Minicut2d And Omniwheel Robot

You’d think we would be done with the World Maker Faire posts by now, but no! We keep looking at our memory cards and finding more awesome projects to write about.

[Renaud Iltis] flew over from France to show off MiniCut2D, his CNC hot wire foam cutter. MiniCut2D uses X and Y, and Z stMINICUT2epper motors much like a 3D printer. Rather than print though, it pulls a heated nichrome wire through styrofoam. Foam cutting is great for crafts, but it really takes off when used for R/C aircraft. [Renaud] was cutting some models out of Depron foam in his booth. [Renaud] has set up FrenchFoam.com as a central location for users to upload and share designs in DXF format.

One of the neater features of MiniCut2D is that it can be loaded with a stack of foam boards to make several cuts at once. Not only is this a time saver when cutting repeating designs like wing ribs, but it also ensures the cut pieces are identical. Hey, even CNCs make mistakes once in a while.

 Omniwheel Robot

vic

In the MakerShed booth, we found [Victor Aprea] showing off Wicked Device’s new product, the Omniwheel Robot. Omniwheel utilizes a holonomic drive with omnidirectional wheels. The kit comes with a Nanode Zero, Wicked Devices’ own Arduino Uno clone, a motor control board, 3 motors, 3 omnidirectional wheels, and a whole list of hardware. The only thing needed to complete the kit is a radio control unit and receiver. Omniwheel may be simple, but we found driving it around to be mesmerizing – and a bit challenging. It’s a good thing [Victor] brought that plexiglass cover, as we bumped it a few times.

We’d love to see one of these little bots with a couple of sensors and autonomous control. If you build one, make sure to post it to Hackaday.io!

Open Source Hackable Robot

The world of robots is an interesting place, and it’s an even better place for children to get started in electronics. To that end, [Richard Albritton] has created a low-cost, open source robotics platform called the Hack-E-Bot specifically tailored to make it as easy as possible to get started.

The goals for the robot kit were to spark curiosity for electronics and programming, to be easy to assemble and program, to be scalable, and to be as easy on the wallet as possible. This was accomplished by using the familiar Arduino microcontroller on an intuitive platform. The robot uses an ultrasonic rangefinder to navigate as well, and can support a wide range of other sensors. The kit comes in at just under $50, making it a great option for an entry-level robot.

The project is currently seeking crowd funding and [Richard] is also seeking educators to get involved. Currently the only kits available are at fairs and other conventions but they should be able to start producing them in greater quantities in the future. The Arduino libraries are a work in progress but they are available on the project site, as well as several instructional videos and other information about the project.

 

Robot Arm Artist

Watch Out Artists, Robots Take Your Job Next

Move over Claude Monet, there is a new act in town in the form of a robot capable of creating some pretty cool art.

We’ve seen robotic artists before but most of them are either cartesian-based or hanging drawbots. This is a full-fledged Sharpie-wielding robotic arm that draws with dots giving its work an impressionistic feel.

The actual robotic arm is a stock Interbotix WidowX. The folks over at Phantom Multimedia wrote some custom software that takes a graphic and breaks it down into a 1-bit representation. The code then goes through the bitmap at random, picking points to draw on the medium. The hard part of this project was figuring out how to translate the 2D image into 3D robotic arm movements. Since the arm has several joints, there are multiple mathematical solutions for arm position to move the marker to any given point. The team ended up writing an algorithm to determine the most efficient way to move from point to point. Even so, each drawing takes hours.

As if that wasn’t enough, the software was then reworked to probe positions. Instead of automatically moving the arm to a predetermined point, the arm is manually moved to a location and the data retrieved from the servo encoders is used to determine the position of a probe at the end of the arm. Each point taken in this manner can then be combined to generate a 3D model.

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Robotic Cheetah get's upgraded bounding algorithm

MIT’s Robotic Cheetah Is Getting Even Scarier

Researchers over at MIT are hard at work upgrading their Robotic Cheetah. They are developing an algorithm for bounding movement, after researching how real cheetahs run in the wild.

Mach 2 is fully electric and battery-powered, can currently run at speeds of 10MPH (however they’re predicting it will be able to reach 30MPH in the future), and can even jump over obstacles 33cm tall.

We originally saw the first robotic Cheetah from Boston Dynamics in cooperation with DARPA two years ago — it could run faster than any human alive (28.3MPH) but in its tests it was tethered to its hydraulic power pack and running on a treadmill. It’s unclear if MIT’s Cheetah is a direct descendant from that one, but they are both supported by DARPA.

