Silence Of The IPods: Reflecting On The Ever-Shifting Landscape Of Personal Media Consumption

On October 23rd of 2001, the first Apple iPod was launched. It wasn’t the first Personal Media Player (PMP), but as with many things Apple the iPod would go on to provide the benchmark for what a PMP should do, as well as what they should look like. While few today remember the PMP trailblazers like Diamond’s Rio devices, it’s hard to find anyone who doesn’t know what an ‘iPod’ is.

Even as Microsoft, Sony and others tried to steal the PMP crown, the iPod remained the irrefutable market leader, all the while gaining more and more features such as video playback and a touch display. Yet despite this success, in 2017 Apple discontinued its audio-only iPods (Nano and Shuffle), and as of May 10th, 2022, the Apple iPod Touch was discontinued. This marks the end of Apple’s foray into the PMP market, and makes one wonder whether the PMP market of the late 90s is gone, or maybe just has transformed into something else.

After all, with everyone and their pet hamster having a smartphone nowadays, what need is there for a portable device that can ‘only’ play back audio and perhaps video?

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NVIDIA Releases Drivers With Openness Flavor

This year, we’ve already seen sizeable leaks of NVIDIA source code, and a release of open-source drivers for NVIDIA Tegra. It seems NVIDIA decided to amp it up, and just released open-source GPU kernel modules for Linux. The GitHub link named open-gpu-kernel-modules has people rejoicing, and we are already testing the code out, making memes and speculating about the future. This driver is currently claimed to be experimental, only “production-ready” for datacenter cards – but you can already try it out!

The Driver’s Present State

Of course, there’s nuance. This is new code, and unrelated to the well-known proprietary driver. It will only work on cards starting from RTX 2000 and Quadro RTX series (aka Turing and onward). The good news is that performance is comparable to the closed-source driver, even at this point! A peculiarity of this project – a good portion of features that AMD and Intel drivers implement in Linux kernel are, instead, provided by a binary blob from inside the GPU. This blob runs on the GSP, which is a RISC-V core that’s only available on Turing GPUs and younger – hence the series limitation. Now, every GPU loads a piece of firmware, but this one’s hefty!

Barring that, this driver already provides more coherent integration into the Linux kernel, with massive benefits that will only increase going forward. Not everything’s open yet – NVIDIA’s userspace libraries and OpenGL, Vulkan, OpenCL and CUDA drivers remain closed, for now. Same goes for the old NVIDIA proprietary driver that, I’d guess, would be left to rot – fitting, as “leaving to rot” is what that driver has previously done to generations of old but perfectly usable cards. Continue reading “NVIDIA Releases Drivers With Openness Flavor”

With Rocket Lab’s Daring Midair Catch, Reusable Rockets Go Mainstream

We’ve all marveled at the videos of SpaceX rockets returning to their point of origin and landing on their spindly deployable legs, looking for all the world like something pulled from a 1950s science fiction film.  On countless occasions founder Elon Musk and president Gwynne Shotwell have extolled the virtues of reusable rockets, such as lower operating cost and the higher reliability that comes with each booster having a flight heritage. At this point, even NASA feels confident enough to fly their missions and astronauts on reused SpaceX hardware.

Even so, SpaceX’s reusability program has remained an outlier, as all other launch providers have stayed the course and continue to offer only expendable booster rockets. Competitors such as United Launch Alliance and Blue Origin have teased varying degrees of reusability for their future vehicles, but to date have nothing to show for it beyond some flashy computer-generated imagery. All the while SpaceX continues to streamline their process, reducing turnaround time and refurbishment costs with each successful reuse of a Falcon 9 booster.

But that changed earlier this month, when a helicopter successfully caught one of Rocket Lab’s Electron boosters in midair as it fell back down to Earth under a parachute. While calling the two companies outright competitors might be a stretch given the relative sizes and capabilities of their boosters, SpaceX finally has a sparing partner when it comes to the science of reusability. The Falcon 9 has already smashed the Space Shuttle’s record turnaround time, but perhaps Rocket Lab will be the first to achieve Elon Musk’s stated goal of re-flying a rocket within 24 hours of its recovery.

