The ArduBoy Community Rolled Their Own Cartridge

The Arduboy, as you might have guessed from the name, was designed as a love letter to the Nintendo Game Boy that many a hacker spent their formative years squinting at. While the open source handheld is far smaller than the classic DMG-01, it retains the same general form factor, monochromatic display, and even the iconic red LED to the left of the screen. But one thing it didn’t inherit from the original was the concept of removable game cartridges. That is, until now.

Over the last year, [Mr.Blinky] and a group of dedicated Arduboy owners have been working on adding a removable cartridge to the diminutive handheld. On paper it seemed easy enough, just hang an external SPI flash chip off of the test pads that were already present on the Arduboy PCB, but to turn that idea into a practical cartridge required an immense amount of work and discussion. The thread on the Arduboy community forums covers everything from the ergonomics of the physical cartridge design to the development of a new bootloader that could handle loading multiple games.

Early cartridge prototypes.

The first problem the group had to address was how small the Arduboy is: there’s simply no room in the back to add in a cartridge slot. So a large amount of time is spent proposing different ways of actually getting the theoretical cartridge attached to the system. There was some talk of entirely redesigning the case so it could take the cartridge internally (like the real Game Boy), but this eventually lost out for a less invasive approach that simply replaced the rear of the Arduboy with a 3D printed plate that gave the modders enough room to add a male header along the top edge of the system.

As an added bonus, the cartridge connector doubles as an expansion port for the Arduboy. While perfecting the design, various forum users have chimed in with different gadgets that make use of the new port, from WS2812B LEDs to additional input devices like joysticks or a full QWERTY keyboard. Even if you aren’t interested in expanding the storage space on your Arduboy, being able to plug in new hardware modules certainly opens up some interesting possibilities.

In fact, the project so impressed Arduboy creator [Kevin Bates] that he chimed in on the topic last month to announce he would start looking into integrating the community’s cartridge modification into the production hardware. If all goes well, pretty soon there might be an official upgrade path for those who want to expand what this tiny nostalgia machine is capable of.

Continue reading “The ArduBoy Community Rolled Their Own Cartridge”

Fablab Saigon Celebrates A Belated Arduino Day

Okay, we’ve just left May and stepped into June, why are we talking about Arduino Day — traditionally a March 16th event where makers congregate and share projects? I live in Ho Chi Minh City, and the event tends to take place in mid-May, but the enthusiasm and collaborative spirit are just as strong. Organized by the awesome local maker group Fablab Saigon with the venue provided by Intek Institute, there were some neat projects on display along with some talks from local companies.

The first thing that struck me about the event was how young the maker movement is here – most attendees were still in high school or early university. By contrast, I was 23 when I first learned to use AVR microcontrollers with assembly language (by the time Arduino started to get traction the boat effectively missed me). I couldn’t help but feel like a bit of a relic, at least until we all started talking excitedly about robots (I had brought a couple). It seems that geeking out about electronics is the great equalizer which knows no age limits.

Continue reading “Fablab Saigon Celebrates A Belated Arduino Day”

Drag And Drop Files On Select Arduino Boards

Historically, getting files on to a microcontroller device was a fraught process. You might have found yourself placing image data manually into arrays in code, or perhaps repeatedly swapping SD cards in and out. For select Arduino boards, that’s no longer a problem – thanks to the new TinyUSB library from Adafruit (Youtube link, embedded below).

The library is available on Github, and is compatible with SAMD21 and SAMD51 boards, as well as Nordic’s NRF52840. It allows the Arduino board to appear as a USB drive, and files can simply be dragged and dropped into place. The library can set up to use SPI flash, SD cards, or even internal chip memory as the storage medium.

Potential applications include images, audio files, fonts, or even configuration files. Future plans include porting the TinyUSB library to the ESP32-S2 as well. Being able to drag a settings file straight on to a board could make getting WiFi boards online much less of a hassle.

