Sound Localization And A Treaded Rover

soundlocalization_and_a_robot

[Jad] recently wrote in to share a pair of projects that have been keeping him busy as of late.

The first is a sound localization system not unlike one we showed you a few weeks ago. The difference is that his system displays the sound source via a set of LEDs rather than by motion, making it far less prone to interference by things like servo noise. His system uses four identical circuits, each of which are wired to a separate analog input on the Arduino. Each channel is adjustable, making it easy to tweak how the system responds to a particular sound.

His second project is a sizable robot built on the Motoruino platform. His contraption features several stacked control boards that handle the bots locomotion as well as camera control. It connects to his computer via a Bluetooth module that boasts a 1 mile range, allowing him to control everything from his PC. [Jad] is using the robot as a prototype for a much larger scale creation, and he says that his current focus is getting the robot to track and follow objects automatically using the on-board camera.

Continue reading to see a small preview of his bot’s progress so far.

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Automated Chess Set Does It From Below

You can get class credit for the coolest things these days. Take for instance, this Automatic Chessboard that [Brian] and [James] built for the final project in one of their classes this spring. We just looked at a robotic chess setup on Monday that used a gripper mounted on a gantry to move the pieces. This one’s a lot more user-friendly and borders on magical. That’s because the moving parts are all located below the board and could be hidden from view if a proper case were built around the edges.

There are two main components to this build. The first is a grid of reed switches that detect the moves made by a human. This works because each piece the human player uses has a weak magnet glued to the bottom which is just strong enough to actuate the reed switch and let the computer sense what move was just made. On the robotic side of things this works like a plotter. Each of the computer’s pieces has a metallic disc glued to the base. What basically amounts to a plotter under the board uses rare-earth magnets to grab the computer’s piece and drag it to the next playing position.

The use of two separate magnetic systems provides some interesting design challenges. You can see the device in action in the video after the break, and a full writeup and source code package is available at the blog linked at the top of this feature. But for your convenience we’ve also mirrored the PDF whitepaper after the break which lays bare all of the juicy details.

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Why Build A CNC Mill When You Can Have A Chess Robot Instead?

[Patrick McCabe] enjoys the challenge of playing chess against the computer but he wasn’t satisfied with the flat experience of on-screen gaming. No problem, he just built his own gantry-style chess robot that he can play against. Don’t be confused, he still doesn’t have to touch the pieces, but instead uses the dedicated control board seen on the left of the image above. The robotic arm that is mounted on a gantry takes care of moves for both players.

It’s a pretty normal CNC build, using four stepper motors to slide the moving bits along precision rod. An Arduino Mega drives the system, with a PC doing the heavy lifting using a program called My Robot Lab.

We certainly like it that [Patrick] spent a little bit of time making the cabinet and visible parts look nice. Chess is a civilized game and unfinished parts would be out-of-place. We didn’t see it in his writeup, but the one feature we’re really hoping he has implemented is the ability to have the robot automatically reset the board at the beginning of a game.

As you might have guess, you’ll find embedded video after the break.

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Transforming Robot Is More Than Meets The Eye

transformer_copter

Let’s face it – building robust robots isn’t exactly easy. When designing them, builders often focus on a single method of locomotion in attempts to create a robust, reliable means of transportation. Whether it moves on the ground or in the air, there are always compromises to be made when designing a robot with the ability to travel over variable terrain. Looking to change that, researchers at the Center for Distributed Robotics have recently unveiled a robot that can travel on the ground with ease, then take to the skies in a matter of seconds.

The robot is rolls along the ground on a set of wheels mounted at either end. When it is time to fly, it pushes itself up onto one end before extending its rotors. As you can see in the video below, the transition occurs pretty quickly.

The current prototype is pretty fragile and carries quite the hefty price tag . More robust revisions are already in the works, so expect to see more in the coming months.

[Thanks Sandeep]

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Ollie The Socially Awkward Autonomous Blimp

[Pritika] is a user experience design student who just finished up an autonomous blimp project designed to react to voices and communicate, “his friendliness and eagerness to be noticed.”

The instructable [Pritika] posted goes through the build – a 850mAh LiPo battery powers an Arduino Pro Mini, which controls two 3.6 gram servos. While not much in the way of electronics, the real beauty behind this build is the implementation. From watching the video of Ollie interacting with people, we’re pretty sure [Pritika] met her objective of making her pet blimp friendly and unobtrusive.

With quadrocopters getting so much attention as of late, it’s interesting to see development in lighter-than-air robotics. Our back of the envelope math (which is almost certainly wrong) tells us that Ollie’s ‘body’ can lift 60 grams when filled with Helium, and double that with Hydrogen. While this isn’t much lifting capacity, it’s not inconceivable that a slightly larger blimp could have more sensors or a live video feed, especially considering the 16 gram ornithopter we covered last year.

Check out a video of Ollie after the jump.

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Stress Testing Robots…with Baseball Bats

robot_stress_test

When you are working on constructing the first Cyberdyne Systems Model 101 prototype a super-robust robotic arm, you’ve got to test it somehow, right?

You probably recognize the robot being abused in the video below, as we have talked about the construction of its hand once once before. The German Aerospace Center has been working on the DLR Hand Arm System for some time now, and are obviously really excited to show you how their design performs.

In case you are not familiar, the arm you see there uses 52 different motors, miniaturized control electronics, and a slew of synthetic tendons to behave like a human arm – only much better. The system’s joints not only provide for an incredible amount of articulation, they are specially designed to allow the unit to absorb and dissipate large amounts of energy without damaging the structure.

We think that any human would be hard pressed to retain their composure, let alone be able move their arm after suffering a blow from a baseball bat, yet the robot arm carries on just fine. It’s awesome technology indeed.

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Don’t Hit That Switch!

switch_box

Hackaday reader [Danukeru] sent us a video featuring a box-based robot with an interesting personality. The box is fairly simple and from the outside seems to consist only of a switch and an LED. When the switch is flipped however, the box comes to life.

When the box is activated, the lid opens, and a small arm reaches out to turn the switch off. We’ve seen that plenty of times, but this one turns out to be a little different. In the video, this process seems to repeat a couple dozen times before the robot gets angry and flips out. At first we thought that the end portion of the video was done with a bit of digital trickery, but after reviewing the creator’s blog, it looks like it could be legit. It is very hard to see the box’s innards in the video, but it does house a remote control car chassis that allows it to move around and spin out, as seen below.

It’s a pretty neat project, and if you can handle reading the creator’s site via Google translate, there is plenty of picture documentation of the build process for your perusal.

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