Blacksmithing For The Uninitiated: Curves And Rings

You know the funny looking side of the anvil? That’s where the best curves come from. It’s called the anvil horn and is the blacksmith’s friend when bending steel and shaping it into curves.

The principle of bending a piece of steel stock is very easy to understand. Heat it up to temperature, and hammer it over a curved profile to the intended shape. A gentler touch is required than when you are shaping metal. That’s because the intent is to bend the metal rather than deform. Let’s take a look!

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Torturing An Instrumented Dive Watch, For Science

The Internet is a wild and wooly place where people can spout off about anything with impunity. If you sound like you know what you’re talking about and throw around a few bits of the appropriate jargon, chances are good that somebody out there will believe whatever you’re selling.

Case in point: those that purport that watches rated for 300-meter dives will leak if you wiggle them around too much in the shower. Seems preposterous, but rather than just dismiss the claim, [Kristopher Marciniak] chose to disprove it with a tiny wireless pressure sensor stuffed into a dive watch case. The idea occurred to him when his gaze fell across an ESP-01 module next to a watch on his bench. Figuring the two needed to get together, he ordered a BMP280 pressure sensor board, tiny enough itself to fit anywhere. Teamed up with a small LiPo pack, everything was stuffed into an Invicta dive watch case. A little code was added to log the temperature and pressure and transmit the results over WiFi, and [Kristopher] was off to torture test his setup.

The first interesting result is how exquisitely sensitive the sensor is, and how much a small change in temperature can affect the pressure inside the case. The watch took a simulated dive to 70 meters in a pressure vessel, which only increased the internal pressure marginally, and took a skin-flaying shower with a 2300-PSI (16 MPa) pressure washer, also with minimal impact. The video below shows the results, but the take-home message is that a dive watch that leaks in the shower isn’t much of a dive watch.

Hats off to [Kristopher] for doing the work here. We always love citizen science efforts such as this, whether it’s hardware-free radio astronomy or sampling whale snot with a drone.

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The Arduboy, Ported To Desktop And Back Again

A neat little hacker project that’s flying off the workbenches recently is the Arduboy. This tiny game console looks like a miniaturized version of the O.G. Game Boy, but it is explicitly designed to be hacked. It’s basically an Arduino board with a display and a few buttons, anyway.

[rv6502] got their hands on an Arduboy and realized that while there were some 3D games, there was nothing that had filled polygons, or really anything resembling a modern 3D engine. This had to be rectified, and the result is pretty close to Star Fox on a microcontroller.

This project began with a simple test on the Arduboy to see if it would be even possible to render 3D objects at any reasonable speed. This test was just a rotating cube, and everything looked good. Then began a long process of figuring out how fast the engine could go, what kind of display would suit the OLED best, and how to interact in a 3D world with limited controls.

Considering this is a fairly significant engineering project, the fastest way to produce code isn’t to debug code on a microcontroller. This project demanded a native PC port, so all the testing could happen on the PC without having to program the Flash every time. That allowed [rv] to throw out the Arduino IDE and USB library; if you’re writing everything on a PC and only uploading a hex file to a microcontroller at the end, you simply don’t need it.

One of the significant advances of the graphics capability of the Arduboy comes from exploring the addressing modes of the OLED. By default, the display is in a ‘horizontal mode’ which works for 2D blitting, but not for rasterizing polygons. The ‘vertical addressing mode’, on the other hand, allows for a block of memory, 8 x 128 bytes, that maps directly to the display. Shove those bytes over, and there’s no math necessary to display an image.

This is, simply, one of the best software development builds we’ve seen. It’s full of clever tricks (like simply not doing math if you’ll never need the result) and stuffing animations into far fewer bytes than you would expect. You can check out the demo video below.

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