Yee Haw: Full Set Of Cowboy Emojis Now Available

This cat looks like he plays bassoon in a jazz band.

Emojis are all well and good if you want to add a fun tiny picture to your textual communication to try and add some finer context or zing, but what if the appropriate tiny picture doesn’t accurately represent you or how you feel? Never fear, cowboys, the emoji set you’ve been dreaming of has now been created.

The set was initially created by the appropriately-named [pensivecowboy], by using scripts to place cowboy hats atop existing emojis from the twemoji set automatically. Over time, it was decided to instead just apply these hats to the 300 most-used emojis instead, with some manual fettling in cases where the script-generated result needed a little work.

The fire is coming out of the hat, which is just absolutely fantastic attention to detail.

The result is a complete set of Unicode-compatible cowboy and pensive_cowboy emojis, for when you’re feeling like a cowboy, or feeling like a sad cowboy. Scripts are included for those wishing to work more intimately with the emojis, and there’s even Discord channels to give instant access to the new emojis for those with Nitro subscriptions.

Is this important, groundbreaking work? Your opinion on that likely depends on how much of a cow or a boy you are. But down at the ranch, it’ll likely bring many a smile to a pensive cowboy’s face. A quick search did note the absence of a :snake_in_my_boot: emoji, however, which could be a safety issue down the line.

We’d love to see some open tools built for programmatically hacking emojis; if you’ve developed some, drop us a line. Alternatively, consider this emoji gun that shoots small foam emojis at other people to delight or annoy them.

3D Printed Earth Clock Is Cute Replica Of Our Delicate Planet

Plenty of clocks around us are useful for telling us the precise hour, minute, and second of the day. However, few can give us an intuitive sense of how far away we are from the enveloping cloak of night. This 3D printed Earth clock built by [Simon Rob] promises to do just that.

The build consists of an Arduino Nano driving a stepper motor, which turns a 3D printed model of the Earth through 360 degrees each day. The Earth is rotated within a black shroud such that the current portion of the Earth seeing sunlight is the visible section on the clock, while the rest is hidden from view. There’s a three-stage planetary gear reduction which turns a date wheel connected to the black shroud so that the clock remains accurate throughout the year. The gear ratio isn’t perfect — [Simon] calculates its drift to be 20 hours over a year -but it’s close enough for the clock’s given purpose of being a cool thing.

The clock looks great, and a lot of that is down to [Simon]’s careful work painting the Earth to match the real thing based on Google’s satellite maps. Incidentally it’s not the first Earth clock we’ve seen, either. We might just have to get building one for our own coffee table at home. Video after the break.

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Lithophane Lamp Has Us Over The Moon

Lithophanes are artistic creations which rely on the varying thickness of a material that is then backlit to reveal an image. While these were often made in porcelain in the past, these days we have the benefit of 3D printing on our side. The principle can be deftly applied to everything from flat planes to spheres, with [Tiffany Lo] demonstrating a great application of the latter with her 3D printed moon lamp.

The basic concept is to take a 2D image of the lunar surface, and then use it to generate a height mapped sphere for 3D printing. When lit from within, the sphere will appear as per the surface of the moon. The sphere geometry was generated with the Lithophane Sphere Maker online tool combined with NASA data of the moon intended for computer graphics purposes. The sphere was then printed on a typical FDM printer before being assembled upon a base with LEDs inside for backlighting.

The result is an attractive moon lamp that both recalls the heavy rock that follows us in a tidally-locked orbit, and yet can be switched off at night to make it easier to sleep. Unfortunately, it’s impractical to turn off the shine from the real moon, and we suspect nobody is working on the problem.

We’ve seen other moon lamps before; they’re a great starting point because the moon’s greyscale tones work well as a lithograph. More advanced techniques are likely necessary for those eager to create lamps of the gas giants; if you’ve done so, be sure to drop us a line.

Building A Quick And Dirty RC Mower With FPV

Mowing the lawn can be a tedious job. Tired of the effort involved, [i did a thing] decided to enlist the help of [Makers Muse] to build a radio controlled mower instead to make the backyard chore a little more interesting. (Video, embedded below.)

The mowing itself is done by a typical push-along garden mower with a gasoline engine. However, it’s fitted with twin DC gear motors harvested from a mobility scooter. The mowers original front wheels were also removed, replaced with casters from the same mobility scooter that donated the drive train. Off-the-shelf speed controllers were then used to run the motors, and hooked up to an RC receiver. The mower could then be steered via a radio controller set up with mixing to enable the twin-motor setup to steer and drive.

