A Vibrating Timepiece

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It may not look like much, but the above pictured device is [qquuiinn’s] handy little watch that indicates time through pulsed vibrations. Perhaps we should refrain from labeling it as a “watch,” however, considering it’s [qquuiinn’s] intention to remove the need to actually look at the thing. Vibrations occur in grandfather clock format, with one long vibration for each hour, accompanied by one, two, or three short pulses for the quarter-hour increments.

The design is straightforward, using an ATTiny85 for the brains along with a few analog components. The vibration motor sticks to the protoboard with some glue, joining the microcontroller, a coin cell battery, and a pushbutton on a small protoboard. The button allows for manual time requests; one press responds with the current time (approximated, probably) in vibrations. The build is a work in progress, and [qquuiinn] acknowledges the lack of an RTC (real-time clock) causes some drift in the timepiece’s accuracy. We suspect, however, that you’d address that problem—twice daily—when you replace the battery: it only lasts ten hours.

Drawing With Legos

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There are a number of elaborate Lego creations out there, but you probably haven’t seen something quite like [Andrew Carol’s] Lego drawing machine. He drew inspiration from the film Hugo and from automata of the 1800’s, specifically [Jaquet-Droz]’s Draughtsman, which we featured in a Retrotechtacular article not too long ago.

[Andrew’s] hand-cranked creation is divided into three components: a plotter, an “encoded pen stroke program”—which stores messages in links of pieces—and a reader that translates the links into pen strokes. The plotter moves the pen in the Y axis and moves the paper in the X to mark on the page, and also has a simple lift mechanism that temporarily raises the pen on the Z axis to interrupt pen strokes between letters (or drawings).

[Andrew] describes the chain reader by comparing it to a film projector, feeding the message through the mechanism. Although you won’t find a detailed how-to guide explaining the devices’ inner-workings on his site, there are some clues describing basic components and a couple of videos, both of which are embedded below.

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Christmas Tweetball

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The holidays are long over, but we’re still getting a smattering of holiday themed hacks. For this one, the [Han’s] family decided to make a Christmas bauble that relays their tweets to them!

They call it the Tweetbal which is Dutch for — well — Tweetball! Whenever someone tweets with the hashtag #tweetbal it gets displayed on the 20×4 serial LCD display. They’re using an Arduino Uno with an RN-XV WiFly module to receive and send the tweets to the display. A large white plastic ornament ball houses it all secured very firmly with our favorite adhesion method — duct tape. It’s a pretty simple project, but a great holiday hack if we do say so ourselves — plus it could be easily used for non-holiday purposes — like a desktop trinket twitter feed!

Stick around after the break to see its tweeting capabilities in action.

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Arduino Ball Throwing Game

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Building your own gaming platform is pretty cool on its own, but when the game actually looks like fun to play, well that’s on a different level of cool. [Zippy314] designed an Arduino based game platform as a Christmas present to his son called the Das Blinken Bonken!

Like all highly addicting games, the gameplay is simple; the player throws a ball at the target board while aiming to hit a specific ‘pad’. As shown in the video after the break, there are many game possibilities with this platform, like trying to hit the illuminated target each time, or just trying to hit all of the pads on the board as fast as possible.

A pad is registered as a ‘hit’ with the help of home-made pressure sensors, which are each constructed in a ‘sandwich’ of pressure-sensitive conductive sheets. This is the same material used in these LED Sneakers. Since the resistance through the sheet lowers as pressure is applied, a simple voltage divider circuit is used to feed the analog inputs on the Arduino, thus making it very easy to detect a ‘hit’. An I2C 4-Digit 7 Segment display keeps score and displays the game title, while a strip of addressable RGB LEDs give player feedback and other vital gameplay information.

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3D Bubble Display

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[Craig Shultz], a mechatronics grad student at Northwestern University, sent us a video of his group’s project from last winter: a 3D bubble display. We’ve seen some pretty impressive and innovative bubble displays around here—most recently the 60-tube RGB LED build—but [Craig’s] is the first we’ve seen that adds some depth to the project.

For the most part, its construction is what you’d expect: an acrylic case enclosing the 4×4 arrangement of tubes, 16 valves 16 individually controlled solenoids, and some small air pumps; all driven by a PIC microcontroller. In the video, however, you’ll have to strain your eyes if you want to see the tubes, which is a clever design choice on [Craig’s] part to showcase the display’s depth. Each of the bubbles was visually separated by pairing glycerin with a tubing material that had a similar index of refraction, Pyrex. As a result, the tubes blend seamlessly into the fluid. Check out the video after the break.

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A Simple (and Dirty) Bill Of Materials And Stock Management Utility

As many readers may already know, when I’m not featuring your projects or working on the mooltipass I try to make simple things that may be useful to electronics enthusiasts. My latest creation is a simple bill of materials generation tool, which can also do simple stock management. Unfortunately for Linux users, this utility is made using Visual Basic functions in an Excel file.

It works fairly simply: just enter your schematics’ components references in the excel sheet, along with the corresponding Digikey webpage address. Click on the “fetch” button and the script will automatically get all your component characteristics from the internet and tell you the component costs depending on the number of prototypes you want to make. Then click the “sort BoM” button and your BoM will automatically be sorted by component type and value. Another functionality allows you to check that all the components present in your BoM are also present on the (very simple) Kicad generated one. Finally, using another Excel sheet containing your current stock, the Bill of Materials will let you know if you have enough components for the assembly stage. A video of the tool in action is embedded after the break, and you can download the BoM template here (.XLSM file) and the corresponding stock file there (.XLSM file).

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Self-Balancing Robots Wobble, But They Don’t Fall Down

[Trandi] can check ‘build a self-balancing robot’ off of his to-do list. Over a couple of weekends, he built said robot, and, in his own words, managed not to over-design it. It even kept the attention of his 2-year-old son for several minutes, and that’s always a plus.

He was originally going to re-purpose one of his son’s RC cars, but didn’t want to risk breaking it. Instead, he designed a triangular 3-D printed chassis to hold a motor and some cogs to fit both the motor shaft and some re-used Meccano wheels. [Trandi]’s design employs an MPU 6050 6-DOF IMU for the balancing act and is built on an Arduino Nano clone.

[Trandi] is controlling the motor with an L293D, which has built-in flyback diodes to minimize spikes. He found that the Nano clone was not powerful enough to handle everything, so he added an L7805CV voltage regulator. After the break, watch [Trandi]’s cute bot tool around on various types of terrain, with and without a payload.

Don’t have an IMU lying around? You don’t really need one to build a self-balancing bot, as this IR-based lilliputian bot will demonstrate.

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