New Quadcopter Speed World Record Set At Nearly 500 Km/h

Making a quadcopter go fast would seem to be quite simple: just strap on powerful motors, aim the quadcopter roughly at where you want it to go fast, and let ‘er rip. Because of aerodynamics and other pesky physical laws there are a few complications to this, of course, but this didn’t deter [Luke Bell] and his father [Mike Bell] from nailing the Guinness World Record for remote-controlled quadcopters on April 21, 2024. During the official run, a top speed of 480.23 km/h was recorded, making it considerably faster than the first version they made, which hit a measly 400 km/h.

For this second iteration of the ‘got to go fast’ quadcopter, the design was scaled up, with more powerful motors and associated electronics added. Naturally, when you’re pushing brushless motors and their ESCs to their limits, stuff can get a bit hot due to the immense currents flowing through the system. This resulted in a number of battery, wire and other fires. Fortunately, the worrying aspect of in-flight stability got addressed pretty well courtesy of a professional drone trainer, and ultimately the world record attempt went off without a hitch.

An endurance test was also attempted, which reached 7.5 km at 180 km/h, and with the clear canopy in from of the camera removed, visual performance was pretty stunning, while still easily reaching 400 km/h. This might make it the perfect high-speed chase camera system.

Thanks to [Craig] for the tip.

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IRCB S73-7 Satellite Found After Going Untracked For 25 Years

When the United States launched the KH-9 Hexagon spy satellite into orbit atop a Titan IIID rocket in 1974, it brought a calibration target along for the ride: the Infra-Red Calibration Balloon (IRCB) S73-7. This 66 cm (26 inch) diameter inflatable satellite was ejected by the KH-9, but failed to inflate into its intended configuration and became yet another piece of space junk. Initially it was being tracked in the 1970s, but vanished until briefly reappearing in the 1990s. Now it’s popped up again, twenty-five years later.

As noted by [Jonathan McDowell] who tripped over S73-7 in recent debris tracking data, it’s quite possible that it had been tracked before, but hidden in the noise as it is not an easy target to track. Since it’s not a big metallic object with a large radar cross-section, it’s among the more difficult signals to reliably pick out of the noise. As can be seen in [Jonathan]’s debris tracking table, this is hardly a unique situation, with many lost (XO) entries. This always raises the exciting question of whether a piece of debris has had its orbit decayed to where it burned up, ended up colliding with other debris/working satellite or simply has gone dark.

For now we know where S73-7 is, and as long as its orbit remains stable we can predict where it’ll be, but it highlights the difficulty of keeping track of the around 20,000 objects in Earth orbit, with disastrous consequences if we get it wrong.

256-Core RISC-V Megacluster

Supercomputers are always an impressive sight to behold, but also completely unobtainable for the ordinary person. But what if that wasn’t the case? [bitluni] shows us how it’s done with his 256-core RISC-V megacluster.

While the CH32V family of microcontrollers it’s based on aren’t nearly as powerful as what you’d traditionally find in a supercomputer, [bitluni] does use them to demonstrate a property of supercomputers: many, many cores doing the same task in parallel.

To recap our previous coverage, a single “supercluster” is made from 16 CH32V003 microcontrollers connected to each other with an 8-bit bus, with an LED on each and the remaining pins to an I/O expander. The megacluster is in turn made from 16 of these superclusters, which are put in pairs on 8 “blades” with a CH32V203 per square as a bridge between the supercluster and the main 8-bit bus of the megacluster, controlled by one last CH32V203.

[bitluni] goes into detail about designing PCBs that break KiCad, managing an overcrowded bus with 16 participants, culminating in a mesmerizing showcase of blinking LEDs showing that RC oscillators aren’t all that accurate.

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Imperva Report Claims That 50% Of The World Wide Web Is Now Bots

Automation has been a part of the Internet since long before the appearance of the World Wide Web and the first web browsers, but it’s become a significantly larger part of total traffic the past decade. A recent report by cyber security services company Imperva pins the level of automated traffic (‘bots’) at roughly fifty percent of total traffic, with about 32% of all traffic attributed to ‘bad bots’, meaning automated traffic that crawls and scrapes content to e.g. train large language models (LLMs) and generate automated content as well as perform automated attacks on the countless APIs accessible on the internet.

