Last Chance: 2025 Hackaday Supercon Still Wants You!

Good news, procrastinators! Today was going to be the last day to throw your hat in the ring for a slot to talk at Supercon in November, but we’re extending the deadline one more week, until July 10th. We have an almost full schedule, but we’re still missing your talk.

So if the thought of having missed the deadline fills you with regret, here’s your second chance. We have spots for both 40-minute and 20-minute talks still open. We love to have a mix of newcomers as well as longtime Hackaday friends, so don’t be shy.

Supercon is a super fun time, and the crowd is full of energy and excitement for projects of all kinds. There is no better audience to present your feats of hardware derring-do, stories of reverse engineering, or other plans for world domination. Where else will you find such a density of like-minded hackers?

Don’t delay, get your talk proposal in today.

I Gotta Print More Cowbell

Since the earliest days of affordable, home 3D printers, the technology behind them has been continuously improving. From lowering costs, improving print quality, increasing size and detail, and diversifying the types of materials, it’s possible to get just about anything from a 3D printer today with a minimum of cost. Some of the things that printers can do now might even be surprising, like this upgrade that makes [Startup Chuck]’s 3D printer capable of printing realistic-sounding cowbells out of plastic.

The key to these metal-like prints is a filament called PPS-CF which is a carbon fiber-reinforced polyphenylene sulfide, or PPS. PPS-CF has a number of advantages over other plastics including high temperature tolerance and high dimensional stability, meaning its less likely to warp or deform even in harsh environments. But like anything with amazing upsides, there are some caveats to using this material. Not only does the carbon fiber require more durable extruder nozzles but PPS-CF also needs an extremely hot print head to extrude properly in addition to needing a heated bed. In [Startup Chuck]’s specific case he modified his print head to handle temperatures of 500°C and his print bed to around 100°C. This took a good bit of work just to supply it with enough energy to get to these temperatures and caused some other problems as well, like the magnet on the printer bed demagnetizing above around 75°C.

To get to a working cowbell took more than just printer upgrades, though. He had to go through a number of calibrations and test prints to dial in not only the ideal temperature settings of the printer but the best thicknesses for the cowbell itself so it would have that distinct metallic ring. But cowbells aren’t the only reason someone might want to print with carbon-reinforced materials. They have plenty of uses for automotive, chemical processing, high voltage, and aerospace applications and are attainable for home 3D printers. Just make sure to take some basic safety precautions first.

Continue reading “I Gotta Print More Cowbell”

Back To The Future, 40 Years Old, Looks Like The Past

Great Scott! If my calculations are correct, when this baby hits 88 miles per hour, you’re gonna see some serious shit. — Doc Brown

On this day, forty years ago, July 3rd, 1985 the movie Back to the Future was released. While not as fundamental as Hackers or realistic as Sneakers, this movie worked its way into our pantheon. We thought it would be appropriate to commemorate this element of hacker culture on this day, its forty year anniversary.

If you just never got around to watching it, or if it has been a few decades since you did, then you might not recall that the movie is set in two periods. It opens in 1985 and then goes back to 1955. Most of the movie is set in 1955 with Marty trying to get back to 1985 — “back to the future”. The movie celebrates the advanced technology and fashions of 1985 and is all about how silly the technology and fashions of 1955 are as compared with the advancements of 1985. But now it’s the far future, the year 2025, and we thought we might take a look at some of the technology that was enchanting in 1985 but that turned out to be obsolete in “the future”, forty years on. Continue reading “Back To The Future, 40 Years Old, Looks Like The Past”

It’s 2025, And We Still Need IPv4! What Happens When We Lose It?

Some time last year, a weird thing happened in the hackerspace where this is being written. The Internet was up, and was blisteringly fast as always, but only a few websites worked. What was up? Fortunately with more than one high-end networking specialist on hand it was quickly established that we had a problem with our gateway’s handling of IPv4 addresses, and normal service was restored. But what happens if you’re not a hackerspace with access to the dodgy piece of infrastructure and you’re left with only IPv6? [James McMurray] had this happen, and has written up how he fixed it.

His answer came in using a Wireguard tunnel to his VPS, and NAT mapping the IPv4 space into a section of IPv6 space. The write-up goes into extensive detail on the process should you need to follow his example, but for us there’s perhaps more interest in why here in 2025, the loss of IPv4 is still something that comes with the loss of half the Internet. As of this writing, that even includes Hackaday itself. If we had the magic means to talk to ourselves from a couple of decades ago our younger selves would probably be shocked by this.

Perhaps the answer lies in the inescapable conclusion that IPv6 answers an address space problem of concern to many in technical spaces, it neither solves anything of concern to most internet users, nor is worth the switch for so much infrastructure when mitigations such as NAT make the IPv4 address space problem less of a problem. Will we ever entirely lose IP4? We’d appreciate your views in the comments. For readers anxious for more it’s something we looked at last year.