The technology in this project is nothing short of amazing — its electric motors are actually a custom part designed by one of the professors of Electrical Engineering at MIT, [Jeffrey Lang]. In order for the robot to run smoothly, its bounding algorithm is sending commands to each leg to exert a very precise amount of force during each footstep, just to ensure it maintains the set speed.

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THP Semifinalist: Stubby, The Adorable Hexapod

After talking with a few of the judges for The Hackaday Prize, documentation will be a large factor in determining who wins and takes a trip to space, and who is left with their feet safely planted on the ground. Stubby the Hexapod is one of the most well documented projects in the running. There are already two hardware revisions for the walking mechanism, several board layouts for the controller, and more project log entries than you can shake a stick at.

Stubby is the brainchild of [The Big One] (a.k.a. [Wyatt] with [Warren], [Princess Sparkle], and [exot] filling out the rest of the team). The project originally began as an educational robotics project meant for teaching [Wyatt]’s kids the ins and outs of robotics and electronics. He’s doing this by developing an open source hexapod robot platform, complete with a frame, electronics board, and a lot of interesting code driving 18 hobby servos.

The frame for Stubby’s first hardware revision is rather interesting; it’s able to be reproduced with nothing more than a scroll saw. The latest revision is a complete rethinking of hexapod locomotion using 2DOF legs and a more mechanical gait.

Being completely open source and very well documented, you can already make your own Stubby hexapod with a scroll saw and the files on [Wyatt]’s site. If 3D printing is more your thing, there’s also a few files to help you with that.

You can check out a few videos of the different Stubby revisions below:


SpaceWrencherThe project featured in this post is a semifinalist in The Hackaday Prize.

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Tricking Tinder With A 3D Printed Finger

Online matchmaking has taken the internet by storm as mobile dating applications like Tinder attempt to take the work out of locating a soul mate. As of mid-2014, Tinder is rumored to have around 10 million daily active users making it a prime target for automated spam bots. The real spammers surely use coded attacks, but this robot is a fun example of a hardware-based attack. [Andrew] built it to be an automatic heart-shaped, button presser.

The device began as a single finger robot-hand project that was inspired by ‘InMoov’, which as their website states is “the first life-size humanoid robot you can 3D print and animate.” An Arduino Uno and servo motor laid the foundation for the system. After which, the joints of the 3D printed finger were assembled in place so that a touchscreen stylus could be attached. Once coded, the little robot was able to ‘like’ a new profile every 4 seconds. This adds up to approximately 900 likes per hour.

The project is cute, and shows one way that fake profiles can be elevated on the Tinder platform. An article written on Symantec’s blog describes a few other instances of spammers flirting with you via the Android app. This post is a continuation of an article released a year prior, yet Tinder has not addressed the issues relating to fake profiles since then.

Let’s try to focus in on the good. With a bit of additional ingenuity, this device could be transformed into a love searching robot that could choose between people. Get a camera hooked up with a face-recognition program, and add some user preferences so that the robot isn’t just hitting ‘like’ over and over, and we might be able to get some interesting research done. Still, it feels like it would be better to go meet people face-to-face.

Check out the video of the bot in action after the break, then let us know what other silly things you could do by targeting different apps.

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PID balancing a ball on a plate

Stewart Platform Ball Bearing Balancer

For their Mechanical Engineering senior design project at San Jose State University, [Tyler Kroymann] and [Robert Dee] designed and built a racing motion simulator. Which is slightly out of the budget of most hackers, so before they went full-scale, a more affordable Arduino powered Stewart platform proof of concept was built. Stewart platforms typically use six electric or hydraulic linear actuators to provide motion in six degrees of freedom (6 DOF), surge (X), sway (Y), heave (Z), pitch, roll, and yaw. With a simple software translation matrix, to account for the angular displacement of the servo arm, you can transform the needed linear motions into PWM signals for standard hobby servos.

The 6 DOF platform, with the addition of a resistive touch screen, also doubled as a side project for their mechatronic control systems class. However, in this configuration the platform was constrained to just pitch and roll. The Arduino reads the resistive touch screen and registers the ball bearing’s location. Then a PID compares this to the target location generating an error vector. The error vector is used to find an inverse kinematic solution which causes the actuators to move the ball towards the target location. This whole process is repeated 50 times a second. The target location can be a pre-programmed or controlled using the analog stick on a Wii nunchuck.

Watch the ball bearing seek the target location after the break.

Thanks to [Toby] for sending in this tip.

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