N64 Advance Portable Gaming System

n64_advance

Like many people [Kyle] loves the Nintendo 64 and decided he wanted a portable version of his beloved console so he could play games while on the move.  One year, two PSOne screens, and three N64 consoles later, his vision is complete.  A Game Boy Advance travel case was gutted and used to house the console, hence the “N64 Advance” moniker.  Like many others, his project uses a PSOne screen for the display, and a Li-Poly battery pack that provides up to 3.5 hours of playing time.  He made sure to include other members of the Nintendo family in his build by adding a pair DS Lite speakers to the mix.

This build also includes some nice “extras” such as having the N64 RAM expansion pack built-in, headphone and A/V out ports (with a screen kill-switch for TV use), and an external controller port that can be used by either the first or second player. Be sure to check out the video of his build after the jump.

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Update: Microtouch The 8-bit Ipod Touch

It looks like [rossum] and [Ladyada] have teamed up and been busy working on the microtouch. Since we covered it last year its had a few minor improvements like an upgrade to the ATmega32u4 microprocessor and some new software. The new and improved microtouch also features an accelerometer as well as some software to go along with it. Plus its now for sale on adafruit for about a quarter the price of an ipod touch (just in case you don’t feel like making your own).

For the unaware the microtouch is a lightweight AVR based ipod touch. It comes with a bootloader which allows you to download your “apps” to the microtouch without the need for an AVR programmer. While it may lack some of the computing power and features of the ipod touch (like music), the microtouch is definitely appealing for its open hardware/software and easy to use touch screen.

Zipitbot

[Nulluser’s] Zipit was fine, but it couldn’t go anywhere on its own. Adding some motors and a microcontroller fixed that issue, and now he’s got a little robot called the Zipitbot. That’s a dsPIC board on top which communicates with the Zipit over an I2C bus. Four servo motors provide plenty of power to the wheels,with some extra battery packs nestled between them.

Since the Zipit is running Linux, and already has WiFi hardware, it’s not too hard to add Internet control. With this in mind there’s a webcam on the front to broadcast a video feed for use when controlling it remotely. See a couple of videos of this hack after the break.

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Kodak ZX3 Teardown And Tetris

[Sprite_TM] was given a Kodak ZX3 to play with by a forum he moderates.  The Kodak ZX3 is a waterproof HD camcorder in a cell phone / mp3 player form factor. After opening up the camcorder, he did some poking around with a scope and was able to locate a serial port on the board. It quickly became apparent that the system uses a proprietary kernel called PrKernelV4 rather than an open source alternative. Not letting the proprietary kernel get him down, he exploited the system by simply modifying a file called “autoexec.ash” on the sd card. He now has a Tetris clone easily launched from a previously unused menu icon. See it in action after the break.

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Developing A Sega Game Gear Flash Cartridge

[Gerry O’Brien] tackled his most recent project, designing a flash ROM cartridge for the Sega Game Gear, with great success. Above you can see the test rig he used to reverse engineer the communications between an original ROM chip and the circuit board that it came on. He removed the chip, soldered a ZIF socket to the pads, then used a DIP socket as an adapter for that chip. Connected to each pin is a test lead for a logic analyzer. That’s a heck of a lot of channels to decipher!

It turns out that the cartridges use Integrated Mapping (does anyone have a link explaining this?) so dropping in a flash memory chip is not an option; you need a memory bank controller. [Gerry’s] solution to this issue is twofold: you can etch your own board with a controller chip and ZIF socket for the flash chip, or you can modify a Sega Master System cartridge to use as an adapter board. We’ve got pictures of both methods after the break, as well as his five instructional videos walking us through the fabrication process.

This isn’t [Gerry’s] first time working with flash cartridges. We looked at his work with Game Boy ROMS earlier in the year.

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Kindle Terminal With Secret Key-press Activation

[Luigi Rizzo] has been working on some hacks for his 3rd generation Kindle. There is already a Python based terminal emulator called AjaxTerm but he wanted a lightweight standalone so he reimplemented the program in C. The 100k binary monitors the keyboard, launching the terminal emulator when it detects a Shift-T sequence. It also uses alternative key mapping to fill in for some of the keys the Kindle’s keyboard is missing.

We haven’t seen a whole lot of Kindle hacking since it was hacked to run Ubuntu. Seems like this terminal emulator is a useful and unobtrusive hack to try out on the beloved reader.

MeggyCade: When Handheld Pixel Gaming Isn’t Enough

[Bomber Punk] built his own arcade cabinet, but you won’t find any MAME games here. He made the enclosure to house a Meggy Jr. 8×8 pixel graphics game console. Proper coin-op buttons and a joystick replace the stock tactile switches that come with the kit. [Bomber Punk] has also added a lighted coin slot. A three-cell battery pack powers the beast, with a programming port to one side so that different games can be loaded from a PC. We’d like to see a processor upgrade that would allow multiple games to be stored on a stand-alone system.

Take a look at the video after the break, it’ll bring a smile to your face.

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