DIY Magnetic Markers Help 3D Scan Tricky Objects

3D scanners rely on being able to identify physical features of an object, and line up what it saw a moment ago with what it sees now in order to build a 3D model. However, not every object is as distinct and visible as others at all angles, particularly in IR. One solution is reflective scanning markers, which are either pre-printed on a mat, or available as stickers that can be applied to objects to give the scanner a bit more to latch onto, visually speaking.

[firstgizmo] shows a slightly different approach: that of surrounding the object to be scanned with 3D printed reflective markers instead of covering the target object itself with reflectors, or relying on a flat scanning mat.

Magnetic mounts allow mixing and matching, as well as attaching directly to some objects to be scanned.

The main advantage (besides not having to remove stickers from the object afterwards) is that these printed markers present the reflective dots at a variety of angles during the scanning process. This makes the scene less sensitive to scanner angle in general, which is good because the angle at which to scan an important feature of an object is not always the angle that responds best.

By giving the scene more structure, the scanner can have a better shot at scanning reliably even if the reflectors aren’t on the target object itself. It also helps by making it easier to combine multiple scans. The more physical features scans have in common, the easier it is to align them.

Just to be clear, using these means one will, in effect, be 3D scanning the markers along with the target object. But once all the post-processing is done, one simply edits the model to remove everything except the target object.

[firstgizmo]’s DIY magnetic 3D scanning markers are an expanded take on an idea first presented by [Payo], who demonstrates the whole concept wonderfully in the video below.

3D scanning can be tremendously handy but it does have its quirks and limitations, and a tool like this can be the difference between a terrible scan and a serviceable one. For a quick catch-up on 3D scanning and its strengths and limitations, read our hands-on tour of using an all-in-one 3D scanner.

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On 3D Scanners And Giving Kinects A New Purpose In Life

The concept of a 3D scanner can seem rather simple in theory: simply point a camera at the physical object you wish to scan in, rotate around the object to capture all angles and stitch it together into a 3D model along with textures created from the same photos. This photogrammetry application is definitely viable, but also limited in the sense that you’re relying on inferring three-dimensional parameters from a set of 2D images and rely on suitable lighting.

To get more detailed depth information from a scene you’d need to perform direct measurements, which can be done physically or through e.g. time-of-flight (ToF) measurements. Since contact-free ways of measurements tend to be often preferred, ToF makes a lot of sense, but comes with the disadvantage of measuring of only a single spot at a time. When the target is actively moving, you can fall back on photogrammetry or use an approach called structured-light (SL) scanning.

SL is what consumer electronics like the Microsoft Kinect popularized, using the combination of a visible and near-infrared (NIR) camera to record a pattern projected onto the subject, which is similar to how e.g. face-based login systems like Apple’s Face ID work. Considering how often Kinects have been used for generic purpose 3D scanners, this raises many questions regarding today’s crop of consumer 3D scanners, such as whether they’re all just basically Kinect-clones.

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A Pi-Based LiDAR Scanner

Although there are plenty of methods for effectively imaging a 3D space, LIDAR is widely regarded as one of the most effective methods. These systems use a rapid succession of laser pulses over a wide area to create an accurate 3D map. Early LIDAR systems were cumbersome and expensive but as the march of time continues on, these systems have become much more accessible to the average person. So much so that you can quickly attach one to a Raspberry Pi and perform LiDAR imaging for a very reasonable cost.

This software suite is a custom serial driver and scanning system for the Raspberry Pi, designed to work with LDRobot LIDAR modules like the LD06, LD19, and STL27L. Although still in active development, it offers an impressive set of features: real-time 2D visualizations, vertex color extraction, generation of 360-degree panoramic maps using fisheye camera images, and export capabilities for integration with other tools. The hardware setup includes a stepper motor for quick full-area scanning, and power options that include either a USB battery bank or a pair of 18650 lithium cells—making the system portable and self-contained during scans.

LIDAR systems are quickly becoming a dominant player for anything needing to map out or navigate a complex 3D space, from self-driving cars to small Arduino-powered robots. The capabilities a system like this brings are substantial for a reasonable cost, and we expect to see more LiDAR modules in other hardware as the technology matures further.

Thanks to [Dirk] for the tip!

If You’re 3D Scanning, You’ll Want A Way To Work With Point Clouds

3D scanning is becoming much more accessible, which means it’s more likely that the average hacker will use it to solve problems — possibly odd ones. That being the case, a handy tool to have in one’s repertoire is a way to work with point clouds. We’ll explain why in a moment, but that’s where CloudCompare comes in (GitHub).

Not all point clouds are destined to be 3D models. A project may call for watching for changes in a surface, for example.

CloudCompare is an open source tool with which one can load up and do various operations on point clouds, including generating mesh models from them. Point clouds are what 3D scanners create when an object is scanned, and to become useful, those point clouds are usually post-processed into 3D models (specifically, meshes) like an .obj or .stl file.

