Your Open-Source Client Options In The Non-Mastodon Fediverse

When things started getting iffy over at Twitter, Mastodon rose as a popular alternative to the traditional microblogging platfrom. In contrast to the walled gardens of other social media channels, it uses an open protocol that runs on distributed servers that loosely join together, forming the “Fediverse”.

The beauty of the Fediverse isn’t just in its server structure, though. It’s also in the variety of clients available for accessing the network. Where Twitter is now super-strict about which apps can hook into the network, the Fediverse welcomes all comers to the platform! And although Mastodon is certainly the largest player, it’s absolutely not the only elephant in the room.

Today, we’ll look at a bunch of alternative clients for the platform, ranging from mobile apps to web clients. They offer unique features and interfaces that cater to different user preferences and needs. We’ll look at the most notable examples—each of which brings a different flavor to your Fediverse experience.

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Retrotechtacular: How Not To Use Hand Tools

Whatever you’re doing with your hand tools, by the US Army’s lights, you’re probably doing it wrong. That seems to be the “Green Machine’s” attitude on pliers and screwdrivers, at least, the main stars of this 1943 War Department training film on the horrors of tool abuse.

As kitschy as the film might be, they weren’t wrong. That’s especially true about the dreaded slip-joint pliers, which seem to find their way onto everyone’s list of unloved tools and are shown being used for their true purpose — turning nuts and bolt heads from hexagons into circles. Once that gore is wrapped up, we’re treated to the proper uses of pliers, including the fascinating Bernard-style parallel jaw pliers. We can recall these beauties kicking around the bottom of Dad’s tool kit and being entranced by the mechanism used to keep the jaws parallel and amplify the force applied. Sadly, those pliers are long gone now; Tubalcain did a great review of these pliers a few years back if you need a refresher.

A selection of screwdrivers gets the same treatment, complete with dire warnings against using them as prybars and chisels. Also against the Army Way is using the wrong size screwdriver for the job, lest you strip the head of the screw or break the tool itself. It has to be said that the Plomb Tool Company of Los Angeles, which produced the film, made some fantastic-looking screwdrivers back in the day. The square shanks on some of those straight screwdrivers are enormous, and the wooden handles look so much more comfortable than the greebled-up plastic nonsense manufacturers seem to favor these days. Also interesting is the reference to the new-fangled Phillips screw, not to mention the appearance of a Yankee-style spiral ratcheting screwdriver, another of Dad’s prized acquisitions that thankfully is still around to this day.

What strikes us about these military training films is how many of them were produced. No subject seemed too mundane to get a training film made about it, and so many were made that one is left wondering how there was any time left for soldiering after watching all these films. But really, it’s not much different today, when we routinely pull up a random YouTube video to get a quick visual demo of how to do something we’ve never tried before. The medium may have changed, but visual learning is still a thing.

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Retrogadgets: The Ageia PhysX Card

Old computers meant for big jobs often had an external unit to crunch data in specific ways. A computer doing weather prediction, for example, might have an SIMD (single instruction multiple data) vector unit that could multiply a bunch of numbers by a constant in one swoop. These days, there are many computers crunching physics equations so you can play your favorite high-end computer game. Instead of vector processors, we have video cards. These cards have many processing units that can execute “kernels” or small programs on large groups of data at once.

Awkward Years

However, there was that awkward in-between stage when personal computers needed fast physics simulation, but it wasn’t feasible to put array processing and video graphics on the same board. Around 2006, a company called Ageia produced the PhysX card, which promised to give PCs the ability to do sophisticated physics simulations without relying on a video card.

Keep in mind that when this was built, multi-core CPUs were an expensive oddity and games were struggling to manage everything they needed to with limited memory and compute resources. The PhysX card was a “PPU” or Physics Processor Unit and used the PCI bus. Like many companies, Ageia made the chips and expected other companies — notably Asus — to make the actual board you’d plug into your computer.

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The Computers Of Voyager

After more than four decades in space and having traveled a combined 44 billion kilometers, it’s no secret that the Voyager spacecraft are closing in on the end of their extended interstellar mission. Battered and worn, the twin spacecraft are speeding along through the void, far outside the Sun’s influence now, their radioactive fuel decaying, their signals becoming ever fainter as the time needed to cross the chasm of space gets longer by the day.

But still, they soldier on, humanity’s furthest-flung outposts and testaments to the power of good engineering. And no small measure of good luck, too, given the number of nearly mission-ending events which have accumulated in almost half a century of travel. The number of “glitches” and “anomalies” suffered by both Voyagers seems to be on the uptick, too, contributing to the sense that someday, soon perhaps, we’ll hear no more from them.

