The lack of HDMI inputs on almost all laptops is a huge drawback for anyone who wants to easily play a video game on the road, for example. As to why no manufacturers offer this piece of convenience when we all have easy access to a working screen of this size, perhaps no one can say. On the other hand, if you want to ditch the rest of the computer, you can make use of the laptop screen for whatever you want.
This project from [Avner] comes to us in a few parts. In the first section, the teardown of the laptop begins and a datasheet for the screen is discovered, which allows [Avner] to prepare an FPGA to drive the screen. The second part involves building an HDMI sink, which is a device which decodes the signal from an HDMI source into its constituent parts so it can be sent to the FPGA. The final section of the project involves actually sending a video to this impressive collection of hardware in order to get a video to appear on the old laptop screen.
This build is worth checking out if you’ve ever dealt with anything involving digital video. It goes into great depth on a lot of the technical details involving HDMI, video devices, and hardware timing issues. This is a great build and, even though we’ve seen similar projects, definitely worth diving into if you have some time on your hands and a spare laptop screen.
Nintendo’s Game Boy was the handheld of the 1990s. Like many of their products, it was famous for its ability to stand up to punishment from angry children and military strikes alike. Its biggest weakness is perhaps its unbacklit LCD screen. Retrogamers and chiptuners alike find themselves modifying and replacing these regularly.
A common problem during these swaps is “Newton rings” – an issue where the polarizer comes into contact with the LCD glass, causing unsightly visual artifacts. Thankfully, there is a simple fix. It’s possible to keep the two separated with the application of microscopic particles, too small to see. [esotericsean] uses cornstarch, while [bogamanz] favors diatomaceous earth. For best results, a makeup brush can be used to apply a fine coating, and compressed air used to clean out the Game Boy and remove any excess.
It’s rare to fix a delicate screen problem with a household staple, but gratifying when it works. The results are hard to see on camera, but many report this fixing the frustrating issue. So, if you’re planning to backlight your Game Boy, keep this in your bag of tricks. It’ll allow you to get the best possible result, and may be useful on other old-school LCDs as well. Video after the break.
Continue reading “Corn Starch Fixes A Game Boy Screen”
Communicating with microcontrollers and other embedded systems requires a communications standard. SPI is a great one, and is commonly used, but it’s not the only one available. There’s also I2C which has some advantages and disadvantages compared to SPI. The problem with both standards, however, is that modern computers don’t come with either built-in. To solve that problem and allow easier access to debugging in SPI, [James Bowman] built the SPIDriver a few months ago, and is now back by popular demand with a similar device for I2C, the I2CDriver.
Much like the SPIDriver, the I2C driver is a debugging tool that can be used at your computer with a USB interface. Working with I2C is often a hassle, with many things going on all at once that need to sync up just right in order to work at all, and this device allows the user to set up I2C devices in a fraction of the time. To start, it has a screen built in that shows information about the current device, like the signal lines and a graphical decoding of the current traffic. It also shows an address space map, and has programmable pullup resistors built in, and can send data about the I2C traffic back to its host PC for analysis.
The I2CDriver is also completely open source, from the hardware to the software, meaning you could build one from scratch if you have the will and the parts, or make changes to the code on your own to suit your specific needs. If you’re stuck using SPI still, though, you can still find the original SPIDriver tool to help you with your debugging needs with that protocol as well.
When building projects with a simple goal in mind, it’s not unheard of for us to add more and more switches, buttons, and complexity as the project goes through its initial prototyping stages. Feature creep like this tends to result in a tangled mess rather than a usable project. With enough focus, though, it’s possible to recognize when it’s happening and keep to the original plans. On the other hand, this single-button project with more than one use seems to be the opposite of feature creep. (YouTube, embedded below.)
