Hacklet 38 – 6502 Projects

The 6502 CPU is probably the most famous of all the 8-bit processors out there, whether in the form of bare chips for homebrew computers, or as slightly modified derivative chips found in everything from the C64, the NES, and the BBC Micro. For this edition of the Hacklet, we’re taking a look at all the 6502-based builds on hackaday.io.


6917521396192751941There aren’t many transistors on a 6502, making it perfect for implementing on an FPGA. [Michael A. Morris] has an Arduino FPGA shield, and his soft-6502 project is called Cameleon. There’s a bunch of SPI Flash and FRAM on board, and the 128kB of (parallel) SRAM on the board is more than enough to handle any computational task you can throw at it.

Since the Cameleon is built on programmable logic, [Michael] thought it would be a good idea to put some of those unused opcodes to use. There are instructions for coprocessor support, and a bunch of instructions specifically designed to make the Forth implementation easier.


4244551421640813832Maybe programmable logic isn’t your thing, and you’d just like a simple computer like the Ohio Scientific or the Apple I. The L-Star is for you. That’s [Jac Goudsmit]’s build featuring a 6502, a Parallax Propeller, and little else.

The Parallax Propeller is a powerful (multi-core!) chip that’s easily capable of handling video out, keyboard in, and serving up the ROM and RAM of a computer. [Jac]’s build does it all beautifully, and if you’re looking for the easiest way to run code on a 6502, this is how you do it.


6502s were found in just about everything, and while poking around at the local e-waste recycler, he stumbled upon something rather interesting. The case badges screamed, “BS medical device”, but after poking around a bit, he figured out this was an MTU-130 system, a machine that was apparently the top of the line in its day.

There’s some weird stuff going on in this machine – 18-bit addressing and 80kB of RAM. So far [Eric] has managed to dump the ROM, and he’s taking a look at the floppy controller board to see if he can figure out how it’s mapped. It’s one thing to figure out what’s broken on an Apple II or C64; those are well documented machines. It’s another thing entirely to figure out a machine very few people have heard of, and we tip our hat to [Eric] and his efforts.


4000511410347834190Here’s a build that both does and doesn’t have a 6502 in it. [BladeRunner]’s SheMachine is a single board computer that has a 65c816 in it. The ‘816 is an interesting beast that operates as a standard 6502 until a bit is flipped in one of its registers. After that, it has a 24-bit address space for addressing 16 Megabytes of memory, 16-bit registers, but is still completely backwards compatible with the 6502. Yes, it does have weird interleaved address pins, but we can only imagine what the world would be like if this chip came out a few years earlier…

[BladeRunner] is designing the SheMachine with 1MB of SRAM – more than enough, really – and is mapping all the memory through a CPLD. That’s how you should do it, anyway.

DIY 6502 Laptop Computer Looks And Works Great

Over the years, we’ve seen a lot of DIY retro computers, but [Dirk Grappendorf] has created one of the most polished looking 6502 systems to date. His battery-powered portable machine utilizes a 4 line by 40 character LCD, and a modified USB keyboard. Cover all that in a slick 3D printed case, and you have a machine that reminds us quite a bit of the venerable TRS-80 Model 100.

homecomputer-6502-v8-via-bread[Dirk] has some great documentation to go with his computer. He started with a classic MOS 6502 processor. He surrounded the processor with a number of support chips correct for the early 80’s period. RAM is easy-to -use static RAM, while ROM is handled by UV erasable EPROM. A pair of MOS 6522 Versatile Interface Adapter (VIA) chips connect the keyboard, LCD, and any other peripherals to the CPU. Sound is of course provided by the 6581 SID chip.  All this made for a heck of a lot of wires when built up on a breadboard. The only thing missing from this build is a way to store software written on the machine. [Dirk] already is looking into ways to add an SD card interface to the machine.

homecomputer-6502-final-4The home building didn’t stop there though. [Dirk] designed and etched his own printed circuit board (PCB) for his computer. DIY PCBs with surface mount components are easy these days, but things are a heck of a lot harder with older through hole components. Every through hole pin and via had to be drilled, and soldered to the top and bottom layers of the board. Not to mention the fact that both layers had to line up perfectly to avoid missing holes! To say this was a lot of work would be an understatement.

homecomputer-6502-final-5[Dirk] designed a custom 3D printed case for his computer and printed it out on his Ultimaker. To make things fit, he created his design in halves, and glued the case once printing was complete.

If awesome hardware and a case weren’t enough, [Dirk] also spent time designing software for the machine. He wrote his own abbreviated BASIC interpreter along with several BASIC programs. You can find everything over on his GitHub repository.

We always love writing up well-documented, and just generally awesome projects like [Dirk’s]. If you know of any retro computers like this one, drop us a tip!

[Thanks MicroHex!]

A Portable KIM-1

The KIM-1 was the first computer to use the 6502, a CPU that would later be found in the Apple, Ataris, Commodores, and the Nintendo Entertainment System. Being the first, the KIM-1 didn’t actually do a whole lot with only 1k of ROM and a bit more than 1k of RAM. This is great news for anyone with an Arduino; you can easily replicate an entire KIM-1, with a keypad and 7-segment display. That’s what [Scott] did, and he put it in an enclosure that would look right at home in a late 70s engineering lab.

The impetus for this build was [Scott]’s discovery of the KIM-Uno, a kit clone of the KIM-1 using an Arduino Pro Mini. The kit should arrive in a few weeks, so until then he decided to see if he could cobble one together with parts he had sitting around.