We’ve seen other nifty USB libraries before, VUSB is a great option if you need USB on your AVR microcontroller. Video after the break.

Continue reading “Drag And Drop Files On Select Arduino Boards”

One Arduino Handheld To Rule Them All

There’s nothing quite as annoying as duplicated effort. Having to jump through the same hoops over and over again is a perfect way to burn yourself out, and might even keep you from tackling the project that’s been floating around in the back of your mind. [Alain Mauer] found that he’d build enough Arduino gadgets that were similar enough he could save himself some time by creating a standardized piece of hardware that he can load his code du jour on.

He’s come to call this device the Arduino Nano QP (which stands for Quick Project), and now it’s part of the 2019 Hackaday Prize. [Alain] doesn’t promise that it’s the perfect fit for everything, but estimates around 85% of the simple Arduino projects that he’s come up with could be realized on QP. This is thanks to the screw terminals on the bottom of the device which let you easily hook up any hardware that’s not already on the board.

The QP board itself has the ubiquitous 16×2 character LCD display (complete with contrast control trimmer), seven tactile buttons arranged in a vaguely Game Boy style layout, and of course a spot to solder on your Arduino Nano. All of which is protected by a very slick laser cut acrylic case, complete with retained buttons and etched labels.

We’ve seen no shortage of handheld Arduino devices, but we have to admit, something about the utilitarian nature of this one has us intrigued. We wouldn’t mind having one of these laying around the lab next time we want to do a quick test.

Continue reading “One Arduino Handheld To Rule Them All”

The Augmented Reality Breadboard Of The Future

You’d be hard pressed to find a carpenter who didn’t own a hammer, or a painter that didn’t have a couple of brushes kicking around. Some tools are simply so fundamental to their respective craft that their ownership is essentially a given. The same could be said of the breadboard: if you’re working with electronics on the hobby or even professional level, you’ve certainly spent a decent amount of time poking components and wires into one of these quintessential prototyping tools.

There’s little danger that the breadboard will loose its relevance going forward, but if [Andrea Bianchi] and her team have anything to say about it, it might learn some impressive new tricks. Developed at the Korean Advanced Institute of Science and Technology, VirtualComponent uses augmented reality and some very clever electronics to transform the classic breadboard into a powerful mixed-reality tool for testing and simulating circuits. It’s not going to replace the $3 breadboard you’ve got hiding at the bottom of your tool bag, but one day it might be standard equipment in electronics classrooms.

The short version is that VirtualComponent is essentially a dynamic breadboard. Holes in the same row are still electrically linked like in the classic breadboard, but with two AD75019 cross-point switch arrays and an Arduino in the base, it has the ability to virtually “plug in” components at arbitrary locations as selected by the user. So rather than having to physically insert a resistor, the user can simply tell the software to connect a resistor between two selected holes and the cross-point array will do the rest.

What’s more, many of those components can be either simulated or at least augmented in software. For example, by using AD5241 digital potentiometers, VirtualComponent can adjust the value of the virtual resistor. To provide variable capacitance, a similar trick can be pulled off using an array of real capacitors and a ADG715 digital switch to connect them together; essentially automating what the classic “Decade Box” does. In the demonstration video after the break, this capability is extended all the way out to connecting a virtual function generator to the circuit.

The whole system is controlled by way of an Android tablet suspended over the breadboard. Using the tablet’s camera, the software provides an augmented reality view of both the physical and virtual components of the circuit. With a few taps the user can add or edit their virtual hardware and immediately see how it changes the behavior of the physical circuit on the bench.

People have been trying to improve the breadboard for years, but so far it seems like nothing has really stuck around. Given how complex VirtualComponent is, they’ll likely have an even harder time gaining traction. That said, we can’t help but be excited about the potential augmented reality has for hardware development.

Continue reading “The Augmented Reality Breadboard Of The Future”

Make Physics Fun With A Trebuchet

What goes up must come down. And what goes way, way up can come down way, way too fast to survive the sudden stop. That’s why [Tom Stanton] built an altitude recording projectile into an oversized golf ball with parachute-controlled descent. Oh, and there’s a trebuchet too.

