Building A Better Sewing Machine

sewing

After making a few fabric RFID tags, [Micah] had a sewing machine sitting in her workshop completely unused. This was due at least in part to how crappy this entry-level sewing machine was; it stalled easily, unusable at low speeds, and noises like a robot with bronchitis. The solution, of course, was to replace the motor and add electronic control, turning a terrible sewing machine into one that should cost several hundred dollars more.

After some experimentations with an AC motor, [Micah] came upon a small DC motor. This, combined with an LMD18200 H-bridge, Propeller microcontroller, and a beefy power supply gave [Micah] enough torque to run the sewing machine without mechanical wheezing and grinding.

The new update to the motor allowed [Micah] several control modes for the machine, all controlled by the foot pedal: an open-loop mode is pretty much the same as the stock machine, a closed-loop mode keeps a constant RPM on the motor regardless of resistance. There are a few more interesting modes that moves the needle down when the pedal is released, perfect for detailed work.

A small addition to this project was an LCD attached to the front of the machine, allowing [Micah] to toggle modes without the microcontroller being connected to the computer.

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Fixing The Unfixable: Pebble Smartwatch Screen Replacement

[Colt] found himself with a broken Pebble, so he fixed it. The Pebble watch really ignited the smartwatch world with its record-breaking Kickstarter campaign. Working on the Pebble has proved to be frustrating experience for hardware hackers though. Ifixit’s teardown revealed the Pebble extremely difficult to repair. This isn’t due to some evil plan by the smartwatch gods to keep us from repairing our toys. It’s a problem that comes from stuffing a lot electronics into a small waterproof package. [Colt’s] problem was a bad screen. Pebble has a few known screen issues with their early models. Blinking screens, snow, and outright failed screens seemed to happen at an alarming rate as the early Kickstarter editions landed. Thankfully all those issues were corrected and replacements sent to the unlucky owners.

The actual screen used in the Pebble is a Sharp Memory LCD. Memory is an apt name as the screens actually behave as a SPI attached write only memory. Sharp sells flexible printed circuit (FPC) versions of the LCDs to aid in debugging. For space constrained designs though, an elastomeric or “zebra strip” connector is the common way to go. Alternating bands of conductive and insulating material make electrical connections between the Pebble’s circuit board and the conductive portions of the LCD glass.

[Colt] found himself with a dead screen out of warranty, so he decided to attempt a screen replacement. He found a replacement screen from Mouser, and proceeded to remove the top case of his watch. The top plastic case seems to be the hardest part of getting into a Pebble. It appears to be bonded with a glue that is stronger than the plastic itself. [Colt] broke the glass of his screen during the removal, which wasn’t a big deal as it was already dead. Prying only destroyed the top plastic, so he broke out a rotary tool which made quick work of the plastic.  The new screen worked perfectly, but had to be held in just the right position over its zebra connector. Some waterproof epoxy held it in place permanently. The next step was a new top cover. An old flip phone donated its plastic shell to the effort, and hot glue kept everything in place. [Colt] finished his work with a couple of layers of model paint. The result certainly isn’t as pretty or waterproof as the original. It is functional though, and about $120 USD cheaper than buying a new Pebble.

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Introducing The SquareWear Mini, With Its Chainable Color LED Matrix

[Ray] just tipped us about his latest project: the SquareWear Mini, which basically is an improved version of the SquareWear 2.0 that we featured a month ago. For our readers that may have missed it, the SquareWear is essentially a wearable Arduino platform running at 3.3V and 12MHz. Both versions are based on an ATMega328 microcontroller running the V-USB library to provide USB connectivity, put together with diverse onboard peripherals.

As you can see in the picture above, the Mini includes 2 N-MOSFETs, one temperature sensor, one light sensor, a 16KB EEPROM memory, one buzzer, a one cell LiPo battery connector together with one charging controller, and finally a power switch (USB/battery). It is supposed to be 25% smaller than the SquareWear 2.0 and is optimized to work with a WS2812B-based 5×7 RGB LED matrix that [Ray] also designed. The latter can easily be cascaded in X/Y directions with other LED matrices in order to expand the overall display.

At last, [Ray] created a software to design animations and upload them to the SquareWear . A presentation video of the complete system is embedded after the break and you can download all the design files on GitHub.

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HackPhx Winter 2014 Hackathon Winners

HackPhx 2014

The HackPhx Winter 2014 hackathon was held at Heatsync Labs hackerspace in Mesa, Arizona, USA. The advertised theme was “Arduino Wearables”. Participating attendees were randomly placed on teams evenly distributed by their disclosed skills across all teams. There were 10 teams with 4 to 5 members per team competing for two winning spots.

