What’s New In 3D Scanning? All-In-One Scanning Is Nice

3D scanning is important because the ability to digitize awkward or troublesome shapes from the real world can really hit the spot. One can reconstruct objects by drawing them up in CAD, but when there isn’t a right angle or a flat plane in sight, calipers and an eyeball just doesn’t cut it.

Scanning an object can create a digital copy, aid in reverse engineering, or help ensure a custom fit to something. The catch is making sure that scanning fits one’s needs, and isn’t more work than it’s worth.

I’ve previously written about what to expect from 3D scanning and how to work with it. Some things have changed and others have not, but 3D scanning’s possibilities remain only as good as the quality and ease of the scans themselves. Let’s see what’s new in this area.

All-in-One Handheld Scanning

MIRACO all-in-one 3D scanner by Revopoint uses a quad-camera IR structured light sensor to create 1:1 scale scans.

3D scanner manufacturer Revopoint offered to provide me with a test unit of a relatively new scanner, which I accepted since it offered a good way to see what has changed in this area.

The MIRACO is a self-contained handheld 3D scanner that, unlike most other hobby and prosumer options, has no need to be tethered to a computer. The computer is essentially embedded with the scanner as a single unit with a touchscreen. Scans can be previewed and processed right on the device.

Being completely un-tethered is useful in more ways than one. Most tethered scanners require bringing the object to the scanner, but a completely self-contained unit like the MIRACO makes it easier to bring the scanner to the subject. Scanning becomes more convenient and flexible, and because it processes scans on-board, one can review and adjust or re-scan right on the spot. This is more than just convenience. Taking good 3D scans is a skill, and rapid feedback makes practice and experimentation more accessible.

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3D Scanning, Phone Edition

It seems to make sense. If you have a 3D printer, you might wish you could just scan some kind of part and print it — sort of like a 3D photocopier. Every time we think about this, though, we watch a few videos and are instantly disappointed by the results, especially with cheap scanners. If you go the hardware route, even cheap is relative. However, you can — in theory — put an app on your phone to do the scanning. Some of the apps are free, and some have varying costs, but, again, it seems like a lot of work for an often poor result. So we were very interested in the video from [My 3D Print Lab] where he uses his phone and quite a few different apps and objectively compares them.

Unsurprisingly, one of the most expensive packages that required a monthly or annual subscription created an excellent scan. He didn’t print from it, though, because it would not let you download any models without a fee. The subject part was an ornate chess piece, and the program seems to have captured it nicely. He removed the background and turntable he was using with no problems.

Other apps didn’t fare as well, either missing some of the parts or failing to omit background elements. You may have to do some post-processing. Some of the other expensive options have free trials or other limits, but you can at least try them for free. One of the free trials let you do three free scans, but each scan took about 8 hours to process.

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Watch The OpenScan DIY 3D Scanner In Action

[TeachingTech] has a video covering the OpenScan Mini that does a great job of showing the workflow, hardware, and processing method for turning small objects into high-quality 3D models. If you’re at all interested but unsure where or how to start, the video makes an excellent guide.

We’ve covered the OpenScan project in the past, and the project has progressed quite a bit since then. [TeachingTech] demonstrates scanning a number of small and intricate objects, including a key, to create 3D models with excellent dimensional accuracy.

[Thomas Megel]’s OpenScan project is a DIY project that, at its heart, is an automated camera rig that takes a series of highly-controlled photographs. Those photographs are then used in a process called photogrammetry to generate a 3D model from the source images. Since the quality of the source images is absolutely critical to getting good results, the OpenScan hardware platform plays a pivotal role.

Once one has good quality images, the photogrammetry process itself can be done in any number of ways. One can feed images from OpenScan into a program like Meshroom, or one may choose to use the optional cloud service that OpenScan offers (originally created as an internal tool, it is made available as a convenient processing option.)

It’s really nice to have a video showing how the whole workflow works, and highlighting the quality of the results as well as contrasting them with other 3D scanning methods. We’ve previously talked about 3D scanning and what it does (and doesn’t) do well, and the results from the OpenScan Mini are fantastic. It might be limited to small objects, but it does a wonderful job on them. See it all for yourself in the video below.

