Laser Harp

[Jared] had a bunch of lasers left over from a previous project that he put to use by producing this laser harp. The look of it reminds us of a very small Koto or perhaps an Autoharp (although the chords can’t be changed on this model).

We’re so glad that [Jared] spent the time to produce such a fine looking body for the instrument. The strings that would traditionally produce the sound on a harp have been replaced with laser diodes shining at Cadmium Sulfide photo resistors. When a beam of light is broken, an Arduino detects the change via the CdS cell and plays a sound through an Altec Lansing speaker inside of the case.

Unfortunately there’s no video available but we’re pretty sure it makes a “pew-pew” sound. There is a link to download the source code but it points to the overview page instead of downloadable code. From the fritzing diagram the CdS cells are part of a voltage divider which provides digital logic to the Arduino. That should be pretty easy to replicate even without seeing [Jared’s] code and we’re sure you can source other Arduino instrument projects for tips on wave shield or midi functionality.

[Thanks The Cheap Vegetable Gardener]

Subcycles: Multitouch Music Controller

[vimeo=http://vimeo.com/7000376]

Subcycles is a sound controller application that [Christian] is using on the third multitouch display that he built. The screen is a sheet of acrylic in an aluminum frame. The image is rear projected onto an area covered with Digiline dispersion film. As with other projects that use the Community Core Vision package, a PS3 eye camera captures the touch information.

This build does a great job of including the audience in what the musician on stage is doing. [Chris] points out that the sight of artists staring at laptops on stage is becoming more and more common. The ‘Minority Report’-like interface that Subcycles uses makes not just for interesting music, but for an added visual reinforcement to the live part of the performance.

[Thanks Mark]

L2Ork – Virginia Tech Linux Laptop Orchestra

Create Digital Music Wrote a semi guide for Linux music creation and interaction after interviewing the L2Ork group. L2Ork is a Virginia Tech based Orchestra that use only laptops loaded with a custom Linux kernel, Wii remotes, and home built speaker salad bowls to produce some surprisingly amazing music. We’ve seen music creation from Wii Remotes before, but it didn’t sound anything like what L2Ork has created. The best part of the project, there are several videos and guides produced by L2Ork so you don’t have to attend Virginia Tech to produce your own music.

Autonomous Bassline Generator

[youtube=http://www.youtube.com/watch?v=dcqpxd0O6Mw]

We’ve been watching this project ever since [Dann] emailed us about the first prototype back in September. This bassline generator has a lot of functions we like, such as an adjustable melody seed, light-sensitive controls, and device interactivity. Line up a row of them and they’ll sync up the beat, building layers of sound on top of each other (see the first video after the break).

The system is built around an ATtiny84, putting its pulse width modulation channels to work for sound generation. [Dann] has some kits available but he’s also posted everything – the schematics, PCB layout, and code – if you want to throw one together on a breadboard.

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Sunday Software Sound Hacks

[vimeo http://vimeo.com/7348848%5D

[Ico Doornekamp] sent us his ultrasonic-entirely code based-thermin project in response to yesterdays Virtual theremin. By using the programming environment Pure Data, he is able to transform his laptop into a dual input device (while only using a single microphone) without modification. By being so open-ended theoretically anyone can have a theremin within a few moments of downloading, but he does mention it might not work on all hardware.

Also in relation to yesterday’s use of a Wii remote [blobKat] let us know about his thesis project, performance based music making. After studying the connection between musicians and their use of laptops decided that they would want more interaction and movement in their music creation. He combined gesture recognition and synth based movement with Wii remotes to achieve his ends. The video above is an explanation and example of his efforts.

Virtual Theremin

[youtube=http://www.youtube.com/watch?v=eo5IRWvznWc]

[Mojo] has taken a lot of the complex circuitry out of the mix by creating a virtual Theremin. A Theremin is an electronic instrument, usually with two antennas, that senses the proximity of the player’s hands to the instrument and responds accordingly.

This design, called the AirDeck, uses a Wii remote as an IR sensor and two gloves with IR LEDs in them. Data from the Wii remote is processed by a custom Java app that converts it into sound. [Mojo’s] interface also includes some alternative options such as a turn-table scratch interface.

In the end this is still just a synthesizer/midi controller and cannot stand up to the real thing. However if you’re not an accomplished player you’ll probably never notice the difference.

Melloman Tape-looping Keyboard

[Michael] tipped us off about an incredible build from back in 2005. The Melloman is a keyboard that uses a different tape loop for each key. The instrument is generally known as a Mellotron, and consists of a different looping tape for each key. When a key is depressed, the head comes into contact with the key and plays the sound sample.

This particular implementation uses 14 Walkmans to supply the tape loops. The Walkman units are constantly playing but the audio output is not enabled until a key is depressed. The main description of the instrument is on the final project page linked above but there are many construction photos available in the build log.

Update: After the break we’ve embedded a video that will take you on a tour of the components of the Melloman. To clear up the looping issue: a Mellotron uses tape loops, but the Melloman uses tapes that are 30 minutes on each side instead of loops.

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