One reason is to take advantage of standardized, open source creativity. Anyone can share a model of their design for all to use as is, or to modify for their needs. A case in point is the ball and socket model which I downloaded for a helping hand. I then drew up and printed a magnifying glass holder with a matching socket, made a variation of the ball and socket joint, and came up with a magnetic holder with matching ball. Let’s takea look at what worked well and what didn’t.
Normally, non-contact tachometers are optically coupled, using photoreceptors to measure light flashing off of a shaft or a tool. But that requires a clear view of the machine, often putting hands far too close to the danger zone. [Matthias Wandel]’s method doesn’t require line of sight because it relies on a cheap spectrum analyzer app to listen to a machine’s sound. The software displays peaks at various frequencies, and with a little analysis and some simple math, the shaft speed of the machine can be determined. [Matthias] explains how to exclude harmonics, where to find power line hum, isolating commutator artifacts, and how to do all the calculations. You’ll need to know a little about your tooling to get the right RPM, and obviously you’ll be limited by the audio frequency response of your phone or tablet. But we think this is a great tip.
It’s pretty easy to train a dog to do things for treats. They’re eager to please. But a cat? Most cats have better things to do than learn tricks no matter how many treats are involved. But if you make an autonomous game out of learning a trick, they just might go for it.
That’s the idea behind Touchy Fishy, a pinball machine for cats. It’s the newest iteration of treat-dispensing machines that [Kim] made for his cat, MIDI. The previous version was shaped like a dog’s head with a joystick for a nose. MIDI was so adept at pulling the joystick toward herself that [Kim] decided to try a new design using a lever.
Humans like challenges, too, and [Kim] wanted to make something purely mechanical this time around. The final product is mostly springs and laser-cut acrylic. MIDI pulls the spring-loaded lever downward, launching a pinball upward in an arc. At the top of its trajectory is a spinner enclosed in a circle. When the pinball hits the spinner, it sweeps a treat toward an opening, and the treat falls down where MIDI can eat it. The best part? The spinner also returns the captive pinball to its starting point, so MIDI can play until [Kim] gets tired of dropping treats into the hole. Watch MIDI claw her way to the high score after the break.