That’s a lot to unpack, but suffice it to say, all this stems from [Tom]’s obvious appreciation for physics. Where most of us would be satisfied with tossing a ball into the air and estimating the height to solve the classic kinematic equations from Physics 101, [Tom] decided that more extreme means were needed.

Having a compound trebuchet close at hand, a few simple mods were all it took to launch projectiles more or less straight up. The first payload was to be rocket-shaped, but that proved difficult to launch. So [Tom] 3D-printed an upsized golf ball and packed it with electronics to record the details of its brief ballistic flight. Aside from an altimeter, there’s a small servo controlled by an Arduino and an accelerometer. The servo retracts a pin holding the two halves of the ball together, allowing a parachute to deploy and return the package safely to Earth. The video below shows some pretty exciting launches, the best of which reached over 60 meters high.

The skies in the field behind [Tom]’s house are an exciting place. Between flying supercapacitors, reaction wheel drones, and low-altitude ISS flybys, there’s always something going on up there.

Continue reading “Make Physics Fun With A Trebuchet”

New Arduino Nano Line Rolls Out In Four Flavors At Maker Faire Bay Area

Arduino has announced a new line of Nano boards that will begin shipping next month. From the design, to the chips and features on the board, to the price, there’s a lot that is new here. I stopped by their booth at Maker Faire Bay Area for a look at the hardware.

Immediately noticeable is the new design for the pins on either side of the board, which has transitioned from through-hole to a castellated through-hole hybrid. The boards can be ordered with or without pin headers soldered in place. If you get them without, you can reflow these nano boards as modules on a larger PCB design. Recommended footprints are not yet available but I’m told they will be published soon.

The most basic model in this lineup is the “Nano Every”, a 5V board with the ATmega4809 at its center. This brings 48 KB of flash and 6 KB of RAM to the party, running at 20 Mhz. A really nice touch is the inclusion of power regulation that turns up to 21 V of input into the regulated 5 V for the chip, with the added bonus of sourcing up to 1 A for external components through the 5 V pin on one of the headers. For the hackers out there, you can choose to inject your unregulated power through the VIN line, or the USB header.

All of this is a really nice upgrade to the previously available Nano design, with the $9.90 price tag making it a really desirable board for your 8-bit microcontroller needs. The one critique that comes to my mind is that the pins are labeled nicely on the bottom silk screen, but I would also have liked to see these labels on the top layer. When used in a breadboard, or soldered to another PCB, pin labels will be hidden.

The rest of the Nano family center around more powerful chips. As mentioned above, the “Nano Every” board runs an 8-bit chip at 5 V, but the three different “Nano 33” boards have 32-bit chips running at 3.3 V. There’s an “IoT” version with an Arm Cortex-M0+ SAMD21 processor, 6-axis IMU, plus a uBlox NINA-W10 modules which is an ESP32-based board for WiFi, Bluetooth, and cryptography features. MSRP on this board is $18.

The “Nano 33 BLE” and “Nano 33 BLE Sense” boards both do away with the SAMD21 chip and utilize the Nordic nRF52480 which is part of the uBlox NINA-B306 modules and provide Bluetooth connectivity. At $19, the BLE flavor gets you a 9-axis accelerometer. For an additional ten bucks, the “BLE Sense” adds a slew of sensors: pressure, humidity, digital proximity, ambient light, gesture sensor, and a microphone. Pre-orders for these two are slated to begin shipping this July.

The new Arduino Nano designs bring a lot of power to a small footprint. I have to wonder if Arduino is looking to compete with ESP32 modules. The castellated edges on ESP32 modules have allowed them to pop up in all kinds of development boards and other products. The new Nano design continues the legacy of Arduino boards being prototype friendly, but adds the ability to include the boards in a product design based on surface mount assembly.