Friday Hack Chat: Ladyada On Creative And Interactive Robotics

Somewhere at the intersection of microcontrollers, open source toolchains, the Maker Movement, and the march of technology, there’s a fuzzy concept that can best be described as robotics or physical computing. Instead of a computer in a box or a dumb microcontroller, these projects interact with the outside world. Whether that’s through the Internet, tapping a bunch of sensors, or just waving the arm of a servo around, there’s a need for a platform that actually does all of this stuff. For this week’s Hack Chat, we’re going to be talking all about creative and interactive robots, and you’re invited.

Our guest for this week’s Hack Chat will be Limor “Ladyada” Fried, the founder of Adafruit, and someone who needs no introduction but we’re going to do it anyway. Adafruit began as a weird side project selling exact reproductions of the Roland TB-303, building cell phone jammers, and making guides to build your own USB power bank before USB power banks were a thing. This has grown into Adafruit, a company with over 100 employees in the heart of New York City, one of the best places for learning and making electronics, and a place that does everything Open Source with zero loans or VC money. By any objective measure, Adafruit has become the most successful business story to come out of the Maker Movement, however nebulously that can be defined.

This week the Hack Chat will be focused on the CRICKIT, the Creative Robotics and Interactive Construction Kit. The CRICKIT is an add-on to Adafruit’s Circuit Playground that allows you to build your own robot with CircuitPython, MakeCode, or just Arduino. There’s support for arts, crafts, sensors, audio, animatronics, physical computing, kinetic sculptures, science experiments, and just about anything else you can think of. Need an example? Here’s Blue Öyster Cult. Here’s that robot that came with the NES. It’s all great fun.

You are, of course, encouraged to add your own questions to the discussion. You can do that by leaving a comment on the Hack Chat Event Page and we’ll put that in the queue for the Hack Chat discussion.join-hack-chat

Our Hack Chats are live community events on the Hackaday.io Hack Chat group messaging. This week is just like any other, and we’ll be gathering ’round our video terminals at noon, Pacific, on Friday, June 22nd.  Here’s a clock counting down the time until the Hack Chat starts.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io.

You don’t have to wait until Friday; join whenever you want and you can see what the community is talking about.

Hackaday Belgrade Schedule Announced

Hackaday Belgrade preparations have now passed the flash point and the hacker village that is set to descend on Serbia in a few weeks grows larger and more awesome by the day. Prepare for a massive data dump on what is in store. But before you go any further, make sure you have a ticket.

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All The Speakers Plus We’re Heating It Up A Day Early

Things are getting real now. Check the list below for the last round of confirmed speakers to the 2017 Hackaday Superconference. This brings our slate of speakers to 32, but we’re not done yet.

Hackaday is adding an extra day to the Superconference by starting the festivities on Friday. Again this year we have an excellent custom hardware badge in development. It’s hard to pull yourself away during the Supercon for badge hacking so this year you can check in on Friday and let the hacking begin. Since you’ll be in town early, we’re also throwing a party at Supplyframe office (minutes walk from the main venue) for all Supercon speakers and attendees.

But we’re still not done. 32 talks, an epic hardware badge, and an extra day of festivities, what else could there be you ask? Two things: workshops and the Hackaday Prize party. Supercon will play host to eight hardware workshops this year. We’ll announce workshop presenters and topics next week but I can tell you they’re superb this year!

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3D Prints That Fold Themselves

3D printing technologies have come a long way, not only in terms of machine construction and affordability but also in the availability of the diverse range of different printing materials at our disposal. The common consumer might already be familiar with the usual PLA, ABS but there are other more exotic offerings such as PVA based dissolvable filaments and even carbon fiber and wood infused materials. Researchers at MIT allude to yet another possibility in a paper titled “3D-Printed Self-Folding Electronics” also dubbed the “Peel and Go” material.

The crux of the publication is the ability to print structures that are ultimately intended to be intricately folded, in a more convenient planar arrangement. As the material is taken off the build platform it immediately starts to morph into the intended shape. The key to this behavior is the use of a special polymer as a filler for joint-like structures, made out of more traditional but flexible filament. This special polymer, rather atypically, expands after printing serving almost like a muscle to contort the printed joint.

Existing filaments that can achieve similar results, albeit after some manual post-processing such as immersion in water or exposure to heat are not ideal for electronic circuits. The researchers focus on this new materials potential use in manufacturing electronic circuits and sensors for the ever miniaturizing consumer electronics.