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Robot arm in Blender

Animate Your Robot In Blender

You’ve built a robot crammed full of servos and now you settle down for the fun part, programming your new dancing animatronic bear! The pain in your life is just beginning. Imagine that you decide the dancing bear should raise it’s arm. If you simply set a servo position, the motor will slew into place as fast as it can. What you need is an animation, and preferably with smooth acceleration.

You could work through all the math yourself. After half an hour of fiddling with the numbers, the bear is gracefully raising it’s arm like a one armed zombie. And then you realize that the bear has 34 more servos.

render of industrial robot type arm with pedestal, base, upperarm and lowerarm and IK ball

Fortunately for everybody who’s done the above, there’s Blender. It’s all about creating smooth motion for animations and computer graphics. Making robot motion with Blender is, if not easy, at least tolerable. We made a sample project, a 3-axis robot arm to illustrate. It has a non-moving pedestal, rotating base, upper arm, and lower arm. We’ll be animating it first in Blender and then translating the file over to something we can use to drive the servos with a little script.

Now, Blender is notorious for a difficult user interface. The good news is that, with revision 2.9, it moved to a much more normal interface. It still definitely is a large program, with 23 different editors and literally thousands of controls, but we’ll only be using a small subset to make our robot move. We won’t teach you Blender here, because there are thousands of great Blender tutorials online.  You want to focus on animation, and the Humane Rigging series is particularly recommended.

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Large Scale Carbon Capture Without The Technology

We humans are in something of a pickle, as we’ve put too much carbon dioxide in the atmosphere and caused climate change that might even wipe us out. There may still be people to whom that’s a controversial statement, but knowing something needs to be done about it should be a position for which you don’t necessarily have to be a climate change activist glueing yourself to the gates of a refinery.

It’s obvious that we can reduce our CO2 emissions to tackle the problem, but that’s not the only way that atmospheric CO2 can be reduced. How about removing it from the air? It’s an approach that’s being taken seriously enough for a number of industrial carbon capture solutions to be proposed, and even for a pilot plant to be constructed in Iceland. The most promising idea is that CO2 from power stations can be injected into porous basalt rock where it can react to form calcium carbonate. All of which is very impressive, but is there not a way that this can be achieved without resorting to too much technology? Time for Hackaday to pull out the back-of-envelope calculator, and take a look. Continue reading “Large Scale Carbon Capture Without The Technology”

Will We Ever Shake The Polaroid Picture?

Today, most of us carry supercomputers in our pockets that happen to also take instantly-viewable pictures.This is something that even the dumbest phones do, meaning that we can reasonably draw the conclusion that photographic capability has become a basic feature of everyday carry, a necessity of 21st century life.

Despite the unwashed masses of just-plain-bad photographs clouding the digital landscape, photography itself remains as important as ever so we can retain and disseminate information as history unfolds. In a sense, the more instant, the better — unless it comes at the cost of image quality. The invention of photography is on par with the printing press or with language itself in that all three allow us to communicate within our own time as well as preserve The Way Things Were in frozen silence. And no invention made vivid preservation more convenient than the instant camera.

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About As Cold As It Gets: The Webb Telescope’s Cryocooler

If you were asked to name the coldest spot in the solar system, chances are pretty good you’d think it would be somewhere as far as possible from the ultimate source of all the system’s energy — the Sun. It stands to reason that the further away you get from something hot, the more the heat spreads out. And so Pluto, planet or not, might be a good guess for the record low temperature.

But, for as cold as Pluto gets — down to 40 Kelvin — there’s a place that much, much colder than that, and paradoxically, much closer to home. In fact, it’s only about a million miles away, and right now, sitting at a mere 6 Kelvin, the chunk of silicon at the focal plane of one of the main instruments aboard the James Webb Space telescope makes the surface of Pluto look downright balmy.

The depth of cold on Webb is all the more amazing given that mere meters away, the temperature is a sizzling 324 K (123 F, 51 C). The hows and whys of Webb’s cooling systems are chock full of interesting engineering tidbits and worth an in-depth look as the world’s newest space telescope gears up for observations.

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