Reliving VHS Memories With NFC And ESPHome

Like many of us of a certain vintage, [Dillan Stock] at The Stock Pot is nostalgic for VHS tapes. It’s not so much the fuzzy picture or the tracking issues we miss, but the physical experience the physical medium brought to movie night. To recreate that magic, [Dillan] made a Modern VHS with NFC and ESPHome.

NFC tags are contained in handsomely designed 3D printed cartridges. You can tell [Dillan] put quite a bit of thought into the industrial design of these: there’s something delightfully Atari-like about them, but they have the correct aspect ratio to hold a miniaturized movie poster as a label. They’re designed to print in two pieces (no plastic wasted on supports) and snap together without glue. The printed reader is equally well thought out, with print-in-place springs for that all important analog clunk.

Electronically, the reader is almost as simple as the cartridge: it holds the NFC reader board and an ESP32. This is very similar to NFC-based audio players we’ve featured before, but it differs in the programming. Here, the ESP32 does nothing related directly to playing media: it is simply programmed to forward the NFC tag id to ESPHome. Based on that tag ID, ESPHome can turn on the TV, cue the appropriate media from a Plex server (or elsewhere), or do… well, literally anything. It’s ESPHome; if you wanted to make this and have a cartridge to start your coffee maker, you could.

If this tickles your nostalgia bone, [Dillan] has links to all the code, 3D files and even the label templates on his site. If you’re not sold yet, check out the video below and you might just change your mind. We’ve seen hacks from The Stock Pot before, everything from a rebuilt lamp to an elegant downspout and a universal remote.

Continue reading “Reliving VHS Memories With NFC And ESPHome”

Smallest Gaming Mouse Has Crazy Fast Polling Rate And Resolution

[juskim] wanted to build a tiny mouse, but it couldn’t just be any mouse. It had to be a high-tech gaming mouse that could compete with the best on raw performance. The results are impressive, even if the final build is perhaps less than ideal for pro-level gameplay.

The build riffs on an earlier build from [juskim] that used little more than a PCB and a 3D-printed housing to make a barebones skeleton mouse. However, this one ups the sophistication level. At the heart of the build is the nRF54L15 microcontroller, which is paired with a PAW3395 mouse sensor which is commonly used in high-end gaming mice. It offers resolution up to 26K DPI for accurate tracking, speeds up to 650 ips, and 8 kHz sampling rates. Long story short, if you want fine twitch control, this is the sensor you’re looking for. The sensor and microcontroller are laced together on a custom PCB with a couple of buttons, a battery, and a charging circuit, and installed in a barebones 3D-printed housing to make the final build as small as possible.

The only real thing letting the design down is the mouse’s key feature—the size. There’s very little body to grab on to and it’s hard to imagine being able to play most fast-paced games at a high level with such a tiny device. Nevertheless, the specs are hardcore and capable, even if the enclosure isn’t.

[juskim] loves building tiny peripherals; we’ve featured his fine work before, too. Video after the break.

Continue reading “Smallest Gaming Mouse Has Crazy Fast Polling Rate And Resolution”

Reservoir Sampling, Or How To Sample Sets Of Unknown Size

Selecting a random sample from a set is simple. But what about selecting a fair random sample from a set of unknown or indeterminate size? That’s where reservoir sampling comes in, and [Sam Rose] has a beautifully-illustrated, interactive guide to how reservoir sampling works. As far as methods go, it’s as elegant as it is simple, and particularly suited to fairly sampling dynamic datasets like sipping from a firehose of log events.

While reservoir sampling is simple in principle it’s not entirely intuitive to everyone. That’s what makes [Sam]’s interactive essay so helpful; he first articulates the problem before presenting the solution in a way that makes it almost self-evident.

[Sam] uses an imaginary deck of cards to illustrate the problem. If one is being dealt cards one at a time from a deck of unknown size (there could be ten cards, or a million), how can one choose a single card in a way that gives each an equal chance of having been selected? Without collecting them all first?

In a nutshell, the solution is to make a decision every time a new card arrives: hold onto the current card, or replace it with the new one. Each new card is given a 1/n chance of becoming held, where n is the number of cards we’ve seen so far. That’s all it takes. No matter when the dealer stops dealing, each card that has been seen will have had an equal chance of ending up the one selected.

There are a few variations which [Sam] also covers, and practical ways of applying it to log collection, so check it out for yourself.

If [Sam]’s knack for illustrating concepts in an interactive way is your jam, we have one more to point out. Our own Al Williams wrote a piece on Turing machines; the original “universal machine” being a theoretical device with a read/write head and infinite paper tape. A wonderful companion to that article is [Sam]’s piece illustrating exactly how such a Turing machines would work in an interactive way.