An FPV camera was then fitted on the front of the mower, sitting on a stack of kitchen sponges that act as a isolator to negate the effects of the engine vibrations on the camera. The result is a relatively smooth video feed, allowing the operator to sit at a comfortable distance and control the mower via radio and goggles.

It may not be the most effective way of trimming the lawn, but it does look like a fun project, and sometimes that’s all that matters. Of course, you could always upgrade to a fully autonomous mower instead.

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Roku TV Hacked To Run Philips Ambilight Setup

Roku TVs are interesting beasts, which use automatic content recognition on whatever you happen to be watching in order to market online streaming services direct to your loungeroom. [Ammar Askar] realised that this technology could instead be used to feed data to a computer to run a Philips Ambilight setup natively from whatever the TV displays. 

The core of the hack came about because [Ammar’s] TV doesn’t work natively with Philips Ambilight technology. Most off-the-shelf solutions involve feeding sources, like Chromecasts or game consoles, to a HDMI splitter and then to a PC running the Ambilight software, but it gets messy real quick. Instead, [Ammar] realised that the Roku-enabled TV should be more than capable of working with the Ambilight system, given the capability of its inbuilt hardware.

The hack consists of a custom app running on the Roku hardware, which uses the in-built Roku libraries to capture frames of whatever is being displayed on the TV. It then breaks up the screen into sections and averages the color in each area. This data is then passed to a laptop, which displays the relevant colors on its own screen, where the standard Philips Hue Sync app handles the Ambilight duties.

It’s a great hack and [Ammar] doesn’t skimp on the granular fine details of what it took to get this custom code running on the Roku TV. We’d love to see more hacks of this calibre done on smart TVs; after all, there’s plenty of horsepower under the hood in many cases. Alternatively, you could always follow the CIA’s example and turn your Samsung TV into a covert listening device. Video after the break.

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3D Printing Omni-Balls For Robot Locomotion

Wheels are all well and good for getting around, but they only tend to rotate about a single axis. Omni-wheels exist, but they’re still a little too pedestrian for [James Bruton]. His latest project involved 3D printing custom omni-balls which roll in all directions. (Video, embedded below.)

The omniball concept comes from earlier work by Osaka University, which also produced a treaded tank-like vehicle by the name OmniCrawler as well. The spherical design, fitted with an axle and casters as well, allows rotation in multiple directions, allowing for a platform fitted with such omni-balls to easily rotate and translate in all directions.

[James] set about creating his own version of the design, which relies on grippy TPU filament for grip pads to give the 3D printed hemispheres some much needed grip. There’s also bearings inside to allow for the relative rotation between the hemispheres and the internal castor, necessary to allow the wheels to move smoothly when sitting on either pole of the hemispheres. Skate bearings were then used to assemble three of the omni-balls onto a single platform, which demonstrated the ability of the balls to roll smoothly in all directions.

While it’s just a demonstration of the basic idea for now, we can imagine these balls being used to great effect for a robot platform that needs to navigate in tight spaces on smooth surfaces with ease. The mechanical complexity of the omni-balls probably negates their effective use in dirtier offroad contexts, however.

We’ve seen [James]’s work before too – such as his compliant leg design for walking robots, and his active gyroscope balancer last week. When does [James] sleep?

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What NES Development Looks Like On The Apple II

These days, if you want to code a game for the original Nintendo Entertainment System, it’s about as easy as downloading an assembler, firing up Notepad, and running the ROMs you cook up in any one of a variety of emulators. In the 1980s none of those things existed, and the process was a little more complicated – as demonstrated by [Tyler Barnes] in the video embedded below.

[Tyler] has put together a 40-minute guide on what it takes to get to “Hello World” – or more accurately, a simple pink screen – on the NES, using period-correct hardware. He starts the process by formatting some floppy disks and whipping up some basic assembly code on an Apple IIe, which gets run through the Merlin assembler for the 6502. It’s particularly convenient as the Apple II line and the NES both run the same CPU. From there it’s a case of using a standalone EPROM programmer to verify some appropriately-datecoded chips are empty, before programming them in a special add-on card for the Apple II. From there, the EPROMs are loaded into a cart custom modified with chip sockets, where it can be inserted into a NES for testing.

It’s a tedious process, with just the programming side of things taking on the order of ten to twenty minutes with a few fiddly steps along the way. While there are likely some efficiency gains to be had that were used by studios back in the day, it remains clear that development in this era was a much slower process.

Of course, if you prefer your Nintendo homebrew a couple generations hence, consider getting stuck in on the Nintendo 64. Video after the break.

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