A Super Cheap Desk Toy Becomes A Hackable Desktop Notifier

The GeekMagic SmallTV is as its name suggests, a tiny, vaguely TV-styled, device with a screen, that’s sold as a desktop notifier. Depending on the firmware running on the device it can display various pieces of information, ranging from the time and weather to the current price of Bitcoin. What makes it interesting is that it supports software updates over WiFi, so [Giovi321] has made a new firmware package for it.

A screenshot of AliExpress showing a range of the devices for sale.
These things are readily available from AliExpress.

It seems there are several versions of this device, something which appears to be reflected in the prices they sell for on AliExpress. The older version runs on the ESP8266, and there’s also a ESP32-C2 variant in the wild. The firmware supports both flavors, providing stock and crypto tickers, an ADS-B tracker, and a Claude AI token usage gauge.

What gives this potential is that the various functions are clearly split out in the code, and there’s nothing to stop you pointing it at a data source of your choosing. This makes it more than a bit of cheap e-waste novelty, and we hope that others will take up the baton and do interesting things with it.

The ESSP8266 is a chip we don’t see too much of these days, having been surpassed by its ESP32 siblings. Still, someone recently gave it a simple OS.

Fixing A Dodgy Cheap Audio DAC

One of the attractions of buying at the bottom end of the electronics market by mail order from China is that you never quite know what will come your way. Sometimes it’s a diamond in the rough, while with others it’s a mess. Occasionally along comes something which should work but doesn’t, and that’s the moment when you wonder if you could fix it. [Nyanpasu64] had just such a device, an HDMI to VGA converter with audio that didn’t work. What could be wrong?

The HDMI to VGA chip has an onboard audio digital-to-analog converter (DAC), and it’s a delta-sigma design. This type of DAC is frequently used in audio applications because it works by shifting its switching frequency many times higher than the input sample rate, thus reducing considerably the distortion. This one wasn’t performing as advertised though, and the problem turned out to be that switching frequency being all over the output. Clearly the filter wasn’t working, which led to the design of a new filter. The write-up is therefore an extensive dive into filter design, and in part also a discovery of the effect of impedance on them.

For a super-cheap module to cause so much work, one might ask why not simply spend a few more dollars and get a better one. But had they done that we wouldn’t have seen this write-up, so we’re sticking with team cheap.

We’ve looked at audio DACs, in the past.

An Analog Synth For The Modern World

We cover so many projects here at Hackaday that lead the author down a rabbit hole of technological investigation that distracts us from the task of bringing them to you. Such a project is polyUAnalog, a very modern take on an analogue synthesizer. If you are imagining a synth of old with modules and patch cables, think again. The modern way to do this is it seems to use an individual synthesizer chip for each voice, resulting in a very versatile instrument indeed.

The integrated circuit in question is the AS3397, which when coupled on a PCB with a Raspberry Pi Pico makes for a self-contained single-voice analog synth. It’s controlled via I2C from a conductor board for which frustratingly the README doesn’t give a processor, but we think may be powered by another Pi Pico. This board does the job of taking MIDI and other controls, and farming them out tot he individual voices. The prototype has ten, but it can support many more.

It’s the work of a pair of researchers from the University of Angers in France, and we’re told it’s a side project from their work in the field of spectroscopy. There’s a video about it which we’ve placed below the break, and they’ve also written a paper about it.

Continue reading “An Analog Synth For The Modern World”

The Atari Jaguar Runs Linux

Among the many forgotten might-have-beens of the games console world, the Atari Jaguar occupies a special place. It was the final gasp of Atari Corporation, the Jack Tramiel-era incarnation of the famous pioneering game console brand that brought us the ST line of computers, and like Marlon Brando’s Terry Malloy character from On the Waterfront, it coulda been a contender. But the early ’90s games business wasn’t kind to the console from Sunnyvale, and it was squeezed from behind by the SNES and Genesis/MegaDrive, and in front from the PlayStation. Thirty years later then, can it run Linux? [Cakehonolulu] is here to show us how.

With only 2 megabytes of RAM and space for 8 megabytes of ROM, this is hardly a powerhouse. But its 16-bit 68000 processor is a supported Linux architecture, albeit with the -nommu flag on compilation. The “Jerry” DSP chip has the required serial port and timer to boot a first Linux kernel, and after a bit of hackery to make it jump to the ROM location, something boots. There’s no init process until the flat executable file for a -nommu kernel is navigated, but with that past a BusyBox userspace and a graphics driver for the “Tom” graphics chip gives it a chunky on-screen console. The code can be found in a GitHub repository, for the curious.

It seems to be the moment for 68k consoles to receive the Linux treatment, as it’s only a few weeks since we saw it on a MegaDrive. Other ’90s consoles aren’t far behind though, with the Nintendo 64 falling to the penguin a few years ago. Meanwhile, the Dreamcast had Linux running decades ago.


Jaguar image: Evan-Amos, Public domain.

When An Engineering Education Doesn’t Teach You How To Really Make Anything

In the sweltering temperatures of an unusually hot European heatwave, I found myself having a chat with  a friend of mine from my university days. After discussing the health of his cat who had solved the problem of a fur coat on a hot day by flattening himself out on the concrete floor in the coolest place in the house, we moved on to tech matters. We’ve known each other for not far short of four decades, so this is familiar territory for us. The problems that come with taking a prototype to manufacturing, a process which even the most seasoned of engineers can slip up on.

The Difference Between Making, And Making For Manufacture

If you’ve ever taken a project and replicated it, you will know the progression. If you’re making five or ten widgets, you can debug and rework as needed, tweak things, and get things going. If you’re making more then this, the process consumes a greater proportion of your time, until a point at which manufacture becomes impractical. Maybe that’s around fifty boards, sometimes more or less. Continue reading “When An Engineering Education Doesn’t Teach You How To Really Make Anything”

Why The NES Put Out A Wobbly Picture

The NTSC television standard is a masterpiece of mid-century engineering, to pack a color image into the transmission bandwidth of a monochrome one, and to do so while maintaining backward compatibility with earlier monochrome TV sets. In terms of its timings and choice of sync and carrier frequencies it’s elegantly thought out for maximum quality on a 1950s round-CRT color TV set.

The trouble is, that while the standards are exacting, the receivers are quite forgiving, and will display adequately even with substantially off-spec video. [Nicole Express] is here with an in-depth examination of a time when that was pushed just a little bit too far, explaining why the Nintendo Entertainment System (NES) displayed wobbly color images.

We’re treated to a run-through of the NTSC standard itself, and a look at how some of the other consoles and home computers of that era either had similar problems, or managed to avoid them. The key lies in the exacting timing required to achieve perfect interlacing, and the NES’s use of a single crystal to provide all the clocks. The dot clock on adjacent frames was almost right, but not quite, leading to a side-to-side wobble that while barely perceptible, was exacerbated by some graphics. It’s a fascinating read.

We’ve looked at composite video in detail in the past.


NES image: JCD1981NL, CC BY 3.0.

The Coolest Hat At The Hacker Camp

People in hotter parts of the world may permit themselves a grin at this, but Europeans have recently been suffering under an unseasonal June heatwave. Most of us have been cowering inside with our air conditioners, but not [Making Stuff With Mike]. He’s adapting a safety helmet with a Noctua fan for only slightly uncool on-the-go cooling.

Continue reading “The Coolest Hat At The Hacker Camp”