An esp32 weather station with 3d printed anemometer, rain gauge and wind vane mounted on an aluminum frame sitting in an overgrown lawn

A Weather Station For Whether It Rains Or Shines

[Giovanni Aggiustatutto] creates a DIY weather station to measure rain fall, wind direction, humidity and temperature. [Giovanni] has been working on various parts of the weather station, including the rain gauge and anemometer, with the weather station build incorporating all these past projects and adding a few extra features for measurement and access.

An esp32 module connected to three level shifters inside of a grey utility junction box with a USB power connector coming in powering the ESP32 device and an external wifi antenna mounted on the outside of the junction box, all siting on a wooden table

For temperature and humidity, a DHT22 sensor is located in a 3D printed Stevensen screen, giving the sensor steady airflow while protecting the module from direct sunlight and rain. A mostly 3D printed wind vane is printed with the base attached to a ball bearing and magnet so that the four hall sensors positioned in a “plus” configuration at the base can detect direction. The 3D printed anemometer uses a hall sensor to detect the revolution speed of the device. The rain gauge uses a “tipping bucket” mechanism, with a magnet attached to it that triggers the hall sensor affixed to the frame. The rain gauge (or pluviometer if you’re fancy) needs extra calibration to adjust for how much water the buckets take on before tipping.

An ESP32, with additional level shifters and BMP180 atmospheric pressure sensor module, are placed in a junction box. The ESP32 is used to communicate with each of the sensors and allows for an external internet connection to a Home Assistant server to push collected data out.

[Giovanni] has done an excellent job of documenting each piece, including making the 3D STL files available. Weather stations are a favorite of ours with a lot of variety in what gets collected and how, from ultrasonic anemometers to solar powered weather stations, and it’s great to see [Giovanni]’s take.

Video after the break!

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tiny surface mount seven segment display

Nano-Sized 7-Segment LED Display On A Surface Mount Module

Inspired by a prank tweet, [Sam Ettinger] endeavored to create an SMD seven-segment display.  The NanoRaptor NanoSegment implements a panel of seven-segment display modules sized at “0806” each or just a bit wider than a standard 0805 SMD footprint.  Each of the seven segments is a single 0201 LED.  Six I/O lines and three resistors are required to operate each module.

To demonstrate the operation of his tiny display modules, Sam also created the “6Pin 7Seg” development board featuring an ATtiny84 microcontroller coupled to PCB footprints sized to receive the NanoRaptor NanoSegment display modules.  A demonstration of the board counts through digits displayed on one of the tiny seven-segment modules.

Hoping to reduce the module’s interface to two pins, Sam is now experimenting with a seven-segment display on a flex PCB that folds up into a 1208 footprint.  He is attempting to fold the resistors and a ATtiny20 microcontroller into an “origami PCB” configuration.

If these hacks are getting a little too small for your tastes, we’ve got you covered with this giant seven-segment display.

 

Cardboard Game Tokens Become Shiny Click-Clacks With DIY Treatment

Tabletop games and cardboard tokens go hand-in-hand for a good reason: they are economical and effective. However, their tactile attributes leave a little to be desired. There’s something really great about high-quality pieces possessing a shiny, pleasing smoothness and click-clack handling that cardboard simply can’t deliver, but that all changes with [Dzhav]’s simple method for converting cardboard tokens into deluxe versions of themselves with a little work and a resin coating.

The result is a token with a crystal-clear, smooth, and slightly-convex coating of hardened resin on it. They feel (and sound) like plastic, rather than cardboard. The resin used is a two-part clear jewelry resin, used for casting things like pendants. It benefits from a long working time and unlike UV-cured resin (like the SLA 3D printer resin) it won’t be affected by light.

Careful application of resin relies on surface tension to prevent messes.

Like with most things, good results come from careful preparation and technique. [Dzhav] suggests preparing the tokens by sanding the edges completely smooth with fine sandpaper, then using a black marker to color them. Then, tokens are coated one side at a time with a paintbrush and correctly-mixed resin: while holding a token down with a toothpick, resin is brushed right to (but not over) the edges. Then, additional resin can be dropped in the center of the token, and gravity and surface tension will work together to ensure an even coating that doesn’t drip.

