Deltarune’s Tenna Brought To Life

For those who have never played the hit video games Undertale and Deltarune, the games are partially known for their interesting characters, many of which have eerie, surreal, and expressive designs. One of the more memorable characters from Deltarune is Tenna, a game show host of sorts whose distinguishing feature is an old television as a head, as well as a colorful suit. As a result he’s been the subject of a number of recreations by various cosplayers and makers like [BigRig Creates].

This version of the character was actually inspired by a previous build by [BunnyBii] which used an iPad as the interactive screen/face. Inside the television, though, the actual human found this to be front heavy and limiting in the ways that it could be used interactively, especially since the only way to see the outside world in this version was with a small endoscope and screen. [BigRig Creates]’s version builds on this idea but swaps out the iPad for a Raspberry Pi, allowing for much more customization, and uses a pair of Xreal glasses instead of a screen for the view of the outside world from in the television.

To get the whole costume together, the head is 3D printed with all of the electronics inside, and a game controller integrated into a handheld microphone controls the animations shown on the screen. A vibrant, custom-tailored suit with white gloves rounds out the ensemble, along with a pair of 3D-printed shoe covers since actual yellow shoes were a bit pricy. There were some interesting problems to solve along the way, specifically with regards to power management for all the electronics, but in the end it all seems to have come together quite well. [BigRig Creates] is no stranger to builds with unusual displays, though; one of our favorites was the world’s largest Nintendo 3DS.

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Linux Fu: Fake Webcams, GUI Edition

Previously, I looked at using the Linux video loopback system from the command line. The basic trick was simple enough: capture video from a real camera, process it with something like ffmpeg, and write the result to a fake camera device via the v4l2loopback device. Then a browser, or any camera-enabled software, sees the fake camera as if it were real. This allows you to manipulate video before sending it to the rest of the world.

That works, and for those of us who like command lines, it’s easy enough to execute. But not everyone loves the command line. In the comments, there was another obvious answer: use OBS Studio.

While OBS is excellent, it is also a bit like using a laser to chop a carrot. If you already use OBS, fine. If you only want to crop a webcam, add an effect, mirror an image, or feed a virtual camera, it can feel like a lot. If you must have a GUI, you can try Webcamoid, which sits somewhere between a simple webcam viewer and a full video production system.

Webcamoid gives you a GUI for selecting a camera, applying effects, and sending the result to a virtual camera. Conceptually, it is much closer to the command-line loopback setup from the previous post than to OBS. You are still building a pipeline from input camera to output camera, but now you can do much of it with buttons and menus instead of shell commands.

That’s in theory, of course. Implementing Webcamoid turned out to be quite the exercise. Granted, this probably varies depending on where you install software. If your distro has a clean working copy of Webcamoid and its dependencies, good for you. For everyone else, keep reading.

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Hydraulic Drive For Your Lawn Tractor

Most larger ride-around landscaping machinery has a similar transmission, a transaxle containing a gearbox, or in some cases, a continuously variable drive. [Made In Garage] has a Toro lawn tractor with just such a setup, and when the transaxle failed he replaced it with a hydraulic drive.

The video below is a classic bit of workshop porn, as he fabricates both the hubs and the rear frame to fit a pair of hydraulic motors. The throttle pedal is a hydraulic valve with the lever swapped for a pedal, and the hydraulic reservoir, in a nice touch, is an old fire extinguisher.

We’re not so sure about the pipework in such an exposed position under the machine as we think it would inevitably be damaged, but you can’t argue with the results. Having used a rough service mower with a hydraulic drive in the past, we appreciate always being exactly at the right ratio for the engine.

We think perhaps he should complement it with a loader.

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But Just What Is This ‘Artificial Intelligence’?

In the world of buzzwords, the acronym ‘AI’ has absolutely been the buzziest of buzzing buzzwords for at least a few years now. Where previously terms like ‘smart’ and ‘intelligent’ sufficed to promote a product, we are now being told that we are living in an age where this supposedly newfangled ‘artificial intelligence’ is doing literally everything faster and better while also curing cancer on the side. Yet, as a wise man once said: “You keep using that word. I do not think it means what you think it means.”

The obvious implication of using a term like ‘artificial intelligence’ in this manner is that it brings to mind a modern version of early last century’s ‘electronic brain’ vernacular alongside the rise of digital computers. Yet rather than electrons in vacuum tubes and semiconductors propelling us into a brave new world of super-intelligence, we now just use said devices to doom scroll and to engage in passive-aggressive online communications like the typical primate groups in a virtual jungle defending their turf.

