Judge Spotlight: Limor “Ladyada” Fried

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We sent off a list of questions, just like every week, and [Ladyada] offered to do a video response. How awesome is that? Not only did she answer our questions, but she talked at length for several of them. We’re biased, but her explanation about Adafruit’s manufacturing processes and options for home hackers to get boards spun was a real treat.

Perhaps we should step back for a minute though. In case you don’t know [Limor Fried], aka [Ladyada], is a judge for The Hackaday Prize which will award a trip into space and hundreds of other prizes for hackers who build connected devices that use Open Design (Open Hardware and Open Source Software). She’s the founder of Adafruit Industries, an MIT double-grad, and all around an awesome engineer!

Check out the video after the break. We’ve included a list of the questions and the timestamps at which they are answered.

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IntoGrafix: Portable TurboGrafix

[youtube=http://www.youtube.com/watch?v=9Xb6KRD8Aso]

[Bacteria] tipped us off to his latest portable system mod called IntoGrafix. The TurboGrafix-16 was awesome when it was released. the graphics were, compared to Nintendo, astonishing. Its games were these little cards, like a thick credit card. [Bacteria] wanted to revive his old one in a more portable fashion.  He designed a custom case to fit the whole thing into, which is pretty impressive itself. The screen is the trusty old PSone screen.  The last time we saw a TurboGrafix, it was in a mini Arcade cabinet.

Meet The Winners Of The 2024 Tiny Games Contest

Over the years, we’ve figured out some pretty sure-fire ways to get hackers and makers motivated for contests. One of the best ways is to put arbitrary limits on different aspects of the project, such as how large it can be or how much power it can consume. Don’t believe us? Then just take a look at the entries of this year’s Tiny Games Contest.

Nearly 80 projects made it across the finish line this time, and our panel of judges have spent the last week or so going over each one to try and narrow it down to a handful of winners. We’ll start things off with the top three projects, each of which will be awarded a $150 gift certificate from our friends at DigiKey.

First: Sub-Surface Simon

While this contest saw a lot of excellent entries, we don’t think anyone is going to be surprised to see this one take the top spot. Earning an exceptionally rare perfect ten score from each of our judges, Sub-Surface Simon from [alnwlsn] grabbed onto the theme of this contest and ran like hell with it. Continue reading “Meet The Winners Of The 2024 Tiny Games Contest”

Comparing X86 And 68000 In An FPGA

[Michael Kohn] started programming on the Motorola 68000 architecture and then, for work reasons, moved over to the Intel x86 and was not exactly pleased by the latter chip’s perceived shortcomings. In the ’80s, the 68000 was a very popular chip, powering everything from personal computers to arcade machines, and looking at its architecture and ease of programming, you can see why this was.

Fast-forward a few years, and [Michael] decided to implement both cores in an FPGA to compare real applications, you know, for science. As an extra bonus, he also compares the performance of a minimal RISC-V implementation on the same hardware, taken from an earlier RISC-V project (which you should also check out !)

Utilizing their ‘Java Grinder’ application (also pretty awesome, especially the retro console support), a simple Mandelbrot fractal generator was used as a non-trivial workload to produce binaries for each architecture, and the result was timed. Unsurprisingly, for CISC architectures, the 68000 and x86 code sizes were practically identical and significantly smaller than the equivalent RISC-V. Still, looking at the execution times, the 68000 beat the x86 hands down, with the newer RISC-V speeding along to take pole position. [Michael] admits that these implementations are minimal, with no pipelining, so they could be sped up a little.

Also, it’s not a totally fair race. As you’ll note from the RISC-V implementation, there was a custom RISC-V instruction implemented to perform the Mandelbrot generator’s iterator. This computes the complex operation Z = Z2 + C, which, as fellow fractal nerds will know, is where a Mandelbrot generator spends nearly all the compute time. We suspect that’s the real reason RISC-V came out on top.

