A mini Cyclone game consisting of an Arduino, an LED ring, and button, plus a scoreboard on a 16x2 LCD.

2024 Tiny Games Contest: Mini Cyclone Tests Reaction Time

Round and round goes the red LED, and if you can push the button when it overlaps the green LED, then you win. Cyclone is almost too simple of a game, and that’s probably part of why it’s so addictive.

The back side of the mini Cyclone game, showing the guts.Want to make one for your desk? All it takes is an Arduino Nano R3 or comparable microcontroller, an RGB LED ring with 12 LEDs, a 16×2 LCD, a buzzer, and a momentary push button switch.

Interestingly, there aren’t successive levels with increasing speed, but each round begins with a randomized speed value. Of course, this can all be easily changed in the code, which is modified from [Joern Weise]’s original.

This is a tinier version of [mircemk]’s original project, which uses a 60-LED ring and does contain levels. As usual with [mircemk]’s builds, this project is mounted on their trademark 3 mm PVC board and covered with peel-and-stick wallpaper. Be sure to check out the demo and build video after the break.

Don’t forget! You have until Tuesday, September 10th to enter the 2024 Tiny Games Contest, so get crackin’!

Continue reading “2024 Tiny Games Contest: Mini Cyclone Tests Reaction Time”

The blind maze -- a box with three buttons and three light-up panels that indicate walls.

2024 Tiny Games Contest: Blind Maze Is Fun For All

If you think about it, even difficult mazes on paper are pretty easy. You can see all the places you can and can’t go, and if you use a pencil instead of a pen, well, that’s almost like cheating.

The innards of the blind maze.However, using a pencil is pretty much a necessity to play [penumbriel]’s Blind Maze. In this game, you can’t even see the maze, or where you are. Well, that’s not exactly true — you can “touch” the wall (or lack thereof) in front of you and to the sides, but that’s it. So you’re going to need that pencil to draw out a map as you go along.

This game runs on an Arduino Nano and a 18650 cell. There are three LEDs deep within the enclosure, which is meant to give the depth of walls. But, even the vision-impaired can play the Blind Maze, because there’s haptic feedback thanks to a small vibration motor.

If you want to play in hard mode, there’s a hidden paperclip-accessible switch that turns off the LEDs. This way, you have to rely on hitting the walls with your head. Be sure to check out the video below.

Continue reading “2024 Tiny Games Contest: Blind Maze Is Fun For All”

Supercon 2024: May The Best Badge Add-Ons Win

One of our favorite parts of Hackaday Supercon is seeing all the incredible badge add-ons folks put together. These expansions are made all the more impressive by the fact that they had to design their hardware without any physical access to the badge, and with only a few weeks’ notice. Even under ideal conditions, that’s not a lot of time to get PCBs made, 3D print parts, or write code. If only there was some standard for badge expansions that could speed this process up…

The SAO Wall at Supercon 2023

But there is! The Simple Add-On (SAO) standard has been supported by the Supercon badges since 2019, and the 2×3 pin connector has also popped up on badges from various other hacker events such as HOPE and DEF CON. There’s only one problem — to date, the majority of SAOs have been simply decorative, consisting of little more than LEDs connected to the power pins.

This year, we’re looking to redefine what an SAO can be with the Supercon Add-On Contest. Don’t worry, we’re not changing anything about the existing standard — the pinout and connector remains the same. We simply want to challenge hackers and makers to think bigger and bolder.

Thanks to the I2C interface in the SAO header, add-ons can not only communicate with the badge, but with each other as well. We want you to put that capability to use by creating functional SAOs: sensors, displays, buttons, switches, rotary encoders, radios, we want to see it all! Just make sure you submit your six-pin masterpiece to us by the October 15th deadline.

Continue reading “Supercon 2024: May The Best Badge Add-Ons Win”

Supercon 2024: Show Off Your Unique Display Tech

If there’s a constant in the world of electronics, it’s change. Advancements and breakthroughs mean that what was once state-of-the-art all too soon finds itself collecting dust. But there are exceptions. Perhaps because they’re so much more visible to us than other types of components, many styles of displays have managed to carve out their own niche and stick around. Even for the display types that we no longer see used in consumer hardware, their unique aesthetic qualities often live on in media, art, and design.

