The EMac: Using Apple’s Forgotten Educational Mac In 2026

Beauty truly is in the eye of the beholder. (Credit: MattKC, YouTube)
Beauty truly is in the eye of the beholder. (Credit: MattKC, YouTube)

What’s it like to use a 2002-era Apple eMac all-in-one in 2025? That’s what [MattKC] asked himself after obtaining one of these systems from a seller who ominously mentioned that it had been ‘left outside for years’.

The Apple iMac is a bit of a cult symbol, whether you’re talking about the iconic fruity iMac G3 or the desk lamp-like iMac G4, but few reminisce or actively collect the Apple eMac. Manufactured from 2002 to 2006, it featured the PowerPC 7450 (G4e) CPU with clock speeds ranging from 700 MHz to 1.42 GHz, as well as a 17″ CRT. In terms of design it was basically a bland iMac G3 that was firmly targeting the education markets to try and regain market share after Windows PCs had begun to eat its lunch there.

As for the model that [MattKC] purchased, it was this earliest model, featuring a 700 MHz PowerPC G4 CPU in addition to 640 MB SDRAM. Despite the seller’s description it seems to be in good nick with it firing right up, and even a glance inside after beating the challenge of 2.5 mm hex screws showed it to be in relatively good condition.

Unlike the iMac G3, you can play the Mac port of Halo on it, but the Minecraft port is very much not performant. With generally multimedia and gaming working well, it does show why the eMac was released, as it’s quite capable relative to an iMac G3 which would have struggled with the educational software of the era. We definitely hope that [MattKC] restores it to its full glory instead of ripping out its innards, as the neglected status of the eMac makes it much more likely to go extinct than PowerPC-based iMacs.

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ARCTURUS control panel

The ARCTURUS Computer Developed At Sydney University In The 1960s

[State of Electronics] have released their latest video about ARCTURUS, the 14th video in their series The Computer History of Australia.

ARCTURUS was a research computer system developed on a shoestring budget at Sydney University in the 1960s, and was in service until 1975. Particularly the system was developed by [David Wong] as a part of his PhD thesis: The design and construction of the digital computers snocom, nimbus and arcturus (PDF). [David] worked in collaboration with [Kevin R. Rosolen] who is interviewed in the video.

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M8SBC-486 Is An FPGA-Based “Kinda PC Compatible” 486 SBC

[Editor’s note: We got this one wrong! The computer uses an actual 486: the FPGA is running essentially as the chipset, interfacing the RAM and the ISA bus with the CPU. And since this went to press, [maniek-86] put out a nicer writeup of the project, which you should go check out, in addition to the GitHub link below.]

 

Given the technical specs of the FPGAs available to hobbyists these days, it really shouldn’t be a shock that you can implement a relatively-modern chipset on one, like one for a 486 system. In spite of knowing that in the technical sense, we were still caught off guard by [maniek-86]’s M8SBC project that does just that– the proas both CPU and BIOSducing a 486 FPGA chipset with a motherboard to boot.

Boot what? Linux 2.2.6, MS-DOS 6.22 or FreeDOS all work. It can run DOOM, of course, along with Wolfenstien 3D, Prince of Persia, and even the famous Second Reality demo– though that last without sound. [maniek-86]’s implementation is lacking direct memory access, so sound card support is right out. There are a few other bugs that are slowly being squished, too, according to the latest Reddit thread. Continue reading “M8SBC-486 Is An FPGA-Based “Kinda PC Compatible” 486 SBC”

The Full-Sized 32-Wheeled, Articulated Bus Built For A 1976 Movie

Regardless of what your opinion is on cult-classic movies that got mixed-to-negative box office reviews when they were released, you have to admire the ones that went all out on practical effects and full-size constructions rather than CGI and scale models. Case in point the 1976 satirical comedy filmĀ The Big Bus that featured an absolutely massive articulated double-decker bus. With 32 wheels and multiple levels you’d think that a scale model would be used since most interior shots were done in the studio, but instead they built a real bus.

In this video by [Timeworn lengends] the genesis and details of the vehicle are covered. At the core of this road-worthy bus are two cabover International trucks, which were temporarily attached with a quick-release mechanism and required a second driver for the rear section who followed radio instructions for steering. In 1976 dollars, the entire bus prop cost between $250,000 and $500,000 USD to construct — making it one of the most expensive props ever made, especially considering the relatively low budget.

A fiberglass shell gave the bus its characteristic design, with the over the top ‘nuclear reactor’ propulsion befitting the comedy satire. Although the bowling alley and swimming pool were not really inside the bus, there was a functional bar installed along with the functional cockpit at the front.

Despite the movie flopping at the box office and critics being very mixed on its merits, it’s hard to deny that this bus prop is very unique and probably has a big part in why the movie has become a cult classic. As for the closest real-life equivalent, there is the articulated, double-decker Neoplan Jumbocruiser, which had its own troubled history.

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The clock demo on display

Drive 1024×600 Pixels Via I2C With An ATtiny85

If you need to drive a big screen for a project, it’s fair to say your first thought isn’t going to be to use the ATtiny85. With just 512 bytes of RAM and 8 kilobytes of flash memory, the 8-bit micro seems a little cramped to drive, say, a 10″ screen. Yet that’s exactly what [ToSStudio] is doing with TinyTFT_LT7683: 1024 x 600 pixels of TFT goodness, over I2C no less.

With the right TFT controller, this little micro-controller can do magic.

The name kind of gives away the secret: it won’t work on just any TFT display. It’s using properties of the LT7683 display driver, though if you don’t have one of those, the RA8875 is also compatible. Those drivers can take more than just a pixel stream– a good thing, since you’d be hard pressed to get that many pixels streaming from an ATtiny. These are character/graphic display drivers, which means you can get them to draw both characters and graphics on the screen if you speak the lingo.

It’s still not blazing fast; the documentation suggests “static or moderately dynamic UIs” as the suggested use case, and a clock is of the pre-programmed examples. From that, we can surmise that you can get 1 FPS or better with this code. You’re limited both by the simple micro-controller and the bandwidth of the I2C bus, but within those limits this seems like a very powerful technique.

This isn’t the first ATtiny graphics library to blow our minds, but if you really want an impressive graphics demo from the little micro that could, you really need to race the beam.

Thanks to [Thomas Scherer] for the tip!

A photo of the PiStorm68K circuit board

PiStorm68K Offers Supercharged Retro Amiga Experience

[AmiCube] has announced their new PiStorm68K special edition MiniMig accelerator board. This board was developed to replace the 68000 CPU in a MiniMig — a recreation of the original Amiga chipset in an FPGA allowing a real genuine 68000 CPU to operate.

The PiStorm68K itself can host a real genuine 68000 CPU but it can also host various Raspberry Pi models which can do emulation of a 68000. So if you combine a PiStorm68K with a MiniMig you can, at your option, boot into an emulated environment with massively increased performance, or you can boot into an original environment, with its reliable and charming sluggishness.

In the introduction video below, [AmiCube] uses the SYSINFO utility software to compare the CPU speed when using emulation (1531 MIPS) versus the original (4.47 MIPS), where MIPS means Millions of Instructions Per Second. As you can see the 68000 emulated by the Raspberry Pi is way faster than the original. The Raspberry Pi also emulates a floating-point unit (FPU) which the original doesn’t include and a memory management unit (MMU) which isn’t used.

If you’re interested in old Amiga tech you might also like to read about Chip Swap Fixes A Dead Amiga 600 or The Many-Sprites Interpretation Of Amiga Mechanics.

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