We’ve gone into detail in the past about how 3D scanning works, what to expect from it, and taken a hands-on tour of what an all-in-one wireless scanner can do. But what do point clouds have to do with getting the most out of 3D scanning? Well, if one starts to push the boundaries of how and to what purposes 3D scanning can be applied, it sometimes makes more sense to work with point clouds directly instead of the generated meshes, and CloudCompare is an open-source tool for doing exactly that.

For example, one may wish to align and merge two or more different clouds, such as from two different (possibly incomplete) scans. Or, you might want to conduct a deviation analysis of how those different scans have changed. Alternately, if one is into designing wearable items, it can be invaluable to be able to align something to a 3D scan of a body part.

It’s a versatile tool with numerous tutorials, so if you find yourself into 3D scanning but yearning for more flexibility than you can get by working with the mesh models — or want an alternative to modeling-focused software like Blender — maybe it’s time to work with the point clouds directly.

Reconstructing 3D Objects With A Tiny Distance Sensor

There are a whole bunch of different ways to create 3D scans of objects these days. Researchers at the [UW Graphics Lab] have demonstrated how to use a small, cheap time-of-flight sensor to generate scans effectively.

Not yet perfect, but the technique does work…

The key is in how time-of-flight sensors work. They shoot out a distinct pulse of light, and then determine how long that pulse takes to bounce back. This allows them to perform a simple ranging calculation to determine how far they are from a surface or object.

However, in truth, these sensors aren’t measuring distance to a single point. They’re measuring the intensity of the received return pulse over time, called the “transient histogram”, and then processing it. If you use the full mathematical information in the histogram, rather than just the range figures, it’s possible to recreate 3D geometry as seen by the sensor, through the use of some neat mathematics and a neural network. It’s all explained in great detail in the research paper.

The technique isn’t perfect; there are some inconsistencies with what it captures and the true geometry of the objects its looking at. Still, the technique is young, and more work could refine its outputs further.

If you don’t mind getting messy, there are other neat scanning techniques out there—like using a camera and some milk.

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Watch A 3D Scan Become A Car Body Model

Not all 3D scanning is alike, and the right workflow can depend on the object involved. [Ding Dong Drift] demonstrates this in his 3D scan of a project car. His goal is to design custom attachments, and designing parts gets a lot easier with an accurate 3D model of the surface you want to stick them on. But it’s not as simple as just scanning the whole vehicle. His advice? Don’t try to use or edit the 3D scan directly as a model. Use it as a reference instead.

Rather than manipulate the 3D scan directly, a better approach is sometimes to use it as a modeling reference to fine-tune dimensions.

To do this, [Ding Dong Drift] scans the car’s back end and uses it as a reference for further CAD work. The 3D scan is essentially a big point cloud and the resulting model has a very high number of polygons. While it is dimensionally accurate, it’s also fragmented (the scanner only captures what it can see, after all) and not easy to work with in terms of part design.

In [Ding Dong Drift]’s case, he already has a 3D model of this particular car. He uses the 3D scan to fine-tune the model so that he can ensure it matches his actual car where it counts. That way, he’s confident that any parts he designs will fit perfectly.

3D scanning has a lot of value when parts have to fit other parts closely and there isn’t a flat surface or a right angle to be found. We saw how useful it was when photogrammetry was used to scan the interior of a van to help convert it to an off-grid camper. Things have gotten better since then, and handheld scanners that make dimensionally accurate scans are even more useful.

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3D scanned image of LEGO sheep

Do 3D Printers Dream Of LEGO Sheep?

Imagine the power to clone your favorite LEGO piece—not just any piece, but let’s say, one that costs €50 second-hand. [Balazs] from RacingBrick posed this exact question: can a 3D scanner recreate LEGO pieces at home? Armed with Creality’s CR-Scan Otter, he set out to duplicate a humble DUPLO sheep and, of course, tackle the holy grail of LEGO collectibles: the rare LEGO goat.

The CR-Scan Otter is a neat gadget for hobbyists, capable of capturing objects as small as a LEGO piece. While the scanner proved adept with larger, blocky pieces, reflective LEGO plastic posed challenges, requiring multiple scans for detailed accuracy. With clever use of 3D printed tracking points, even the elusive goat came to life—albeit with imperfections. The process highlighted both the potential and the limitations of replicating tiny, complex shapes. From multi-colored DUPLO sheep to metallic green dinosaur jaws, [Balazs]’s experiments show how scanners can fuel customization for non-commercial purposes.

For those itching to enhance or replace their builds, this project is inspiring but practical advice remains: cloning LEGO pieces with a scanner is fun but far from plug-and-play. Check out [Balazs]’s exploration below for the full geeky details and inspiration.

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