This year, to coincide with Hackaday Supercon, the folks at Supplyframe’s DesignLab want to pay tribute to display technology past and present with a special exhibit — and they need your help to make it possible. If you have a display you’d like to show off, fill out this form and tell them what you’ve got. Just be sure to do it by September 16th.

For the larger specimens, it would be ideal if you’re somewhat local to Southern California, but otherwise, they’re looking for submissions from all over the world. The exhibit will open on the first day of Supercon and run throughout November.

Don’t worry. They’re only looking to raid your parts bin temporarily. Any hardware sent in to be part of the exhibit will be considered on loan, and they’ll make sure it gets back to where it belongs by January 31st, 2025. The goal is to show the displays on and operational, so in most cases, that’s going to mean sending over a complete device. But if it’s possible to isolate the display itself and still demonstrate what it would look like in operation, sending along just the bare display is an option. Continue reading “Supercon 2024: Show Off Your Unique Display Tech”

PCB data sheet of a custom 4-bit microcontroller

Building A Microcontroller From Scratch: The B4 Thinker Project

[Marius Taciuc’s] latest endeavor, the B4 Thinker, offers a captivating glimpse into microcontroller architecture through a modular approach. This proof-of-concept project is meticulously documented, with a detailed, step-by-step guide to each component and its function.

Launched in 2014, the B4 Thinker project began with the ambitious goal of building a microcontroller from scratch. The resulting design features a modular CPU architecture, including a base motherboard that can be expanded with various functional modules, such as an 8-LED port card. This setup enables practical experimentation, such as writing simple assembly programs to control dynamic light patterns. Each instruction within this system requires four clock pulses to execute, and the modular design allows for ongoing development and troubleshooting.

Continue reading “Building A Microcontroller From Scratch: The B4 Thinker Project”

Hackaday Links Column Banner

Hackaday Links: August 25, 2024

The Sun has been remarkably active lately, so much so that it might have set a new sunspot record. According to the sun watchers at the Space Weather Prediction Center, on August 8, the Solar Dynamics Observatory snapped a picture that was positively bedazzled with sunspots. Counting methods vary, but one count put the sunspot number at a whopping 337 that day. That would be the largest number since 2001, during the peak of Solar Cycle 23. The sunspot number is highly correlated with solar storms and coronal mass ejections; more spots mean more magnetic activity and more chance for something to go very, very wrong. We’ve been pretty lucky so far with Solar Cycle 25; despite being much more active than the relatively lazy Cycle 24 and much stronger than predicted, most of this cycle’s outbursts have been directed away from Earth or only dealt us a glancing blow. Seeing all those spots, though, makes us think it’s only a matter of time before we get hit with something that does more than make pretty lights.

Continue reading “Hackaday Links: August 25, 2024”

Portable PS4 Is Easier To Move Than A Regular One

The PlayStation 4 was a popular enough console, but it was a home console. If you wanted to play at a friend’s house, you had to unplug all your cables and haul the whole lot over there. Unless, that is, you built something along the lines of [Rudd van Falier]’s Portable GameStation.

It’s not a super-complicated build, but it is a well-executed one. It combines laser cut acrylic with 3D-printed brackets to produce a housing that looks clean, sharp, and of almost commercial quality. That’s the benefit of laser-cutting—it avoids all the ugly problems of layer lines. From there, [Rudd] simply set about stuffing the PS4 motherboard inside, along with placing the relevant ports and vents in the housing where needed. A screen with inbuilt speakers was then attached to complete the build. The one thing it’s missing is a set of batteries for playing it on the bus. This thing needs mains power to run.

We’d love to see [Rudd] take another stab at the concept, making it fully independent from cables. It’s definitely possible. Who wouldn’t want to play some Persona 5 Royal on the train, anyway? Video after the break.

Continue reading “Portable PS4 Is Easier To Move Than A Regular One”