A Paintball Turret Controlled Via Xbox Controller

Video games, movies, and modern militaries are all full of robotic gun turrets that allow for remotely-controlled carnage. [Paul Junkin] decided to build his own, albeit in a less-destructive paint-hurling fashion.

The turret sits upon a lazy susan bearing mounted atop a aluminium extrusion frame. A large gear is mounted to the bearing allowing the turret to pan when driven by a stepper motor. A pair of pillow block bearings hold a horizontal shaft which mounts the two paint markers, which again is controlled by another stepper motor to move in the tilt axis. An ESP32 microcontroller is responsible for running the show, panning and tilting the platform by commanding the large stepper motors. Firing the paintball markers is achieved with solenoids mounted to the triggers, which cycle fast enough to make the semi-auto markers fire in a way that almost feels like full-auto. Commanding the turret is via an Xbox One controller; communicating with the ESP32 over Bluetooth using the BluePad32 library.

It’s worth noting you shouldn’t shoot paintballs at unsuspecting individuals, since they can do extreme amounts of damage to those not wearing the proper protection. We’ve featured a great many other sentry guns over the years, too, like this impressive Portal-themed build. Video after the break.

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Iconic Xbox Prototype Brought To Life

When Microsoft decided they wanted to get into the game console market, they were faced with a problem. Everyone knew them as a company that developed computer software, and there was a concern that consumers wouldn’t understand that their new Xbox console was a separate product from their software division. To make sure they got the message though, Microsoft decided to show off a prototype that nobody could mistake for a desktop computer.

The giant gleaming X that shared the stage with Bill Gates and Seamus Blackley at the 2000 Game Developers Conference became the stuff of legend. We now know the machine wasn’t actually a working Xbox, but at the time, it generated enormous buzz. But could it have been a functional console? That’s what [Tito] of Macho Nacho Productions wanted to find out — and the results are nothing short of spectacular.

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Building A (Not Very) Portable Xbox

Modern handheld game consoles are impressive feats of engineering, featuring full fledged computers in near pocket-sized packages. So what happens if you take an original Xbox and sprinkle on some modern electronics and create a handheld? Well, if you’re [James] of James Channel, you end up with this sandwich of PCBs held together with hot glue and duck tape. 

The first order of miniaturization in this Xbox was replacing the hard drive. Because a CompactFlash card uses parallel ATA, that could be a simple drop in replacement. However, the Xbox locks the hard drive to the system requiring a mod chip for the CF card to work. Fortunately, the sacrificial Xbox came with a mod chip installed. After using an arcade machine to flash the card and copy over the contents of the drive, the CF card install was a breeze. 

For the screen and batteries, a portable DVD player that had remained unused since 2006 was repurposed. The battery cells were rather unhappy, but managed to get resurrected with some careful charging. As it turns out, the iPod 30 pin connector inside the portable screen contains an S-Video line. By tapping into that and adding in some power management for the batteries, the Xbox became a pile of PCBs that could maybe be taken places.

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Run Xbox 360 Games On Your PC With XenonRecomp

Inspired by the N64: Recompiled project, XenonRecomp does something similar, except for the PowerPC-equipped Microsoft Xbox 360 game console. Based around the triple-core IBM CPU codenamed ‘Xenon‘, the Xbox 360 was released in 2005 and generally quite successful over its lifespan despite its Red Ring of Death issues. Although the current Xbox Series X supports running a number of Xbox 360 games, this is done via emulation and only 632 games out of 2,155 are supported.

This is where XenonRecomp not only promises turning the games into native (x86) software, but also allowing for a range of graphical improvements. Best of all, it allows for Xbox 360 games to be preserved instead of linked to an obsolete console. That said, much like with N64Recomp, it’s not a simple matter of running a tool over the PPC binary. You’re expected to have in-depth systems knowledge, with the tools in XenonRecomp assisting with the decompilation (into C++) and the recompilation into x86 binaries, but support for PPC instructions, VMX (vector instructions) and aspects like jump table conversion and (currently missing) MMIO support are likely to present an enterprising developer with hours of fun to implement and debug when issues arise.

