Biosynthesis Of Polyester Amides In Engineered Escherichia Coli

Polymers are one of the most important elements of modern-day society, particularly in the form of plastics. Unfortunately most common polymers are derived from fossil resources, which not only makes them a finite resource, but is also problematic from a pollution perspective. A potential alternative being researched is that of biopolymers, in particular those produced by microorganisms such as everyone’s favorite bacterium Escherichia coli (E. coli).

These bacteria were the subject of a recent biopolymer study by [Tong Un Chae] et al., as published in Nature Chemical Biology (paywalled, break-down on Arstechnica).

By genetically engineering E. coli bacteria to use one of their survival energy storage pathways instead for synthesizing long chains of polyester amides (PEAs), the researchers were able to make the bacteria create long chains of mostly pure PEA. A complication here is that this modified pathway is not exactly picky about what amino acid monomers to stick onto the chain next, including metabolism products.

Although using genetically engineered bacteria for the synthesis of products on an industrial scale isn’t uncommon (see e.g. the synthesis of insulin), it would seem that biosynthesis of plastics using our prokaryotic friends isn’t quite ready yet to graduate from laboratory experiments.

A Cute Handheld Gaming Device That You Can Build In An Altoids Tin

The MintyPi was a popular project that put a Raspberry Pi inside an Altoids tin to make a pocketable gaming handheld. Unfortunately, it’s not the easiest build to replicate anymore, but [jackw01] was still a fan of the format. Thus was born the Pi Tin—a clamshell handheld for portable fun!

Neat, huh? More pocket-sized than the Game Boy Pocket.

The build is based around the Raspberry Pi Zero 2W, which packs more power than the original Pi Zero into the same compact form factor. It’s combined with a 320 x 240 TFT LCD screen and a 2000 mAh lithium-polymer battery which provides power on the go.

There are also a pair of custom PCBs used to lace everything together, including the action buttons, D-pad, and power management hardware. Depending on your tastes, you have two main enclosure options. You can use the neat 3D printed clamshell seen here in beautiful teal, or you can go with the classic Altoids tin build—just be careful when you’re cutting it to suit! Files can be found on GitHub for the curious.

We love a good handheld project around these parts; it’s particularly awesome how much gaming you can fit in your pocket given the magic of the Raspberry Pi and modern emulation. If you’re cooking up your own little retro rig, don’t hesitate to let us know!

Producing Syngas From CO2 And Sunlight With Direct Air Capture

The prototype DACCU device for producing syngas from air. (Credit: Sayan Kar, University of Cambridge)

There is more carbon dioxide (CO2) in the atmosphere these days than ever before in human history, and while it would be marvelous to use these carbon atoms for something more useful, capturing CO2 directly from the air isn’t that easy. After capturing it would also be great if you could do something more with it than stuff it into a big hole. Something like producing syngas (CO + H2) for example, as demonstrated by researchers at the University of Cambridge.

Among the improvements claimed in the paper as published in Nature Energy for this direct air capture and utilization (DACCU) approach are that it does not require pure CO2 feedstock, but will adsorb it directly from the air passing over a bed of solid silica-amine. After adsorption, the CO2 can be released again by exposure to concentrated light. Following this the conversion to syngas is accomplished by passing it over a second bed consisting of silica/alumina-titania-cobalt bis(terpyridine), that acts as a photocatalyst.

The envisioned usage scenario would be CO2 adsorption during the night, with concentrated solar power releasing it the day with subsequent production of syngas. Inlet air would be passed only over the adsorption section before switching the inlet off during the syngas generating phase. As a lab proof-of-concept it seems to work well, with outlet air stripped from virtually all CO2 and very high conversion ratio from CO2 to syngas.

Syngas has historically been used as a replacement for gasoline, but is also used as a source of hydrogen (e.g. steam reformation (SMR) of natural gas) where it’s used for reduction of iron ore, as well as the production of methanol as a precursor to many industrial processes. Whether this DACCU approach provides a viable alternative to SMR and other existing technologies will become clear once this technology moves from the lab into the real world.

Thanks to [Dan] for the tip.

Moving Software Down To Hardware

In theory, any piece of software could be built out of discrete pieces of hardware, provided there are enough transistors, passive components, and time available. In general, though, we’re much more likely to reach for a programmable computer or microcontroller for all but the simplest tasks for several reasons: cost, effort, complexity, economics, and sanity. [Igor Brichkov] was working with I2C and decided that he wanted to see just where this line between hardware and software should be by implementing this protocol itself directly with hardware.