After the resin has had plenty of time to cure, the tokens are flipped over and the process repeated. The end result are tokens with both sides coated in a nice, smooth, ever-so-slightly-convex shield of resin.

They look fantastic, and sound even better. Turn up your volume and play the two-second video embedded below to listen for yourself. And when you’re ready for another gamer that didn’t settle for what was in the box, check out this redesigned Catan version.

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JCB Is Exploring Hydrogen Combustion Engines For Construction Machinery

When we think about greening up the planet, solar panels and electric cars are often at the forefront of our mind. However, there’s a whole bunch of other things out there that are spewing out carbon dioxide that also need to be cleaned up. That includes leaf blowers, lawn mowers, and yes – big equipment for construction and agricultural work!

JCB manufactures diesel engines for big machines, but is now looking to switch things up for a cleaner future. To that end, the company is working on hydrogen-burning engines for its big machines.

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A grey keyboard with orange and dark grey accents is angled away from the camera. The keys nearby are clearly distinguishable in the foreground but blurry toward the back/right. The keyboard is quite thick as it also contains a computer motherboard.

Mechanical Keyboard With A Framework Inside

Like the Commodore 64 and other keyboard computers of yore, the [Elevated Systems]’s CJ64 fits all of its processing and I/O into a single keyboard-shaped package.

This iteration of the project takes it to the next level with an enclosure milled out of aluminum instead of the mere 3D printed enclosure of the previous versions. With a Framework mainboard, the ports are configurable via the Framework expansion card system giving you even more options to customize this build. To round it out, this keyboard PC doesn’t scrimp on the keyboard part either with mechanical switches and MT3 profile keycaps.

If you’d like to build one of these for yourself, [Elevated Systems] has uploaded the 3D printed enclosure files to his GitHub repository. The files for machining are available as well, but only to patrons.

For some more Framework-based mods, check out this Framework Tablet, the Framedeck, or this other retro-inspired Framework build. If you want an all-in-keyboard slabtop, then maybe check out Are Slabtops the Future of Computing?

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Building Your Own Consensus

With billions of computers talking to each other daily, how do they decide anything? Even in a database or server deployment, how do the different computers that make up the database decide what values have been committed? How do they agree on what time it is? How do they come to a consensus?

But first, what is the concept of consensus in the context of computers? Boiled down, it is for all involved agents to agree on a single value. However, allowances for dissenting, incorrect, or faulting agents are designed into the protocol. Every correct agent must answer, and all proper agents must have the same answer. This is particularly important for data centers or mesh networks. What happens if the network becomes partitioned, some nodes go offline, or the software crashes weirdly, sending strange garbled data? One of the most common consensus algorithms is Raft. Continue reading “Building Your Own Consensus”

Making 3D Print Time-lapses With Old Earphones And A Few Spare Parts

The trick to producing great 3D printing time-lapse animations is to ensure that the extruder has moved out of the frame each time a photo is taken — which usually requires OctoPrint to be controlling both the camera and printer. But [NirL] managed to bodge up a system to get the same result with a spare limit switch, a resistor, his mobile phone, and an old set of earbuds. Not bad for some spare parts and a little extra G-Code.

The print head hits a remote shutter button during a brief parking action after each layer.

Inserting custom G-Code to park the print head at regular intervals takes care of standardizing the printer’s movements; there’s even a post-processing extension in Cura that makes this easy. As for triggering the camera, [NirL] was inspired by the remote shutter button on a selfie stick. By positioning a physical switch in such a way that the print head pushes it every time it (briefly) parks, a photo gets taken for every layer. Essentially the same thing Octolapse does, just with fewer parts.

To create the DIY remote shutter button, [NirL] used a spare limit switch, resistor, and cannibalized an old set of earbuds for the cable and 4-conductor 3.5 mm audio plug. Most phones and camera apps trigger the shutter when they receive a Vol+ signal through the audio plug, which is done by connecting MIC and GND through a 240 Ohm resistor.

In this way a photo is snapped for every layer, giving [NirL] all that is needed to assemble a smooth animation. Sure, it ties up a mobile phone for the duration of the print, but for just a few spare parts it does the job. You can see the project in action in the video, embedded just under the page break.

As mentioned, the usual way to implement effortless time-lapses is by using the Octolapse plugin for OctoPrint, which creates silky smooth animations without the typical blur of time-lapses.

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