Building An 8-Color Automated Filament Changer

Multi-filament printing can really open up possibilities for your prints, even more so the more filaments you have. Enter the 8-Track from [Armored_Turtle], which will swap between 8 filaments for you!

The system is modular, with each spool of filament installed in a drybox with its own filament feeder .The dryboxes connect to the 8-Track changer via pogo pins for communication and power. While [Armored_Turtle] is currently using the device on a Voron printer, he’s designed it so that it can be easily modified to suit other printers. As it’s modular, it’s also not locked into running 8 filaments. Redesigning it to use more or less is easy enough thanks to its modular design.

The design hasn’t been publicly released yet, but [Armored_Turtle] states they hope to put it on Github when it’s ready. It’s early days, but we love the chunky design of those actively-heated drybox filament cassettes. They’re a great step up from just keeping filament hanging on a rod, and they ought to improve print performance in addition to enabling multi-filament switching.

We’ve seen some other neat work in this space before, too. Video after the break.

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Dynamic Buttons Are Weird Blobs You Can Press

Imagine a flat surface that has no buttons on it, until they raise up like bubbles of goo for you to touch them. The Future Interface Group at Carnegie-Mellon has apparently developed just that. They’re calling the technology DynaButtons, and they look kinda weird…and very awesome.

The buttons use electro-osmotic pump technology. Basically, electricity is used to move a fluid under a flexible surface to create a dimple-shaped button. The team was able to increase the flow-rate of these pumps by 300% over traditional designs, while also integrating sensing for interactivity. This allowed the creation of a dynamic button that pops up as needed. The button design is fast and responsive. It’s able to readily change its position in an analog manner, both raising up and deflating below the base surface on command.

We don’t often cover weird goopy-looking projects around here, but maybe we should.

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This Week In Security: Drama At The C-Level, Escape Injection, And Audits

There was something of a mystery this week, with the c.root-servers.net root DNS server falling out of sync with it’s 12 siblings. That’s odd in itself, as these are the 13 servers that keep DNS working for the whole Internet. And yes, that’s a bit of a simplification, it’s not a single server for any of the 13 entities — the C “server” is actually 12 different machines. The intent is for all those hundreds of servers around the world to serve the same DNS information, but over several days this week, the “C” servers just stopped pulling updates.

The most amusing/worrying part of this story is how long it took for the problem to be discovered and addressed. One researcher cracked a ha-ha-only-serious sort of joke, that he had reported the problem to Cogent, the owners of the “C” servers, but they didn’t “seem to understand that they manage a root server”. The problem first started on Saturday, and wasn’t noticed til Tuesday, when the servers were behind by three days. Updates started trickling late Tuesday or early Wednesday, and by the end of Wednesday, the servers were back in sync.

Cogent gave a statement that an “unrelated routing policy change” both affected the zone updates, and the system that should have alerted them to the problem. It seems there might room for an independent organization, monitoring some of this critical Internet Infrastructure.

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Console Calculator Moves One Step Closer To Original Design

With smartphone apps and spreadsheets being the main ways people crunch their numbers nowadays, there’s not much call for a desktop calculator. Or any other physical calculator, for that matter. Which is all the more reason to appreciate thisĀ  Wang 300-series calculator console’s revival through a new electronic backend.

If you haven’t made the acquaintance of the Wang calculator series, [Bob Alexander]’s previous Wang project is a perfect introduction. Despite looking very much like an overbuilt early-70s desktop calculator, what you see in the video below is just a terminal, one of four that could connect to a shared “Electronics Package” where most of the actual computational work was done. The package was big and is currently hard to come by, at least at a reasonable price, but the consoles, with their Nixie displays and sturdy keypads, are relatively abundant.

[Bob]’s previous venture into reviving his console involved embedding a PIC32-based controller, turning it into the standalone desktop calculator it never was. To keep more with the original design philosophy, [Bob]’s second stab at the problem moves much of the same circuitry from inside the console into a dedicated outboard package, albeit one much smaller than the original. The replacement package extends and enhances the console functionality a bit, adding a real-time clock and a Nixie exercise routine to ward off the dreaded cathode poisoning. [Bob] also recreates the original Wang logarithmic method of multiplication and division, which is a nice touch with its distinctive flashing display.