According to Imperva, this is the fifth year of rising ‘bad bot’ traffic, with the 2023 report noting again a few percent increase. Meanwhile ‘good bot’ traffic also keeps increasing year over year, yet while these are not directly nefarious, many of these bots can throw off analytics and of course generate increased costs for especially smaller websites. Most worrisome are the automated attacks by the bad bots, which ranges from account takeover attempts to exploiting vulnerable web-based APIs. It’s not just Imperva who is making these claims, the idea that automated traffic will soon destroy the WWW has floated around since the late 2010s as the ‘Dead Internet theory‘.

Although the idea that the Internet will ‘die’ is probably overblown, the increase in automated traffic makes it increasingly harder to distinguish human-generated content and human commentators from fake content and accounts. This is worrisome due to how much of today’s opinions are formed and reinforced on e.g. ‘social media’ websites, while more and more comments, images and even videos are manipulated or machine-generated.

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Hackaday Links: May 5, 2024

It may be hard to believe, but BASIC turned 60 this week. Opinions about the computer language vary, of course, but one thing everyone can agree on is that Professors Kemeny and Kurtz really stretched things with the acronym: “Beginner’s All-Purpose Symbolic Instruction Code” is pretty tortured, after all. BASIC seems to be the one language it’s universally cool to hate, at least in its current incarnations like Visual Basic and VBA. But back in 1964, the idea that you could plunk someone down in front of a terminal, or more likely a teletype, and have them bang out a working “Hello, world!” program with just a few minutes of instruction was pretty revolutionary. Yeah, line numbers and GOTO statements encouraged spaghetti code and engrained bad programming habits, but at least it got people coding. And perhaps most importantly, it served as a “gateway drug” into the culture for a lot of us. Many of us would have chosen other paths in life had it not been for those dopamine hits provided by getting that first BASIC program working. So happy birthday BASIC!

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Making Beer Like It’s 1574, For Science And Heritage

Are you interested in the history of beer, food science, or just a fan of gathering “um, actually” details about things? Well you’re in for a treat because FoodCult (exploring Food, Culture, and Identity in early modern Ireland) has a fantastic exhibition showcasing their recreation of beer last brewed in the sixteenth century by putting serious scientific work into it, and learning plenty in the process.

A typical historical beer of middling strength was around 5% alcohol by volume, similar to a modern-day lager.

The recipes, equipment and techniques are straight from what was used at Dublin Castle in the late 1500s. This process yielded very interesting insights about what beer back then was really like, how strong it was, and what was involved in the whole process.

Documentation from the era also provides cultural insight. Beer was often used to as payment and provided a significant amount of dietary energy. Dublin Castle, by the way, consumed some 26,000 gallons per year.

In many ways, beer from back then would be pretty familiar today, but there are differences as well. Chief among them are the ingredients.

While the ingredients themselves are unsurprising in nature, it is in fact impossible to 100% recreate the beer from 1574 for a simple reason: these ingredients no longer exist as they did back then. Nevertheless, the team did an inspired job of getting as close as possible to the historical versions of barley, oats, hops, yeast, and even the water. Continue reading “Making Beer Like It’s 1574, For Science And Heritage”

A render of the USB Blaster, showing all the major parts

The Cheapest USB Blaster Ever, Thanks To CH552

Here’s a CH552G-based USB Blaster project from [nickchen] in case you needed more CH552G in your life, which you absolutely do. It gives you the expected IDC-10 header ready for JTAG, AS, and PS modes. What’s cool, it fits into the plastic shell of a typical USB Blaster, too!

The PCB is flexible enough, and has all the features you’d expect – a fully-featured side-mounted IDC-10 header, two LEDs, a button for CH552 programming mode, and even a UART header inside the case. There’s an option to add level shifter buffers, too – but you don’t have to populate them if you don’t want to do that for whatever reason! The Hackaday.io page outlines all the features you are getting, though you might have to ask your browser to translate from Chinese.

Sadly, there’s no firmware or PCB sources – just schematics, .hex, BOM, and Gerber .zip, so you can’t fix firmware bugs, or add the missing USB-C pulldowns. Nevertheless, it’s a cool project and having the PCB for it is lovely, because you never know when you might want to poke at a FPGA on a short notice. Which is to say, it’s yet another CH552 PCB you ought to put in your PCB fab’s shopping cart! This is not the only CH552G-based programming dongle that we’ve covered – here’s a recent Arduino programmer that does debugWire, and here’s like a dozen more different CH552G boards, programmers and otherwise.