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The Strange Afterlife Of The Xbox Kinect

The tale of the Microsoft Xbox Kinect is one of those sad situations where a great product was used in an application that turned out to be a bit of a flop and was discontinued because of it, despite its usefulness in other areas. This article from the Guardian is a quick read on how this handy depth camera has found other uses in somewhat niche areas, with not a computer game in sight.

It’s rather obvious that a camera that can generate a 3D depth map, in parallel with a 2D reference image, could have many applications beyond gaming, especially in the hands of us hackers. Potential uses include autonomous roving robots, 3D scanning, and complex user interfaces—there are endless possibilities. Artists producing interactive art exhibits would sit firmly in that last category, with the Kinect used in countless installations worldwide.

Apparently, the Kinect also has quite the following in ghost-hunting circles, which as many a dubious TV show would demonstrate, seem almost entirely filmed under IR light conditions. The Kinect’s IR-based structured light system is well-suited for these environments. Since its processing core runs a machine learning application specifically trained to track human figures, it’s no surprise that the device can pick up those invisible, pesky spirits hiding in the noise. Anyway, all of these applications depend on the used-market supply of Kinect devices, over a decade old, that can be found online and in car boot sales, which means one day, the Kinect really will die off, only to be replaced with specialist devices that cost orders of magnitude more to acquire.

In the unlikely event you’ve not encountered non-gaming applications for the Kinect, here’s an old project to scan an entire room to get you started. Just to be perverse, here’s a gaming application that Microsoft didn’t think of, and to round out, the bad news that Microsoft has really has abandoned the product.

A Red Ring Light Show For Your Xbox 360

The Red Ring of Death (RROD) was the bane of many an Xbox 360 owner. The problem was eventually solved, mostly, but memories of that hellish era lurk in the back of many a gamer’s mind. For a more cheery use of those same status lights, you might appreciate “Lightshow” from [Derf].

The concept is simple enough. It’s a small application that runs on an Xbox 360, and allows you to test the individual LEDs that make up the Ring of Light indicator, along with the main power LED. If you want to test the lights and see each segment correctly lights up as green, yellow and red, you can.

Alternatively, you can have some fun with it. [Derf] also programmed it to flash along to simple four-channel MIDI songs. Naturally, Sandstorm was the perfect song to test it with. It may have been the result of a simple throwaway joke, but [Derf] delivered in amusing fashion nonetheless.

Lightshow is an entry for Xbox Scene Modfest 2024; it’s nice to see the community is still popping off even in this era of heavily-locked-down consoles. We’ve featured some other useful 360 hacks in recent months, too. Video after the break.

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A Robust Guide To The Xbox 360 Glitch Hack

The Xbox 360 was a difficult console to jailbreak. Microsoft didn’t want anyone running unsigned code, and darn if they didn’t make it difficult to do so. However, some nifty out of the box thinking and tricky techniques cracked it open like a coconut with a crack in it. For the low down, [15432] has a great in-depth article on how it was achieved. The article is in Russian, so you’ll want to be armed with Google Translate for this one.

The article gets right into the juice of how glitch attacks work—in general, and with regards to the Xbox 360. In the specific case of the console, it was all down to the processor’s RESET line. Flicker it quickly enough, and the processor doesn’t actually reset, but nonetheless its behavior changes. If you time the glitch right, you can get the processor to continue running through the bootloader’s instructions even if a hash check instruction failed. Of course, timing it right was hard, so it helps to temporarily slow down the processor.

From there, the article continues to explore the many and varied ways this hack played out against Microsoft’s copy protection across multiple models and revisions of the Xbox 360. The bit with the BGA ball connections is particularly inspired. [15432] also goes even deeper into a look at how the battle around the Xb0x 360’s DVD-ROM drive got heated.

We seldom talk about the Xbox 360 these days, but they used to grace these pages on the regular. Video after the break.

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