Seeing the Wang console hooked up to a package through that thick cable and Centronics connector is oddly satisfying. We’d love to see [Bob] take this to the logical extent and support multiple consoles, but that might be pushing things a bit.

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Lightweight Haptic Gloves With Electro-Osmotic Pump Arrays

Now that we have decent VR goggles, the world is more desperate than ever for a decent haptic interface for interacting with computers. We might be seeing a new leap forward in this wild new haptic glove design from the Future Interfaces Group at Carnegie Mellon University.

Feeling different surfaces in VR is possible using this technology.

The glove gives each fingertip and thumb a small haptic pad. The pads are driven by electro-osmotic pumps, which are effectively solid-state. They use electricity to move fluid to create small dimples on the pad to provide haptic feedback to the user. The pads have 20 pixels per square centimeter, are quick and responsive, and can deform up to 0.5 mm in less than half a second.

The lightweight and self-contained electro-osmotic pads mean the haptic system can be far lighter and more practical than designs that use solenoids or other traditional technologies. The device is also high resolution enough that a user can feel pressure from a surface or the edges of an object in VR. If you watch the video, some of the demonstrations are quite revolutionary.

We’ve seen some other great haptics projects before too, like these low-cost force feedback gloves. Video after the break.

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Roboticized 3D Printer Has Been Developing Shock Absorbing Structures For Years

Imagine you want to iterate on a shock-absorbing structure design in plastic. You might design something in CAD, print it, then test it on a rig. You’ll then note down your measurements, and repeat the process again. But what if a robot could do all that instead, and do it for years on end? That’s precisely what’s been going on at Boston University.

Inside the College of Engineering, a robotic system has been working to optimize a shape to better absorb energy. The system first 3D prints a shape, and stores a record of its shape and size. The shape is then crushed with a small press while the system measures how much energy it took to compress. The crushed object is then discarded, and the robot iterates a new design and starts again.

The experiment has been going on for three years continuously at this point. The MAMA BEAR robot has tested over 25,000 3D prints, which now fill dozens of boxes. It’s not frivolous, either. According to engineer Keith Brown, the former record for a energy-absorbing structure was 71% efficiency. The robot developed a structure with 75% efficiency in January 2023, according to his research paper.

Who needs humans when the robots are doing the science on their own? Video after the break.

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An amber on black interface on a green reproduction Game Boy screen. It has the FM station 88.9 in large letters in the middle of the display and "Ice Cream (Pay Phone) by Black Pumas" displayed in a box below. A volume indicator is on the left side of the tuner numbers and various status icons are along the top of the screen. A paper cutout of an orange is next to the Game Boy on a piece of paper with the words "Orange FM Prototype" written underneath.

Orange FM Brings Radio To The GameBoy

We’ve all been there. You left your Walkman at home and only have your trusty Game Boy. You want to take a break and just listen to some tunes. What to do? [orangeglo] has the answer now with the Orange FM cartridge.

This prototype cart features an onboard antenna or can also use the 3.5 mm headphone/antenna port on the cartridge to boost reception with either a dedicated antenna or a set of headphones. Frequencies supported are 64 – 108 Mhz, and spacing can be set for 100 or 200 kHz to accomodate most FM broadcasts setups around the world.

Older Game Boys can support audio through the device itself, but Advances will need to use the audio port on the cartridge. The Super Game Boy can pipe audio to your TV though, which seems like a delightfully Rube Goldberg-ian way to listen to the radio. Did we mention it also supports RDS, so you’ll know what that catchy tune is? Try that FM Walkman!

Can’t decide between this and your other carts? Try this revolving multi-cart solution. Have a Game Boy that needs some restoration? If it’s due to electrolyte damage, maybe start here?

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