Similarly, the term AI is massively oversold today, least of all in the inherent presupposition that we somehow have finally cracked the mystery of the brain and have created an intelligence that can go toe-to-toe with humans and even our corvid dinosaur friends. Perhaps the worst part is that there is a veritable mountain of fascinating algorithms and other constructs that help us automate many tasks today, making it somewhat rude to just give up and call everything ‘AI’ like we learned nothing from the 1980s AI craze.

So what is exactly being smoothed over by the glossy marketing of ‘everything is AI’?

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Game Dodecahedron Runs AArch64 Assembly

Operating systems are great things to have for general purpose computing, but sometimes they can just get in the way. There’s RAM overhead and processor cycles required for all that operating, after all. For something like a game system, it seems unnecessary. The NES certainly did well enough without an OS, as did its various successors for several console generations.

[Inkbox] wanted to get back to those heady days by programming bare-metal games for a Rasberry Pi 3 that had sat unused since 2016. Games are on cartridge, running bare metal, in assembly — as God and Masayuki Uemura intended. Also, the console is a dodecahedron, because the name GameCube was already taken.

The GitHub link above doesn’t exactly have documentation, at least as of this writing, so you’ll need to watch the video to get the full details. The dodecahedron form factor might not be ideal for packing away in a bag, but as a handheld we have to admit it does look comfortable to hold. Two faces of the dodecahedron get a half-dozen buttons each, which are wired to a GPIO pin on the Pi via a Schmitt trigger for hardware debounce. Like all good consoles, it uses cartridges, these ones being adapted from SD cards on large PCBs derived from a project we featured before.

That all sounds great, but it’s the assembly programming we’re really interested in — skip to around the seven-minute mark in the video for that. Ultimately it’s a build video, so not the ideal tutorial for ARM assembly programming, but it might not be a bad introduction for some. Unfortunately you don’t get line-by-line of the PacMan game he put together — but he does have it in the repository for you to examine. The repo also has STLs if you want to make a dodecahedron of your own.

Of course he’s got a RetroPi cartridge as well, loaded with emulators, and we suspect that’s mostly how this GameDodecahedron will get used. Still, we’ll always have a soft spot for assembly code and projects that use it — be it on ARM, good old 6502, the open-source RISC V architecture, or even the absolute monster of op codes that is x86.

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A Diffraction Grating Makes This Clock Readable

We’ve seen just about every possible way to make a clock here at Hackaday over the years. So it’s rare to have a first, but here we are with [Twisted & Tinned], who’s made a novel clock with a diffraction grating.

The display of the clock looks for all the world like a jumble of LEDs, that is, until you place the grating in front of it. Those LEDs are addressable multi-color parts, and each digit is generated at a different color all on top of each other. The grating splits out these colors, resulting in a magical set of floating LED figures.

Behind those LEDs is a Pi Pico, but that’s just one of many microcontrollers that could have powered this project. It’s the use of the diffraction grating in a novel way with those LEDs that makes the difference, and we rather like it. He’s also managed to get the grating pattern in the 3D printed surround for a shimmering look, by printing directly onto a diffraction grating sheet. That in particular is a technique we’ve looked at before in detail.

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Turning An Old 3D Printer Into A Vinyl Cutter For Cheap

Replacing a 3D printer’s extruder with a cutting blade seems like an easy way to do things like vinyl cutting, but you cannot just put on any blade and expect good results. The right type of blade is called a drag knife and it’s designed so that it follows the direction in which you’re cutting. You can get these in dedicated vinyl cutting machines, as well as in the form of attachments for the likes of CNC machines. How to use them with an old Anycubic Mega S FDM printer is demonstrated by [Cocoanix 3D Printing] in a recent video.

For a bit more background information you can peruse for example this write-up by [Kronos Robotics], who goes through the steps of selecting the right blade, cutting mat and such for use with a CNC machine.

For the 3D printer in the video a Roland vinyl cutter style holder and blades were bought off AliExpress, for which then a custom 3D printed mount was designed, though you can often get a ready-made one off your usual 3D model sources. Following this you get into the hardest part, being the software and making sure you don’t cut too deep into the vinyl through its backing paper.

Fortunately most of the hard work here is done already by the Polycut project, which is precisely designed to help you turn a 3D printer or similar into a vinyl cutter or plotter. This takes in an SVG file and generates the appropriate g-code, after which you better have gotten your Z-offset calibration right if you want that perfect result. With all that in place it’s then actually quite easy to cut your very own vinyl without shelling out big bucks for a dedicated machine.

Of course, it’ll likely never be as fast as those machines, requires more calibration and have a more limited cutting space, but as it’s not a permanent modification and probably less crazy than putting a laser engraver module on a commercial FDM printer like the Bambu Lab H2D.

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