If you want to experiment printing extremely intricate structures, check out how [_primoz_] brilliant technique revolutionized how the 3D printing community prints thin fibers, bristles, and lion sculptures.

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Denver Mini Maker Faire Roundup

I had a great time at Denver’s 3rd annual Mini Maker Faire, which was held inside the Denver Museum of Nature and Science. The official theme this year was “Building the Future” and looking back, I can tell you that they pulled the theme off well. There was a strong turnout in two categories that are crucial to building the future: the growth that comes from education at all ages and the physical places where learning becomes immersive.

The Really Fun Stuff

poison arrow[Casey] from Caustic Creations were showing off Poison Arrow just in time for season 2 of the BattleBots reboot. Poison Arrow is 250-lb. drum spinner that destroys things at 9,000 RPM. Here’s a nice introductory video shot by their sponsor, Arrow Electronics. [Casey] told me that Poison Arrow will be on the June 30th episode, so set your DVR.

Who knew that Colorado had so many maker- and hackerspaces? Colorado Makerhub, that’s who. They provide a portal to everything maker-related in Colorado, and they were in attendance along with most of the ‘spaces within a 50-mile radius of the city. Denver’s own Denhac brought a huge multiplayer rig that they had built for Comic Con last year. It runs Artemis, a spaceship bridge simulator game that divides up the tasks necessary for successful intergalactic travel. Here’s a video of Denhac member [Radio Shack] describing the game and giving a tour of one of the consoles. The group landed a space in one of the darker areas of the museum, which made the blinkenlights irresistible, especially to boys of a certain age range.

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Autonomous Electro-musical Devices

Circuit-bending is tons of fun. The basic idea is that you take parts of any old electronic device, say a cheap toy keyboard, and probe all around with wires and resistors, disturbing its normal functioning and hoping to get something cool. And then you make art or music or whatever out of it. But that’s a lot of work. What you really need is a circuit-bending robot!

Or at least that’s what [Gijs Gieskes] needed, when he took apart a horrible Casio SA-5 and grafted on enough automatic glitching circuitry to turn it into a self-playing musical sculpture. It’s random, but somehow it’s musical. It’s great stuff. Check out the video below to see what we mean.

We also love the way the autonomous glitching circuit is just laid over the top of the original circuitboard. It looks like some parasite out of Aliens. But with blinking LEDs.

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Hacking When It Counts: The Great Depression

In the summer of 1929, it would probably have been hard for the average Joe to imagine the degree to which his life was about to change. In October of that year, the US stock market tumbled, which in concert with myriad economic factors kicked off the Great Depression, a worldwide economic disaster that would send ripples through history to this very day. At its heart, the Depression was about a loss of confidence, manifested in bank failures, foreclosures, unemployment, and extreme austerity. People were thrust into situations for which they were ill-prepared, and if they were going to survive, they needed to adapt and do what they could with what they had on hand. In short, they needed to hack their way out of the Depression.

Social Hacking: Welcome to the Jungle

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Bindlestiffs ambulating down the high iron. Source: Wikipedia

One reaction to the change in the social contract in the 1930s was increased vagrancy. While homelessness was certainly thrust upon some people by circumstances – in the depth of the Depression in 1933, something like 25% of men were unemployed, after all – life on the road was clearly a choice for millions. A typical story was that of the bored teenage boy, facing no prospects for a job and wishing to relieve his large family of the burden of one more mouth to feed. Hitting the road with a few possessions in his “bindle,” he learned the craft of life on the road from more experienced vagrants. And thus another hobo was created.

The popular image of the hobos as unique to the Depression is a little awry. Economic upheaval certainly swelled their ranks, but in America, hobos had first appeared after the Civil War, with war-weary veterans riding the rails looking for work. By the time the Depression hit, there was an extensive hobo culture in the United States, complete with its own slang and a rough code of ethics.

Hobos were top of the heap in the vagrant hierarchy, the “knights of the road.” They were migrant workers, generally unskilled, willing to stay in one place for a paying job but unwilling to commit to settling down. When the job was done or he had made enough money, he moved on. Tramps were the next step down – wanderers who were willing to work but only when absolutely necessary. Lowest in the pecking order were the bums who stayed put and relied on the kindness of strangers for their survival. Regardless of rank, all the vagrants had one thing in common – the road. More or less constantly on the move, they had to quickly learn how to provide for themselves without the creature comforts, which before the Depression hit had begun to include many modern conveniences.