If actual hardware is more your cup of tea, you could build a minimal 68k system pretty easily, provided you can find the chips. The current ubiquitous x86 architecture, as odd as it started out, is here to stay for the foreseeable future, so you’d just better get comfortable with it!

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Hackaday Podcast Episode 273: A Tube Snoot, Dynamic Button Blobs, And Tokamaks Aren’t Whack

This week, it was Kristina’s turn in the hot seat with Editor-in-Chief Elliot Williams. First up in the news: Germany’s solar and wind power generation have resulted in excess energy, which some people think is bad. In Hackaday news, the entries in the 2024 Business Card Challenge are really stacking up.

Then it’s on to What’s That Sound, which Kristina provided this week and managed to stump Elliot. Can you get it? Can you figure it out? Can you guess what’s making that sound? If you can, and your number comes up, you get a special Hackaday Podcast t-shirt.

Then it’s on to the hacks, beginning with an improved spectrometer that wasn’t easy, and a rotary phone kitchen timer that kind of was. We’ll talk about badges turned invitations, reinventing rotary switches, and dynamic button blobs. Finally, we get the lowdown on the state of nuclear fusion, and posit why chatting online isn’t what it used to be.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download and savor at your leisure.

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3D Printing Computer Space

The first computer game available as a commercial arcade cabinet is unsurprisingly, a rare sight here in 2024. Nolan Bushnel and Ted Dabney’s 1971 Computer Space was a flowing fiberglass cabinet containing a version of the minicomputer game Spacewar! running on dedicated game hardware. The pair would of course go on to found the wildly successful Atari, leaving their first outing with its meager 1500 units almost a footnote in their history.

Unsurprisingly with so relatively few produced, few made it out of the United States, so in the UK there are none to be found. [Arcade Archive] report on a fresh build of a Computer Space cabinet, this time not in fiberglass but via 3D printed plastic.

The build itself is the work of [Richard Horne], and in the video he takes us through the design process before printing the parts and then sticking them all together to make the cabinet. Without a real machine to scan or measure he’s working from photographs of real machines, working out dimensions by reference to other cabinets such as PONG that appear alongside them. The result is about as faithful a model of the cabinet as could be made, and it’s cut into the many pieces required for 3D printing before careful assembly.

This is the first in a series, so keep following them to see a complete and working Computer Space take shape.

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Computer Space Replica Is Up And Running

You never forget your first time — watching someone pour several quid’s worth of 10p pieces into a Space Invader machine in 1978, upsetting for a youngster who wanted to have a turn. We’re still waiting, but [Alston] has found an interesting way to get around those arcade video game hoggers by building a replica of Computer Space, the first commercial arcade video game.

Released in 1971, the groundbreaking game was designed by gaming legends [Nolan Bushnell] and [Ted Dabney], and came in a striking curvy fiberglass case that was molded by a manufacturer of swimming pools. [Alston] hasn’t built the case yet, but he does have the electronics up and running.

The electronics of Computer Space are interesting, because there is no microprocessor in there. Instead, it is built from discrete components. [Nolan] had originally planned to use a mini computer called the Data General Nova 800. However, he realized that he could make it cheaper by building it out of discrete components. As [Nolan] described it in an oral history at the Smithsonian [PDF link], the idea came to him after a post-Thanksgiving dinner nap:

“Screw the minicomputer. Get rid of it. Do it all in hardware. Make the game out of this collection, just make it a simple state machine. And the minute that happened, it was like knife through butter. Not only did I get the cost down, but what was budgeted for $1,500 worth of minicomputer, the whole damn computer cost me less than $300 in glue parts. So, I knew that I had something.”

That decision makes it an interesting project to build a replica. Although you can emulate it on a modern computer easily (there is even a version that runs in CSS in the browser). [Alston] is going the hard route, building replica PCBs and using the same components where possible, helped by people who have documented it. So far, the boards are and running and displaying a grainy, pixelated image on a portable TV.

The next step is to take the replica electronics box he has built and make a cabinet to put it into. That’s a big project, and [Alston] is looking for someone with an original cabinet that he can examine and document.