Dragon Is The Latest, And Final, Craft To Reboost ISS

The International Space Station has been in orbit around the Earth, at least in some form, since November of 1998 — but not without help. In the vacuum of space, an object in orbit can generally be counted on to remain zipping around more or less forever, but the Station is low enough to experience a bit of atmospheric drag. It isn’t much, but it saps enough velocity from the Station that without regular “reboosts” to speed it back up , the orbiting complex would eventually come crashing down.

Naturally, the United States and Russia were aware of this when they set out to assemble the Station. That’s why early core modules such as Zarya and Zvezda came equipped with thrusters that could be used to not only rotate the complex about all axes, but accelerate it to counteract the impact of drag. Eventually the thrusters on Zarya were disabled, and its propellant tanks were plumbed into Zvezda’s fuel system to provide additional capacity.

An early image of ISS, Zarya module in center and Zvezda at far right.

Visiting spacecraft attached to the Russian side of the ISS can transfer propellant into these combined tanks, and they’ve been topped off regularly over the years. In fact, the NASA paper A Review of In-Space Propellant Transfer Capabilities and Challenges for Missions Involving Propellant Resupply, notes this as one of the most significant examples of practical propellant transfer between orbital vehicles, with more than 40,000 kgs of propellants pumped into the ISS as of 2019.

But while the thrusters on Zvezda are still available for use, it turns out there’s an easier way to accelerate the Station; visiting spacecraft can literally push the orbital complex with their own maneuvering thrusters. Of course this is somewhat easier said than done, and not all vehicles have been able to accomplish the feat, but over the decades several craft have taken on the burden of lifting the ISS into a higher orbit.

Earlier this month, a specially modified SpaceX Cargo Dragon became the newest addition to the list of spacecraft that can perform a reboost. The craft will boost the Station several times over the rest of the year, which will provide valuable data for when it comes time to reverse the process and de-orbit the ISS in the future.

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Bare Metal STM32: The Various Real Time Clock Flavors

Keeping track of time is essential, even for microcontrollers, which is why a real-time clock (RTC) peripheral is a common feature in MCUs. In the case of the STM32 family there are three varieties of RTC peripherals, with the newest two creatively called ‘RTC2′ and RTC3’, to contrast them from the very basic and barebones RTC that debuted with the STM32F1 series.

Commonly experienced in the ubiquitous and often cloned STM32F103 MCU, this ‘RTC1’ features little more than a basic 32-bit counter alongside an alarm feature and a collection of battery-backed registers that requires you to do all of the heavy lifting of time and date keeping yourself. This is quite a contrast with the two rather similar successor RTC peripherals, which seem to insist on doing everything possible themselves – except offer you that basic counter – including giving you a full-blown calendar and today’s time with consideration for 12/24 hour format, DST and much more.

With such a wide gulf between RTC1 and its successors, this raises the question of how to best approach these from a low-level perspective.

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FreeCAD Foray: From Brick To Shell

Over a year ago, we took a look at importing a .step file of a KiCad PCB into FreeCAD, then placing a sketch and extruding it. It was a small step, but I know it’s enough for most of you all, and that brings me joy. Today, we continue building a case for that PCB – the delay is because I stopped my USB-C work for a fair bit, and lost interest in the case accordingly, but I’m reviving it now.

Since then, FreeCAD has seen its v 1.0 release come to fruition, in particular getting a fair bit of work done to alleviate one of major problems for CAD packages, the “topological naming problem”; we will talk about it later on. The good news is, none of my tutorial appears to have been invalidated by version 1.0 changes. Another good news: since version 1.0, FreeCAD has definitely become a fair bit more stable, and that’s not even including some much-needed major features.

High time to pick the work back up, then! Let’s take a look at what’s in store for today: finishing the case in just a few more extrusions, explaining a few FreeCAD failure modes you might encounter, and giving some advice on how to make FreeCAD for you with minimum effort from your side.

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GPS And Its Little Modules

Ever want to find your device on the map? Think we all do sometimes. The technology you’ll generally use for that is called Global Positioning System (GPS) – listening to a flock of satellites flying in the orbit, and comparing their chirps to triangulate your position.

The GPS system, built by the United States, was the first to achieve this kind of feat. Since then, new flocks have appeared in the orbit, like the Galileo system from the European Union, GLONASS from Russia, and BeiDou from China. People refer to the concept of global positioning systems and any generic implementation as Global Navigation Satellite System (GNSS), but I’ll call it GPS for the purposes of this article, and most if not all advice here will apply no matter which one you end up relying on. After all, modern GPS modules overwhelmingly support most if not all of these systems!

We’ve had our writers like [Lewin Day] talk in-depth about GPS on our pages before, and we’ve featured a fair few projects showing and shining light on the technology. I’d like to put my own spin on it, and give you a very hands-on introduction to the main way your projects interface with GPS.

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Bootstrapping Android Development: A Survival Guide

Developing Android applications seems like it should be fairly straightforward if you believe the glossy marketing by Google and others. It’s certainly possible to just follow the well-trodden path, use existing templates and example code – or even use one of those WYSIWYG app generators – to create something passable that should work okay for a range of common applications. That’s a far cry from learning general Android development, of course.

The process has changed somewhat over the years, especially with the big move from the Eclipse-based IDE with the Android Development Tools (ADT) plugin, to today’s Jetbrains IntelliJ IDEA-based Android Studio. It’s fortunately still possible to download just the command-line tools to obtain the SDK components without needing the Google-blessed IDE. Using the CLI tools it’s not only possible to use your preferred code editor, but also integrate with IDEs that provide an alternate Android development path, such as Qt with its Qt Creator IDE.

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Over-Engineering An Egg Cracking Machine

Eggs are perhaps the most beloved staple of breakfast. However, they come with a flaw, they are incredibly messy to work with. Cracking in particular leaves egg on one’s hands and countertop, requiring frequent hand washing. This fundamental flaw of eggs inspired [Stuff Made Here] to fix it with an over-engineered egg cracking robot. 

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Field Guide To North American Crop Irrigation

Human existence boils down to one brutal fact: however much food you have, it’s enough to last for the rest of your life. Finding your next meal has always been the central organizing fact of life, and whether that meal came from an unfortunate gazelle or the local supermarket is irrelevant. The clock starts ticking once you finish a meal, and if you can’t find the next one in time, you’ve got trouble.

Working around this problem is basically why humans invented agriculture. As tasty as they may be, gazelles don’t scale well to large populations, but it’s relatively easy to grow a lot of plants that are just as tasty and don’t try to run away when you go to cut them down. The problem is that growing a lot of plants requires a lot of water, often more than Mother Nature provides in the form of rain. And that’s where artificial irrigation comes into the picture.

We’ve been watering our crops with water diverted from rivers, lakes, and wells for almost as long as we’ve been doing agriculture, but it’s only within the last 100 years or so that we’ve reached a scale where massive pieces of infrastructure are needed to get the job done. Above-ground irrigation is a big business, both in terms of the investment farmers have to make in the equipment and the scale of the fields it turns from dry, dusty patches of dirt into verdant crops that feed the world. Here’s a look at the engineering behind some of the more prevalent methods of above-ground irrigation here in North America.

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