[Danko]’s project has one goal: be as useful as possible while only using a single button and a tiny screen. Right now the small handheld device can be used as a stopwatch, a counter, and can even play a rudimentary version of flappy bird. It uses an Arduino Pro Mini, a 64×48 OLED screen running on I2C, and has a miniscule 100 mAh 3.7V battery to power everything. The video is worth watching if you’ve never worked with this small of a screen before, too.
Getting three functions out of a device with only one button is a pretty impressive feat, and if you can think of any other ways of getting more usefulness out of something like this be sure to leave it in the comments below. [Danko] is no stranger to simple projects with tiny screens, either. We recently featured his homebrew Arduino calculator that uses an even smaller screen.
Continue reading “Many Uses For A Single Button”
[Brett] is working on a video installation, and for the past few months, has been trying to get his hands on tiny CRTs any way he can. After initially coming up short, he happened across a karaoke machine from 2005, and got down to work.
Karaoke machines of this vintage are typically fairly low-rent affairs, built cheaply on simple PCBs. [Brett] found that the unit in question was easy to disassemble, having various modules on separate PCBs joined together with ribbon cables and headers. However, such machines rarely have video inputs, as they’re really only designed to display low-res graphics from CD-G format discs.
While investigating the machine, initial research online proved fruitless. In the end, a close look at the board revealed just what [Brett] was looking for – a pin labeled video in! After throwing in a Raspberry Pi Zero and soldering up the composite output to the karaoke machine’s input pin, the screen sprung to life first time! This initial success was followed by installing a Raspberry Pi 3 for more grunt, combined with a Screenly install – and a TRS adapter the likes of which we’ve never seen before. This allows video to be easily pushed to the device remotely over WiFi. [Brett] promises us there is more to come.
Karaoke is a sparse topic in the Hackaday archives, but we’ve seen a couple builds, like this vocal processor. If you’ve got the hacks, though? You know where to send ’em.
If you want a custom video game system, you could grab a used computer, throw an emulator on it, and build yourself a custom arcade cabinet. On the other hand, if you’d rather not deal with emulators, you can always use a console and modify it into your own tiny arcade cabinet using the original hardware. That’s what the latest project from [Element18592] does, using an Xbox 360 Slim and a small LCD screen to make a mini-arcade of sorts.
The build uses a 7″ TFT LCD and a Flexible Printed Circuit (FPC) extension board. The screen gets 12V power from the Xbox and another set of leads are soldered directly to the composite output on the motherboard. The project also makes use of a special switch which can enable or disable the built-in monitor and allow the Xbox to function with a normal TV or monitor.
Admittedly, he does point out that this project isn’t the most practical to use. But it is still a deceptively simple modification to make to the Xbox compared to some of the more complicated mods we’ve seen before. The fact that almost anyone could accomplish this with little more than some soldering is an impressive feat in the world of console mods.
Continue reading “Xbox Needs No TV”
Analog TV is dead, but that doesn’t make it any less awesome. [Gavin and Dan], aka The Slow Mo Guys recently posted a video about television screens. Since they have some incredible high-speed cameras at their disposal, we get to see the screens being drawn, both on CRT and more modern LCD televisions.
Now we all know that CRTs draw one pixel at a time, drawing from left to right, top to bottom. You can capture this with a regular still camera at a high shutter speed. The light from a TV screen comes from a phosphor coating painted on the inside of the glass screen. Phosphor glows for some time after it is excited, but how long exactly? [Gavin and Dan’s] high framerate camera let them observe the phosphor staying illuminated for only about 6 lines before it started to fade away. You can see this effect at a relatively mundane 2500 FPS.
Cranking things up to 380,117 FPS, the highest speed ever recorded by the duo, we see even more amazing results. Even at this speed, quite a few “pixels” are drawn each frame. [Gavin] illustrates that by showing how Super Mario’s mustache is drawn in less than one frame of slow-mo footage. You would have to go several times faster to actually freeze the electron beam. We think it’s amazing that such high-speed analog electronics were invented and perfected decades ago.
Continue reading “Chasing the Electron Beam at 380,000 FPS”