Time And Tide Are One Thing

The rise of 3D printing has given us incredible things, from awesome tchotchkes to intricate chocolates to useful things like spare body parts. But none has been so vital to comedy as say, printing hats for sea urchins. That’s right, sea urchins like to cover up with various things and will happily don, say, a 3D printed hat if presented the opportunity.

So anyway, this is a tide clock that uses a printed sea urchin and various hats to tell the time until/between low and high tide. How? It uses the position of a given hat relative to a couple nOOds LED strands, one for high tide and another for low.

Inside the large bamboo enclosure is an TTGO that fetches cheaply-obtained tide information and displays it on the screen. The TTGO also controls a servo that moves the sea urchin around. As it moves, a magnet in the urchin’s head (?) attracts the next hat.

Before settling on the current design, [rabbitcreek] experimented with both a sand dollar and a sea urchin skeleton. All the files are available if you want to whip up your own.

This isn’t [rabbitcreek]’s first foray into tide clocks. Here’s a solar number that should last for years.

Printed Upgrades Improve Cheap Digital Microscope

Digital microscopes used to be something that only labs or universities might have, but as image sensor technology has progressed, the prices have fallen to the point that any classroom or hobbyist can easily obtain a usable device. The only problem is that a lot of features and quality have been lost to make some of these digital microscopes more affordable. In an effort to add some of these creature comforts back into more inexpensive devices, [Marb’s lab] has created a special carriage for one of these microscopes.

The first addition to the microscope is improved lighting. To accomplish this, three LEDs were built into custom housings and wired to a purpose-built LED driver board coupled with a voltage regulator. Two of the LED housings were attached to the end of adjustable arms, allowing them to be pointed in whichever direction is needed. The third is situated directly below the microscope underneath the stage. These are all mounted to a large, sturdy PVC base which also holds an adjustable carriage for the microscope itself. This allows much more fine-tuning of the distance between the sample and the microscope than it otherwise would have had.

For just a few dollars and a little bit of effort, the usability of a device like this is greatly improved. If you want to take the opposite approach and really go all-out for your microscope, though, take a look at these microscopes used for PCB circuit construction and troubleshooting or even this electron microscope for viewing things at a much higher magnification than any optical system would allow.

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Backyard LED Sculpture Inspired By Las Vegas Sphere

The Las Vegas Sphere is a large building. It stands 112 meters high and 157 meters wide, and is covered in a full 54,000 square meters of LED displays. That’s a little difficult to recreate at home for the typical maker. A scaled-down version is altogether more achievable though, as demonstrated by [DrZzs & GrZzs].

The Pixelhead Megasphere, as it is known, is 1.98 meters high and 2.4 meters in diameter. That makes it altogether easier to fit in an average backyard, and it comes with a much smaller pricetag than the $2 billion used to build the Las Vegas Sphere. It runs 20,028 individual addressable LED pixels, and runs on four 12-volt 100-amp power supplies. As seen here, it’s only running at 15%, so it can go plenty brighter to really get those power supplies toasty. The sphere is controlled by Xlights, with the LEDs interfaced via Kulp controller boards. It’s able to run a variety of different animations at a good frame rate, with [DrZzs & GrZzs] busy whipping up different designs for Halloween. The eye of Sauron is a particularly nice example.

We’ve seen some other neat LED spheres before, too. Video after the break.

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Minimalist LED Lamp Is Circular Beauty Incarnate

Lamps used to be things built to provide light with specific purpose, whether as reading lamps, desk lamps, or bedside table lamps. Now we just build them for the vibes, as with this minimalist LED lamp from [andrei.erdei].

The build uses a 3D-printed frame printed in opaque grey, with a diffuser element printed in a more translucent white. This is key to allowing the LED to nicely glow through the lamp without ugly distracting hotspots spoiling the effect. The lamp mounts 36 WS2812B LEDs in strip form. These are controlled from an Arduino Nano running the FastLED library for lightweight and easy control of the addressable LEDs. Smooth rainbow animations are made easy by the use of the HSV color space, which is more suitable for this job than the RGB color space you may otherwise be more familiar with.