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Hobo stove in action. Source: Log Cabin Cooking

Cooking arrangements were one thing hobos excelled at, whether on the road or in one of the many hobo camps, or jungles, that sprung up at railroad crossings outside of towns. A campfire in a ring of rocks is the traditional view of outdoor cookery, but the hobos quickly learned that it’s not terribly fuel-efficient. One solution to this problem was the hobo stove, an ancestor of the rocket stove. Relying on convection to draw a huge volume of air into a combustion chamber, hobo stoves were easily fabricated from tin cans and other metal scraps that were easy to come by in a world before recycling and large municipal landfills. Most were assembled on the spot and served for a meal or two before being abandoned, but some actually had insulation between double walls and clever arrangements of the fuel shelf to feed automatically as the fuel burned away. Scraps of wood, pinecones, newspapers and cardboard – a hobo stove will eat almost anything, and burn hot enough that even damp fuel isn’t a problem.

Often finding himself with time on his hands, many a hobo kept himself busy with arts and crafts projects in camp. Making hobo nickels was a popular way to pass the time, and often resulted in a trade item far more valuable than the base value of the starting material. The Indian head figure on the US Buffalo nickels of the day were modified with tools fabricated from old nails and files; metal was pushed around the coin to create features on the figure, usually a bowler hat and facial hair. A ‘bo could trade the miniature bas-relief sculpture for a good meal; today genuine hobo nickels from the Depression era command high prices from collectors.

Radio: Razor Blades and Copper Pipe

Unless the hobo was flopping in town or at a really well-equipped jungle, chances are pretty good he wasn’t listening to the radio too much. From our 21st century outlook, it’s sometimes hard to appreciate how new and exciting radio was and the impact it had on everyday life in America during the Depression. Radio connected the nation in a way no other medium ever had. That the Depression did not kill this infant technology in its cradle is a testament to both its power as a medium – families would stop making payments on almost everything else so they could keep their radio sets – and to the tenacity of early electronics hobbyists, who learned to keep radios alive and even to fabricate them from almost nothing.

CrystalRadio
CrystalRadio” by JA.Davidson

Although tube-type superheterodyne receivers were widely available all through the Depression, crystal sets were still a popular and sometimes necessary hacker project during the Depression. Relying on nothing more than a tuned circuit and a detector connected to an antenna and high-impedance headphones, a crystal set was able to pick up strong AM broadcasts and sometimes even shortwave stations. The earliest detectors were crystals of galena probed by a tiny “cat’s whisker” wire, but metal oxides could also form the necessary rectifying junction, leading to detectors built out of razor blades and safety pins. Crystal radio skills would serve many a Depression-era farm boy well during the next decade as they went off to war in Europe and the Pacific; there they created foxhole radios to listen in on broadcasts without the risk of a more sophisticated radio set, whose local oscillator could be detected by the enemy.

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VE7SL’s replica 1929 TNT transmitter, a close relative of the Hartley. Source: The VE7SL Radio Notebook

Receivers weren’t the only area in which Depression-era hackers made an impact. As commercial broadcasting took off, so did amateur radio, and few commercial transmitters were available to satisfy the burgeoning ham market. Depression-era hams had to home-brew almost everything and came up with some beautiful designs that modern glowbug hams recreate with loving attention to detail. A popular transmitter back in the day was based on the Hartley oscillator (PDF link). Using only a single triode tube and a tuned circuit with coils wound from 1/4″ copper tubing, Hartley transmitters could be built on a literal breadboard from scraps and widely available parts. Tuned to the 40- or 80-meter band, or even down to the 160-meter band, a Hartley or the closely related Tuned-Not-Tuned (TNT) or Tune-Plate-Tuned-Grid (TPTG) continuous-wave (CW) transmitters could put out enough power to work coast-to-coast contacts, or QSOs. Modern hams pay homage to the Depression-era pioneers of amateur radio with regular “QSO Parties” using replica Hartleys – most with bypass capacitors to keep the lethal voltages their forebears had to deal with off the coils.

The Great Depression lasted through the 1930s in America, finally dissipating just before the country mobilized for World War II. With factories suddenly working beyond capacity to supply the war effort, unemployment figures quickly plummeted, and the austere practices of the Depression were generally rolled back. Hobo culture declined and amateur radio was shut down by the federal government for the duration of the war, but neither the war effort nor full employment could kill the hobo spirit — modern hobos still ply the rails to this day. And the skills and mindsets developed by Depression-era social and electronics hackers paved the way for a lot of what was to come in the post-war years.