Drop-in Controller For EBay K40 Laser Engraver Gets Results

[Paul de Groot] wrote in to let us know about a drop-in controller replacement he designed for those economical K40 laser engravers that are everywhere on eBay. With the replacement controller, greatly improved engraving results are possible along with a simplified toolchain. Trade in the proprietary software and that clunky security dongle for Inkscape and a couple of plugins! [Paul] felt that the work he accomplished was too good to keep to himself, and is considering a small production run.

Laser engravers are in many ways not particularly complex devices; a motion controller moves the head in x and y, and the laser is turned on or off when needed. But of course, the devil is in the details and there can be a surprising amount of stuff between having a design on your screen and getting it cut or engraved in the machine. Designing in Inkscape, exporting to DXF, importing the DXF to proprietary software (which requires a USB security dongle to run), cleaning up any DXF import glitches, then finally cutting the job isn’t unusual. And engraving an image with varying shades and complex dithering? The hardware may be capable, but the stock software and controller? Not so much. It’s easy to see why projects to replace the proprietary controllers and software with open-source solutions have grown.

Cheap laser engravers may come with proprietary controllers and software, but they don’t need to stay that way. Other efforts we have seen in this area include LaserWeb, which provides a browser-based interface to a variety of open-source motion controllers like Grbl or Smoothieware. And if you’re considering a laser engraver, take a few minutes to learn from the mistakes of other people.

Hackaday Prize Entry: Earthquake Warnings Via Tweets

Seismic waves travel through the Earth’s crust at about four kilometers a second. Light travels through fiber at about 200,000 kilometers per second. Taking network lag into account, it’s possible to read a Tweet about an earthquake a few seconds before the shaking starts. This is the concept behind an XKCD strip and a project for the Hackaday Prize.

[Zalmotek]’s Earthquake Validation Gadget is an Internet-connected box designed for those few seconds between asking yourself, ‘is this an earthquake’ and saying, ‘yeah, this is totally an earthquake’. Inside this wall-mounted box is both a sensitive vibration sensor and a microcontroller connected to the Internet. If the vibration sensor goes off, it checks the Internet — the USGS website is a great start, by the way — for any large, local earthquakes. If there’s a possibility that shaking is an earthquake, lights and sirens go off, telling you to take cover.

The idea of an ‘earthquake warning device’ isn’t new. The USGS has a system in place for just this sort of thing. It’s good to see independent researchers working on this, though, and it makes for a great entry to the Hackaday Prize.

Shapes Made From Light, Smoke, And A Lot Of Mirrors

Part lightshow, part art piece, part exploratory technology, Light Barrier (third edition) by South Korean duo [Kimchi and Chips] crafts a visual and aural experience of ephemeral light structures using projectors, mirrors, and a light fog.

Presently installed at the ACT Center of Asia Culture Complex in Gwangju, South Korea, Light Barrier co-ordinates eight projectors, directing their light onto a concave cluster of 630 mirrors. As a result, an astounding 16 million ‘pixel beams’ of refocused light simulate shapes above the array.  The array itself was designed in simulation using an algorithm which — with subtle adjustments to each mirror — “grew” the display so as to line up the reflecting vectors. Upon setup, final calibration of the display used Rulr to treat each ‘pixel beam’ as a ray in 3D space to ensure image accuracy once the show began. Check out a preview after the break! Continue reading “Shapes Made From Light, Smoke, And A Lot Of Mirrors”

The Monolith Brings The Boom To Maker Faire

[Ross Fish], [Darcy Neal], [Ben Davis], and [Paul Stoffregen] created “the Monolith”, an interactive synth sculpture designed to showcase capabilities of the Teensy 3.6 microcontroller.

The Monolith consists of a clear acrylic box covered in LED-lit arcade buttons. The forty buttons in front serve as an 8-step sequencer with five different voices, while touch sensors on the left and right panels serve as a polyphonic arpeggiator and preset controller, respectively.

In order to control all of those buttons, the team designed breakout boards equipped with a port expander, 16-channel PWM driver chip, and N-channel MOSFETs allowing the entire synth to be controlled from a single Teensy 3.6.

In terms of software, [Paul] made improvements to the Teensy Audio Library to accommodate the hardware, improving the way signal-controlled PWM waveforms are handled and enhancing the way envelopes work. Ultimately they combined three Arduino sketches into one to get the finished code.

After showing off the project on Tested, the team set up the Monolith in the Kickstarter booth at Maker Faire Bay Area. The project was a hit at the Faire, earning a coveted red ribbon and inspiring countless adults and kids to check it out. We love a project that inspires so much interaction. Not only can three people play with the Monolith at once, but they can see through the clear case and get an idea of what’s going on.

If you want to learn more you can download project files from [Paul]’s GitHub. In the meantime, check out some other synth projects we’ve published on Hackaday: we’ve grooved on a synth-violin, a 3D-printed synth, and a single-PCB synth, among many others.

Continue reading “The Monolith Brings The Boom To Maker Faire”

Detect Lightning Strikes With Audio Equipment

One of the driving principles of a lot of the projects we see is simplicity. Whether that’s a specific design goal or a result of having limited parts to work with, it often results in projects that are innovative solutions to problems. As far as simplicity goes, however, the latest project from [153armstrong] takes the cake. The build is able to detect lightning using a single piece of equipment that is almost guaranteed to be within a few feet of anyone reading this article.

The part in question is a simple, unmodified headphone jack. Since lightning is so powerful and produces radio waves in many detectable ranges, it doesn’t take much to detecting a strike within a few kilometers. Besides the headphone jack, a computer with an audio recording program is also required to gather data. (Audio is often used as a stand-in for storing other types of data; in this case, RF information.) [153armstrong] uses a gas torch igniter as a stand-in for a lightning strike, but the RF generated is similar enough to test this proof-of-concept. The video of their tests is after the break.

Audacity is a great tool for processing audio, or for that matter any other data that you happen to be gathering using a sound card. It’s open source and fairly powerful. As far as lightning goes, however, it’s possible to dive far down the rabbit hole. Detecting lightning is one thing, but locating it requires a larger number of weather stations.

Continue reading “Detect Lightning Strikes With Audio Equipment”

Electronics That Can Handle The Pressure

Deep-sea exploration is considered as a relatively new area of research and the electronics involved has to be special in order to survive some of the deepest parts of the ocean. Pressure Tolerant Electronics is a new subject and has its own challenges as explained by [Nic Bingham] of the Schmidt Ocean Institute.

[Nic Bingham] was one of the speakers at the Supplyframe office for ‘The Hardware Developers Didactic Galactic’ held April 20th 2017. His talks was based on his experience with ambient-pressure electronics and autonomous solar-diesel power plants at the Antarctic plateau. Due to high pressures at large depths, the selection of components becomes critical. Low density components such as electrolytic capacitors have either air or fluids which are susceptible to compression under water and prone to damage. Since pressure tolerance is not part of most datasheet figures, component selection becomes difficult and subject to prior testing.

There are other challenges as well as [Nic Bingham] explains that revolve around the procurement of special parts as well as spare for older components. In his whitepaper, [Nic Bingham] chalks out everything from the development process to different testing methodologies and even component selection for such applications.

A video of his talk is worth a watch along with the nice writeup by [Chris Gammell] on his first hand experience of the lecture. For those who are looking for something on a budget, the underwater glider project is a good start. Continue reading “Electronics That Can Handle The Pressure”