That day has thankfully not come yet, in no small part due to the computers that the Voyager spacecraft were, in a way, designed around. Voyager was to be a mission unlike any ever undertaken, a Grand Tour of the outer planets that offered a once-in-a-lifetime chance to push science far out into the solar system. Getting the computers right was absolutely essential to delivering on that promise, a task made all the more challenging by the conditions under which they’d be required to operate, the complexity of the spacecraft they’d be running, and the torrent of data streaming through them. Forty-six years later, it’s safe to say that the designers nailed it, and it’s worth taking a look at how they pulled it off.

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Hackaday Links: May 5, 2024

It may be hard to believe, but BASIC turned 60 this week. Opinions about the computer language vary, of course, but one thing everyone can agree on is that Professors Kemeny and Kurtz really stretched things with the acronym: “Beginner’s All-Purpose Symbolic Instruction Code” is pretty tortured, after all. BASIC seems to be the one language it’s universally cool to hate, at least in its current incarnations like Visual Basic and VBA. But back in 1964, the idea that you could plunk someone down in front of a terminal, or more likely a teletype, and have them bang out a working “Hello, world!” program with just a few minutes of instruction was pretty revolutionary. Yeah, line numbers and GOTO statements encouraged spaghetti code and engrained bad programming habits, but at least it got people coding. And perhaps most importantly, it served as a “gateway drug” into the culture for a lot of us. Many of us would have chosen other paths in life had it not been for those dopamine hits provided by getting that first BASIC program working. So happy birthday BASIC!

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Tool-Building Mammals

It’s often said of us humans that we’re the only “tool-using mammals”. While not exclusive to the hacker community, a bunch of us are also “tool-building mammals” when we have the need or get the free time. I initially wanted to try to draw some distinction between the two modes, but honestly I think all good hackers do both, all the time.

We were talking about the cool variety of test probes on the podcast, inspired by Al Williams’ piece on back probes. Sometimes you need something that’s needle-thin and can sneak into a crimp socket, and other times you need something that can hold on like alligator clips. The infinite variety of jigs and holders that make it easier to probe tiny pins is nothing short of amazing. Some of these are made, and others bought. You do what you can, and you do what you need to.

You can learn a lot from looking at the professional gear, but you can learn just as much from looking at other hackers’ bodge jobs. In the podcast, I mentioned one of my favorite super-low-tech hacks: making a probe holder out of a pair of pliers and a rubber band to hold them closed. Lean this contraption onto the test point in question and gravity does the rest. I can’t even remember where I learned this trick from, but I honestly use it more than the nice indicator-arm contraptions that I built for the same purpose. It’s the immediacy and lack of fuss, I think.

So what’s your favorite way of putting the probe on the point? Home-made and improvised, or purpose-built and professional? Or both? Let us know!

My Space

If I could name one thing which has been the most transformative for our community over the last couple of decades, it would have to be the proliferation of hackerspaces. Ostensibly a place which provides access to tools and machinery, these organisations have become so much more. They bring together like-minded people, and from such a meeting of minds have come a plethora of high quality projects, events, and other good things.

Just What Is A Hackerspace?

A workshop with benches that have small vehickes in various stages of construction on them.
A Hacky Racer takes shape in the MK Makerspace workshop

Hackerspaces loosely come in many forms, from co-working spaces or libraries who have invested in a 3D printer and imagine themselves to be a hackerspace, through to anarchist collectives in abandoned warehouses who support their city’s alternative communities with technology. For me, hackerspaces must be community organisations rather than for-profit ones, so for the purposes of this article I’m not referring to closely-allied commercial spaces such as FabLabs.

So a good hackerspace for me is a group of tech enthusiasts who’ve come together, probably formed a non-profit association, and rented a dilapidated basement or industrial unit somewhere. The tools and machines inside aren’t shiny and new but they mostly work, and round that fridge stocked with Club-Mate you’ll find a community of friends, people who don’t think it’s odd to always want to know how things work. In a good hackerspace you’ll have found your place, and you can be much more than you would have been alone.

I visit plenty of hackerspaces across Europe as I wander the continent on an Interrail pass. I’m a member of three of them at the moment, though my main home in the UK is at Milton Keynes Makerspace. I’ve sat on recycled sofas drinking caffeinated beverages in more cities than I can count, and along the way I’ve seen close-up the many different ways a hackerspace can be run. I’ve seen spaces falling apart at the seams, I’ve seen ones a little too regimented for my taste, and others with too much of an emphasis on radical ideology, but mostly I’ve seen spaces that get it about right and I feel at home in. So perhaps it’s time to sit down and talk about what I think makes a good hackerspace. What is my space?

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