One of the keys to “programming” a communications protocol in hardware is getting the timing right, the first part of which is initializing communications between this device and another on the bus. [Igor] is going to be building up the signal in parts and then ORing them together. The first part is a start condition, generated by one oscillator and a counter. This also creates a pause, at which point a second oscillator takes over and sends data out. The first data needed for I2C is an address, which is done with a shift register and a counter pre-set to send the correct bits out on the communications lines.

To build up the rest of the signal, including data from the rotary encoder [Igor] is using for his project, essentially sets of shift registers and counters are paired together to pass data out through the I2C communications lines in sequence. It could be thought of that the main loop of the hardware program is a counter, which steps through all the functions sequentially, sending out data from the shift registers one by one. We saw a similar project over a decade ago, but rather than automating the task of sending data on I2C it allowed the user to key in data manually instead.

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Turning A Kombucha Bottle Into A Plasma Tube

Kombucha! It’s a delicious fermented beverage that is kind to your digestive system and often sold in glass bottles. You don’t just have to use those bottles for healthy drinks, though. As [Simranjit Singh] demonstrates, you can also use them to create your very own plasma tube.

[Simranjit’s] build begins with a nice large 1.4-liter kombucha bottle from the Synergy brand. To make the plasma tube nicely symmetrical, the bottle had its original spout cut off cleanly with a hot wire, with the end then sealed with a glass cap. Electrodes were installed in each end of the tube by carefully drilling out the glass and installing small bolts. They were sealed in place with epoxy laced with aluminium oxide in order to improve the dielectric strength and aid the performance of the chamber. A vacuum chamber was then used to evacuate air from inside the chamber. Once built, [Simranjit] tested the bottle with high voltage supplied from a flyback transformer, with long purple arcs flowing freely through the chamber.

A plasma tube may not be particularly useful beyond educational purposes, but it does look very cool. We do enjoy a nice high-voltage project around these parts, after all.

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Building A Handheld Pong Game

Pong was one of the first video games to really enter the public consciousness. While it hasn’t had the staying power of franchises like Zelda or Call of Duty, it nonetheless still resonates with gamers today. That includes [Arnov Sharma], who put together this neat handheld version using modern components.

An ESP32 development board serves as the brains of the operation. Capable of operating at many hundreds of megahertz, it has an excessive amount of power for an application as simple as this. Nonetheless, it’s cheap, and it gets the job done. It’s paired with an SSD1306 OLED screen of 124 x 32 resolution. That might not sound like much, but it’s plenty when you’re just drawing two paddles and a ball bouncing between them. Control is via a pair of SMD push buttons for a nice responsive feel.

What’s really neat, though, is the presentation. [Arnov] wrapped the electronics in a neat bean-shaped housing that vaguely apes game controllers of the 16-bit era. Indeed, [Arnov] explains that it was inspired by the Sega Genesis specifically. It looks great with the black PCBs integrated so nicely with the bright orange 3D printed components, and looks quite comfortable to use, too.

It might be a simple project, but it’s done rather well. Just by thinking about color choices and how to assemble the base components, [Arnov] was able to create an attractive and functional game that’s a lot more eye catching than some random boards thrown in an old project box. Indeed, we’ve featured stories on advanced FR4/PCB construction techniques before, too. Meanwhile, if you’re creating your own projects with similar techniques, don’t hesitate to let us know!

High Frequency Food: Better Cutting With Ultrasonics

You’re cutting yourself a single slice of cake. You grab a butter knife out of the drawer, hack off a moist wedge, and munch away to your mouth’s delight. The next day, you’re cutting forty slices of cake for the whole office. You grab a large chef’s knife, warm it with hot water, and cube out the sheet cake without causing too much trauma to the icing. Next week, you’re starting at your cousin’s bakery. You’re supposed to cut a few thousand slices of cake, week in, week out. You suspect your haggardly knifework won’t do.

In the home kitchen, any old knife will do the job when it comes to slicing cakes, pies, and pastries. When it comes to commercial kitchens, though, presentation is everything and perfection is the bare minimum. Thankfully, there’s a better grade of cutting tool out there—and it’s more high tech than you might think.

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