[andrei.erdei] does a great job of explaining the build, including the assembly, electronics, and code aspects. The latter could serve as a particularly good resource if you’re just starting out on your own builds in the blinky, glowable space. Video after the break.

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Why Are We Only Just Now Hearing About LED Beaded Curtains

Beaded curtains are a pretty banal piece of home decor, unlikely to excite most interior design enthusiasts. Throw on some addressable LEDs, though, and you’ve got something eye-catching at the very least, as [Becky] demonstrates.

Joining the LED strands at the bottom made running the wiring easy but made walking through the blinds hard.

The project started with an existing beaded curtain as a base. A series of addressable LED strands were then carefully sewn to the beads using knots tied in plain sewing thread. The strands were configured as a single strand as far as the data lines were concerned, to make animation easy. Power was supplied to both ends of the strand to ensure nice and even brightness across the strands.

The brains of the system is a PixelBlaze controller, which makes it easy to wirelessly control the behavior of the strings. It’s the perfect tool for quickly whipping up fancy animations and pretty effects without hand-assembling a bunch of code yourself.

There was only a few problems with the project. [Becky] found a pretty passable LED beaded curtain from China midway through the project, which reduced her enthusiasm to finish the build. There were also issues walking through the curtain due to the wiring scheme she chose, where the bottom of one strand was connected to its neighbor.

Regardless, it’s a fun blinky build that brings some color to an otherwise drab doorway. It’s hard to complain about that! Video after the break.

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A wooden frame with 64 green LEDs running a Game of Life simulation

Wooden CNC Sculpture Displays Conway’s Game Of Life

Conway’s Game of Life has been the object of fascination for computer hobbyists for decades. Watching the generations tick by is mesmerizing to watch, but programming the data structure and implementing the rules is also a rewarding experience, especially if you’re just getting acquainted with a new computing platform. Just as rewarding can be creating a nice piece of hardware to run the game on, as [SandwichRising] has just done: check out his beautiful wooden Game of Life implementation.

A set of PCBs implementing an 8x8 LED displayThe main part of his Game is a piece of poplar wood that was CNC routed to produce an 8×8 display adorned with neat chain-like shapes. The display consists of standard 5 mm green LEDs, but they’re not the things you see poking out the front of the wooden frame. Instead, what you’re seeing are 64 lenses made out of epoxy. [SandwichRising] first covered the holes with tape, then poured green epoxy into each one and waited for it to harden. He then took off the tape and applied a drop of UV-cured epoxy on top to create a lens.

All the LEDs are mounted on PCB strips that are hooked up to a central bus going to the main ATmega328P  microcontroller sitting on a separate piece of PCB. Whenever the system is powered on, the game is set to a random state determined by noise, after which the simulation begins. On such a small field it’s pretty common for the game to end up in a stable state or a regular oscillation, which is why the ATmega keeps track of the last few dozen states to determine if this has happened, and if so, reset the game to a random state again.

The source code, as well as .STL files for the PCBs and the frame, are available in the project’s GitHub repository. If woodworking isn’t your thing, there’s plenty of other ways to make neat Game of Life displays, such as inside an alarm clock, with lots of LEDS under a coffee table, or even with a giant flip-dot display.

A Nifty Tool For Counting Neopixels

Picture it. You’ve got a big roll of NeoPixels, but you have no idea how many are actually on the tape. Or you need to count how many WS2812B LEDs are in a display to properly plan your animations. Fear not, for [Gustavo Laureano] has built the perfect tool for counting the addressable LEDs.

The tool is based on a Raspberry Pi Pico, so it’s easy to replicate at home. The LED strip is simply connected to the microcontroller via a set of jumper wires going to the 5V and GND pins, while one of the Pico’s ADC pins is then connected to the strip’s GND pin after the jumper. A further GPIO pin is used to send data to the strip.

Essentially, this uses the jumper wire as a rudimentary current shunt. The code steps through the string of LEDs, turning each one on and then off in turn, comparing the value read by the ADC pin at each state. When the Pico detects no difference in current draw between the on and off states, that suggests it’s trying to turn on an LED beyond the end of the string, and thus the count is concluded.

You don’t need to understand any of that to put this device to good use, however. You can easily whip it up on a breadboard with a Pi Pico and parts you have lying around in the shop. Video after the break.

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