Inside a handheld industrial enclosure is an Arduino Uno, with a protoshield connecting the keypad and display. The display is an 11-digit, seven-segment display [Scott] picked up at a surplus shop, and the metal dome keypad came from a hamfest.

Getting the software working took a bit of work, but the most important parts are just modifications to the standard Arduino libraries.

Now that [Scott] has a KIM-1 replica, he can program this virtual 6502 one hex digit at a time, run Microchess, or use the entire thing as a programmable calculator.

The ERIC-1 Microcomputer

Everyone is having a go at building their own 8-bit 80s-era microcomputer now, and [Petri] thought he would throw his hat into the ring with ERIC-1, a homebrew, 6502-based computer that’s running at about 2MHz.

We’re about 30 or 40 years ahead of the game compared to the old-school 6502 designs, and [Petri] decided to capitalize on that. Instead of a separate ROM, VIA, and other peripherals, [Petri] is connecting a microcontroller directly to the data and address pins. This is a technique we’ve seen before, and [Petri] is doing it right: the micro and 6502 share 64k of RAM, with the ROM stored in the micro’s Flash. Video (PAL in this case) is handled by the ATMega, as is clocking and halting the CPU.

There were a few changes [Petri] made along the way to make this microcomputer a little more useful. One of the biggest changes was switching out the old NMOS Rockwell 6502 with the modern CMOS W65C02 from Western Design Center. The CMOS variant is a fully static design, keeping the registers alive even if the clock is stopped and making single-stepping and halting the CPU easier.

The CMOS variant also has a Bus Enable (BE) pin. Like similar pins on later, more advanced processors, this pin puts the address, data, and R/W pins into a high impedance state, giving other peripherals and microcontrollers the ability to write to RAM, peripherals, or anything else. It’s a handy feature to have if you’re using a microcontroller for everything except the CPU.

It’s already a great build, and since [Petri] has the skills to program this 8-bit ‘duino game, he’s sure to come up with something even better for this computer.

Oh, if you’re looking for something even cooler than a 3-chip 6502, there’s a bunch of stuff over on hackaday.io you should check out. Everything from 4-bit computers built from discrete components to dual AVR board can be found there.

Multi-target IDE For 8-Bit CPUs

A long time ago, [Martin] played with old 8-bit computers. Recently, he’s been honing his assembly skills again, and the idea of an IDE for a boatload of old systems came to him. After a year of work, he announced a multitarget IDE for 8-bit computers that works in your browser.

The project is called ASM80, and includes a code editor, a workspace to put all your code, compilers for the 8080/8085, Z80, 6502, 6800 and 6809 CPUs, emulators for all these CPUs, and emulators for a few Czech computers, the ZX Spectrum, and a few of [Grant Searle]’s single board computers.

What makes this project interesting is the syntax for all the different CPUs is pretty much the same. It’s a real, modular code editor that supports macros and everything you would expect for a code editor for ancient computers.

You can check out an assembler description here. [Martin] also has an offline, desktop-based version of ASM80 called IDE80, with a video demo of that below.

Continue reading “Multi-target IDE For 8-Bit CPUs”

The KIM-1 Computer Minified

The KIM-1 wasn’t the first microcomputer available to computer hobbyists and other electron aficionados, but it was the first one that was cheap. It was also exceedingly simple, with just a 6502 CPU, a little more than 1k of RAM, 2k of ROM, a hexadecimal keypad and a few seven-segment displays. Still, a lot of software was written for this machine, and one of these boards can be found in every computer history museum.

[Oscar] thought the KIM-1 was far too cool to be relegated to the history books so he made his own. It’s not a direct copy – this one uses an Arduino for the brains, only breaking out some buttons, a pair of four-digit seven-segment displays, and the I2C and SPI pins on the ‘duino. The KIM-1 is emulated by the Arduino, allowing for the same interface as an original connected up to an old teletype, and [Oscar] got his hands on the original code for Microchess and the first 6502 disassembler from [Woz] and [Baum].

[Oscar] put the schematics for his version of the KIM-1 up, and has the PCBs up on SeeedStudio. If you’re looking for an awesome replica of a vintage computer and a nice weekend project, here ‘ya go.

Hackaday 10th Anniversary: Quinn Dunki And Veronica

In case you haven’t been reading Hackaday for the last few weeks, we just had an amazing 10th anniversary party in Pasadena this weekend, full of workshops, talks, and a party that reportedly went until four in the morning. One of the amazing hackers we invited to give a talk was [Quinn Dunki], creator of Veronica, the modern 6502 computer stuffed inside an old radio.

We first saw Veronica a few years ago, but [Quinn] figures she’s been building her computer for about five years now. She’s a software developer by trade that decided one day to dip her toes into the murky seas of hardware development and build a computer from the ground up. She chose the 6502 as the brains of her contraption, laid out everything on single-sided boards etched in a kitchen, and connected everything with a backplane. Right now it has a USB keyboard, (technically a PS/2 keyboard with a USB plug), NES controllers, a VGA display, and a monitor and Pong in ROM. [Quinn]’s goal was to build a computer that could program itself, and after five years, she’s accomplished that goal.

[Quinn] admits her software background was responsible for a few of her admittedly bad design choices; the VGA is generated by an ATMega microcontroller, working under the theory that if she could clock the micro fast enough, she could do VGA. She now believes an FPGA would have been a better choice for video output, but now that the video circuit is done, she probably won’t revisit that problem.

There is one thing missing from Veronica, and something that [Quinn] will be working on in the future: mass storage. Right now every program Veronica can run is either stored in ROM or entered via the keyboard. A hard drive is the next problem to solve, either with an SD card, or a Compact Flash or IDE hard drive.