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3D Human Models From A Single Image

You’ve seen it in movies and shows — the hero takes a blurry still picture, and with a few keystrokes, generates a view from a different angle or sometimes even a full 3D model. Turns out, thanks to machine learning and work by several researchers, this might be possible. As you can see in the video below, using “shape-guided diffusion,” the researchers were able to take a single image of a person and recreate a plausible 3D model.

Of course, the work relies on machine learning. As you’ll see in the video, this isn’t a new idea, but previous attempts have been less than stellar. This new method uses shape prediction first, followed by an estimate of the back view appearance. The algorithm then guesses what images go between the initial photograph and the back view. However, it uses the 3D shape estimate as a guideline. Even then,  there is some post-processing to join the intermediate images together into a model.

The result looks good, although the video does point out some areas where they still fall short. For example, unusual lighting can affect the results.

This beats spinning around a person or a camera to get many images. Scanning people in 3D is a much older dream than you might expect.

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[Thomas Sanladerer]’s YouTube Channel Goes In The Toilet

We like [Thomas Sanladerer], so when we say his channel has gone in the toilet, we mean that quite literally. He had a broken toilet and wanted to compare options for effecting a 3D printed repair. The mechanism is a wall-mounted flush mechanism with a small broken plastic part. Luckily, he had another identical unit that provided a part that wasn’t broken.

The first attempt was to 3D scan the good part. The first scanner’s software turned out to be finicky, and [Thomas] finally gave up on it. He finally used a handheld scanner which took about a half hour. It wasn’t, of course, perfect, so he also had to do some more post-processing.

The next step was to make measurements and draw the part in CAD. It took the same amount as the scan, and it is worth noting that the part had curves and angles — it wasn’t just a faceplate. The printed results were good, although a measurement error made the CAD model bind a bit instead of pivoting the way it should. The scan, of course, got it right.

A quick revision of the design solved that problem but, of course, it added some time to the process. At the end, he noticed that the scanned “good” part was also broken but in a different way. He added the additional part, which didn’t seem to bother the function. The scanned object required a little trimming but nothing tremendous.

In the end, the scanning was a bit quicker, partly because it didn’t suffer from the measurement error. However, [Thomas] noted that it was more fun to work in CAD. We thought the results looked better, anyway. [Thomas] thinks the scanners, at least the budget ones, are probably better for just getting reference objects into CAD to guide you when you create the actual objects to print.

It isn’t hard to make a cheap scanner. Some of the open designs are quite sophisticated.

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Beautifully Rebuilding A VR Headset To Add AR Features

[PyottDesign] recently wrapped up a personal project to create himself a custom AR/VR headset that could function as an AR (augmented reality) platform, and make it easier to develop new applications in a headset that could do everything he needed. He succeeded wonderfully, and published a video showcase of the finished project.

Getting a headset with the features he wanted wasn’t possible by buying off the shelf, so he accomplished his goals with a skillful custom repackaging of a Quest 2 VR headset, integrating a Stereolabs Zed Mini stereo camera (aimed at mixed reality applications) and an Ultraleap IR 170 hand tracking module. These hardware modules have tons of software support and are not very big, but when sticking something onto a human face, every millimeter and gram counts.

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3D Scanning A Room With A Steam Deck And A Kinect

It may not be obvious, but Valve’s Steam Deck is capable of being more than just a games console. Demonstrating this is [Parker Reed]’s experiment in 3D scanning his kitchen with a Kinect and Steam Deck combo, and viewing the resulting mesh on the Steam Deck.

The two pieces of hardware end up needing a lot of adapters and cables.

[Parker] runs the RTAB-Map software package on his Steam Deck, which captures a point cloud and color images while he pans the Kinect around. After that, the Kinect’s job is done and he can convert the data to a mesh textured with the color images. RTAB-Map is typically used in robotic applications, but we’ve seen it power completely self-contained DIY 3D scanners.

While logically straightforward, the process does require some finessing and fiddling to get it up and running. Reliability is a bit iffy thanks to the mess of cables and adapters required to get everything hooked up, but it does work. [Parker] shows off the whole touchy process, but you can skip a little past the five minute mark if you just want to see the scanning in action.

The Steam Deck has actual computer chops beneath its games console presentation, and we’ve seen a Steam Deck appear as a USB printer that saves received print jobs as PDFs, and one has even made an appearance in radio signal direction finding.

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