’s work with  UV sensitive plastic to form the basis of a simple persistent display, which has created something best described as a proof-of-concept that shows promise, and definitely proves that he had an idea very much worth trying.

The idea makes use of a plastic that changes colour from white to purple when exposed to UV light. He 3D printed a waffle-like structure to locate over a 3×3 grid of UV LEDs, which he could then illuminate under the control of an Arduino Mini Pro. A short illumination changes the colour of the plastic above it, creating a “pixel” that persists for several seconds. In this he has created a working proof of concept for a very simple 3×3 matrix display, albeit rather an unwieldy one. The advantage the idea offers is that a relatively long time of display can be achieved for a relatively short LED illumination, giving a potential for power saving.

The proof-of-concept itself isn’t particularly useful, but from this idea it’s possible a larger display could be practically made. An array of surface-mount LEDs could perhaps illuminate a larger array of plastic to a greater resolution, it’s definitely an idea that was worth trying, and which shows promise for further pursuit. If you’d like to see it in action he’s posted a video, which we’ve placed below the break.

Continue reading “UV Sensitive Filament As A Persistent Display”

Organizing Teams With Collective Fictions

There is often an observable difference between what is considered the right thing to do, and what actually is being done.

Terry Pratchett said it best when he made Death declare mercy and justice nonexistent: “TAKE THE UNIVERSE AND GRIND IT DOWN TO THE FINEST POWDER AND SIEVE IT THROUGH THE FINEST SIEVE AND THEN SHOW ME ONE ATOM OF JUSTICE, ONE MOLECULE OF MERCY.” (Note that Death is not shouting, he simply speaks upper case.)

We can’t measure justice and mercy. These are collective fictions — things we agree to believe to enable us to get along — and finding consensus on the immeasurable extends to political systems, religion, and most of economics. In a recent article [zwischenzugs] makes the point that methodologies in software development fall into the same category. Like collective societal fictions, methodologies tend to elicit strong emotional responses among those dealing with them.

A software development methodology is a playbook for getting from nothing to something. It’s a control system for how people working on the project spend their time. And there are a lot of these prescribed methods, from Agile to Waterfall, and any combination of letters is likely to turn an abbreviation for a methodology. An interesting game when hanging out in groups of software engineers is to start the “Have you ever tried the…” conversation. Just don’t expect to move to another topic anytime soon.

One disheartening aspect of methodologies is their resistance to scientific scrutiny. Two samples of development teams will differ wildly in so many characteristics that a meaningful comparison of the way they organize their work is not possible. Which will leaves us with anecdotes and opinions when discussing these things.

Current opinions regarding the impact of methodologies on the success of a project range from ‘marginal’ to ‘essential’. The latter position is mainly propagated by consultants selling agile certifications, so you may want to take it with a grain of salt. Whether a team adheres strongly to the methodology or adopts it in name only, it’s obvious they serve a purpose — but that purpose may not match the face value of the method.

Continue reading “Organizing Teams With Collective Fictions”

80’s Smartwatch Finally Plays Tetris

While the current generation of smartwatches have only been on the market for a few years, companies have been trying to put a computer on your wrist since as far back as the 80s with varying degrees of success. One such company was Seiko, who in 1984 unveiled the UC-2000: a delightfully antiquated attempt at bridging the gap between wristwatch and personal computer. Featuring a 4-bit CPU, 2 KB of RAM, and 6 KB of ROM, the UC-2000 was closer to a Tamagotchi than its modern day counterparts, but at least it could run BASIC.

Dumping registers

Ever since he saw the UC-2000 mentioned online, [Alexander] wanted to get one and try his hand at developing his own software for it. After securing one on eBay, the first challenge was getting it connected up to a modern computer. (Translated from Russian here.) [Alexander] managed to modernize the UC-2000’s novel induction based data transfer mechanism with help from a ATtiny85, which allowed him to get his own code on the watch, all that was left was figuring out how to write it.

With extremely limited published information, and no toolchain, [Alexander] did an incredible job of figuring out the assembly required to interact with the hardware. Along the way he made a number of discoveries which set his plans back, such as the fact that there is no way to directly control individual pixels on the screen; all graphics would have to be done with the built-in symbols.

The culmination of all this hard work? Playing Tetris, naturally. Though [Alexander] admits that limitations of the device’s hardware meant the game had to be simplified a bit, he’s almost certainly having more fun than any of the UC-2000’s original owners did with this device. He’s setup a GitHub repository for anyone who wishes to join him in this brave new world of vintage wrist computing.

[Alexander] isn’t the only one experimenting with fringe wearable computers. We’ve seen our fair share of interesting smartwatches, featuring everything from novel input methods to complete scratch-builds.

Continue reading “80’s Smartwatch Finally Plays Tetris”

Face ID Defeated With 3D Printed Mask (Maybe)

Information about this one is still tricking in, so take it with a grain of salt, but security company [Bkav] is claiming they have defeated the Face ID system featured in Apple’s iPhone X [Dead link, try the Internet Archive]. By combining 2D images and 3D scans of the owner’s face, [Bkav] has come up with a rather nightmarish creation that apparently fools the iPhone into believing it’s the actual owner. Few details have been released so far, but a YouTube video recently uploaded by the company does look fairly convincing.

For those who may not be keeping up with this sort of thing, Face ID is advertised as an improvement over previous face-matching identification systems (like the one baked into Android) by using two cameras and a projected IR pattern to perform a fast 3D scan of the face looking at the screen. Incidentally, this is very similar to how Microsoft’s Kinect works. While a 2D system can be fooled by a high quality photograph, a 3D based system would reject it as the face would have no depth.

[Bkav] is certainly not the first group to try and con Apple’s latest fondle-slab into letting them in. Wired went through a Herculean amount of effort in their attempt earlier in the month, only to get no farther than if they had just put a printed out picture of the victim in front of the camera. Details on how [Bkav] managed to succeed are fairly light, essentially boiling down to their claim that they are simply more knowledgeable about the finer points of face recognition than their competitors. Until more details are released, skepticism is probably warranted.

Still, even if their method is shown to be real and effective in the wild, it does have the rather large downside of requiring a 3D scan of the victim’s face. We’re not sure how an attacker is going to get a clean scan of someone without their consent or knowledge, but with the amount of information being collected and stored about the average consumer anymore, it’s perhaps not outside the realm of possibility in the coming years.

Since the dystopian future of face-stealing technology seems to be upon us, you might as well bone up on the subject so you don’t get left behind.

Thanks to [Bubsey Ubsey] for the tip.

Continue reading “Face ID Defeated With 3D Printed Mask (Maybe)”