Each team had to build an amazing wearable project utilizing the secret ingredient which was Seedstudio’s Arduino-compatible Xadow wearable platform and add-ons. The Xadow is similar to the Arduino Leonardo and participants used an Arduino cross compatibility and pin mapping chart to assist in development.

Top prize was the Judges’ prizes for the best completed and documented Xadow wearable team project. The second prize was the Jury’s prize given to the team project that the other teams liked the most regardless of event criteria.

Read more about the winning teams and watch their presentations after the break.

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Here’s Pi In Your Eye – HUD Goggles

[John Ohno] has found what is perhaps the best possible use for steampunk goggles: framing a monocular display for a Raspberry Pi-based wearable computer. [John]’s eventual goal for the computer is a zzstructure-based personal organizer and general notifier. We covered [John]’s zzstructure emulator to our great delight in July 2011. Go ahead and check that out, because it’s awesome. We’ll wait here.

[John] has been interested in wearable computing for some time, but is unimpressed with Google Glass. He had read up on turning head-mounted displays into monocular devices and recognized a great opportunity when his friend gave him most of an Adafruit display. With some steampunk goggles he’d bought at an anime convention, he started on the path to becoming a Gargoyle. He encountered a few problems along the way, namely SD card fail, display output issues, and general keep-the-parts-together stuff, but came out smelling like a rose. [John] has ideas for future input additions such as simple infrared eye tracking, the addition of a chording keyboard, and implementing a motorized glove for haptic learning. 

Want to make your own wearable display but have an aversion to steampunk? Check out this homebrew solution with (mostly) 3-D printed frames. And it has servos!

[Thanks John]

A Light-Up Dress For A New Year’s Dance Party

wearableLedress

Don’t let the above picture’s lack of blinking colors fool you, the light-up dress [Sam] fashioned for his girlfriend is rather eye-catching; we’d just rather talk about it than edit the gifs he’s provided. [Sam’s] been a busy guy. His last project was a Raspberry Pi digital photo frame, which we featured just over a week ago, but wearable hacks allow him to combine his favored hobbies of sewing and electronics.

If you’re looking to get started with wearable electronics, then this project provides a great entry point. The bulk of the build is what you’d expect: some individually-addressable RGB LEDs, the ever-popular FLORA board from Adafruit, and a simple battery holder. [Sam] decided to only use around 40 of the LEDs, but the strips come 60 to a meter, so he simply tucked the extra away inside the dress and set his desired limits in the software, which will allow him to preserve the entire strip for future projects. If you’ve ever attempted a wearable hack, you’re probably familiar with how delicate the connections can be and how easily the slightest bend in the wiring can leave you stranded. Most opt for a conductive thread solution, but [Sam] tried something different and used 30 AWG wire, which was thin enough to be sewn into the fabric. As an added bonus, the 30 AWG wire is insulated, which permits him to run the wires close to (or perhaps over) each other while avoiding shorts. [Sam’s] guide is detailed and approachable, so head over to his project page if you think you’ve caught wearables fever, and check out his GitHub for the source code.

Acoustic Wayfinder For The Visually Impaired

Ideally, technology is supposed to enhance our lives. [Shane and Eileen], two seniors at Cornell have found a great way to enhance the lives of visually impaired individuals with their acoustic wayfinding device. In brainstorming for their final project, [Shane and Eileen] were inspired by this Hackaday post about robots as viable replacements for guide dogs. They sought to provide wearable, hands-free guidance and detection of (primarily) indoor obstacles—namely chairs, benches, and other inanimate objects below eye level.

The wayfinder comprises two systems working in tandem: a head-mounted navigation unit and a tactile sensor worn on the user’s finger. Both systems use Maxbotix LV-MaxSonar-EZ0 ultrasonic rangefinder modules to detect obstacles and vibrating mini-disc motors to provide haptic feedback at speeds proportionate to the user’s distance from an obstacle.

The head unit uses two rangefinders and two vibrating motors. Together, the rangefinders have a field of view of about 120 degrees and are capable of detecting obstacles up to 6.45 meters away. The tactile sensor comprises one rangefinder and motor and is used in a manner similar to a Hoover cane. The user sweeps their hand to detect objects that would likely be out of the range of the head unit. Both parts are ergonomic and  size-adjustable.

At power up, [Shane and Eileen]’s software performs a calibration of the tactile sensor to determine the distance threshold in conjunction with the user’s height. They’ve used an ATMega 1284 to drive the system, and handled real-time task scheduling between the two subsystems with the TinyRealTime kernel. A full demonstration video is embedded after the break.

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