Key Chain LCD As Screen For A Dockstar

[Peter Gunn] added an LCD screen to his Dockstar. Now that we think of it, this really shouldn’t be all that hard since the Dockstar can run a Linux kernel and it has USB ports. [Peter] took inspiration from [Sprite_TM’s] key chain LCD4Linux hack that we looked at many moons ago. He used a cheap Coby DP182 digital picture frame that can be picked up for less than $5 used. A bit of firmware hacking and LCD4Linux has no problem pushing images to the device via USB. [Peter’s] setup refreshes the screen at one frame per second, but if all you need is a bit of feedback from the otherwise headless system this is a great solution.

[Thanks Mikka]

CRT Art: Wobbulator

The Wobbulator is a black and white CRT television that has additional hardware to manipulate the electrons as they bombard the phosphor layer of the screen. It was created by [June Paik] and you can find it at The Experimental Television Center. [Blair Neal] took some time to share the background information and some video on this interesting device.

The television has a second ”yoke” of coils around the ray tube. The TV still functions normally with these coils installed, but running a signal through them can further manipulate the picture. Hook, them up to a function generator and you can get some pretty wild effects. In this case, the signals from a sound generator are controlling the coils, resulting in the audio/video artwork which you can view after the break.

Continue reading “CRT Art: Wobbulator”

Rendering A 3D Environment From Kinect Video

[Oliver Kreylos] is using an Xbox Kinect to render 3D environments from real-time video. In other words, he takes the video feed from the Kinect and runs it through some C++ software he wrote to index the pixels in a 3D space that can be manipulated as it plays back. The image above is the result of the Kinect recording video by looking at [Oliver] from his right side. He’s moved the viewer’s playback perspective to be above and in front of him. Part of his body is missing and there is a black shadow because the camera cannot see these areas from its perspective. This is very similar to the real-time 3D scanning we’ve seen in the past, but the hardware and software combination make this a snap to reproduce. Get the source code from his page linked at the top and don’t miss his demo video after the break.

Continue reading “Rendering A 3D Environment From Kinect Video”

Robot Eyes Look Where You Do

This robot eye can move five times faster than the human eye. It’s capable of being used to follow a human gaze and, as you can see by that coin, it’s small enough to be used in pairs. When used to follow your gaze it needs a custom-made eye tracker. The thought here is that a lot can be learned about a person’s psyche by monitoring what they are focusing on. But we wonder about the augmented reality properties of a setup like this.

Imagine a pair of glasses as a heads up display. If this camera knows where you’re looking it can process the items in your gaze and overlay digital information. As with all new technology there are obvious military uses for this, but we’d be more interested in a Flickr pool type collection of people’s real-world experiences. Like subscribing to the locations of that thumb drive network in NYC and having the camera/glasses guide you to the nearest installation.

Want to see how fast this thing responds? Check out the video after the break.

Continue reading “Robot Eyes Look Where You Do”

RC Controlled Camera Takes Intimate Video Of Rodents

[Leor] wanted to take some video of the wildlife in his yard, like this chipmunk or some hummingbirds, but every time he tried to get close it scared them away. His solution was to rig up a cheap video recorder to be radio controlled (PDF). The donor camera was a cheap SD card based eBay purchase that takes 720×480 video. [Leor] removed the SMD switches from the recorder’s PCB and wired up a 4066 quad bi-lateral switch IC in its place. An RC toy car donated the receiver transmitter pair. The receiver signals are monitored by an AVR microcontroller which translates the commands in a proper set of button presses for the video. What you get is a controller that and turn the camera on and set to the proper mode, and the ability to start and stop the recording.

We’ve got some pics of the hardware after the break, and [Leor] posted a bit of the chipmunk video for your enjoyment.

Continue reading “RC Controlled Camera Takes Intimate Video Of Rodents”

Hackvision Is Build-your-own Retro Game

If you wanted to try your hand at programming some retro games Hackvision can jump-start the process. It is an Arduino-based game console in a controller format. You get four directional buttons and one function button. It has two RCA jacks for mono audio, and black and white video.

We’re happy to find that there’s information about game development that will help you follow along with the Space Invaders and Pong examples. The system uses the Arduino TVout library for video, which is robust and fairly easy to interact with. But once you see the game play in the video after the break it’ll be hard to resist building one of these. Don’t forget, this is Arduino based. If you already have an Arduino that uses an ATmega328 you just need to build the audio, video, and button circuits. Continue reading “Hackvision Is Build-your-own Retro Game”

Live Action Fighting Games

Here’s a strange one. This fighting game uses a video game interface to instruct modern-age gladiators on how to bring the pain. The costumed fighters cannot see anything other than a set of lights in their helmets instructing them to move or punch. A camera films them and overlays the footage on a digital background along with simulated blood and a health bar for each. NES controllers are used to instruct them, and switches inside the costumes register the pummeling they receive and deduct health accordingly. This wouldn’t be any good without a demonstration, which we’ve embedded after the break.

Continue reading “Live Action Fighting Games”