It’s A CoCo! No, It’s An Apple II!

Original retrocomputing hardware is now decades old and showing its age, so the chances are it’s more common in 2024 to experience a machine from the 1970s or 1980s by way of an emulator on a modern machine than it is on the real hardware. There’s another more limited emulation scene as similar 8-bit machines emulate each other, for example when the very similar Dragon 32 and Tandy CoCo have a go at each other’s software. Rarest of them all though is when one classic machine emulates another with a different architecture, but that’s exactly what’s happened with [DragonBytes], who has persuaded a Tandy CoCo to emulate an Apple II.

The two machines have significant hardware differences, but we’re guessing that the project is helped a little by the Motorola 6809 in the CoCo and the MOS 6502 in the Apple having both in a sense been different visions of a successor to the Motorola 6800. Thus their architectures while different, are not diametrically opposed. The other hardware is certainly not so similar though, with Moto’s 6847 display chip in the Tandy being far more conventional than Steve Wozniak’s clever NTSC hacks to achieve a color display for minimal cost on the Apple.

The project is written in assembler, and doesn’t by any means claim to support all Apple modes, or be cycle accurate. But it’s a hugely impressive achievement nevertheless.

The CoCo has an enthusiastic following, and has appeared here a few times in the past. We particularly like this video player.

Tandy Pocket Computer Assembly Is… Weird

Radio Shack had a long history of buying things overseas, having their name slapped on them, and selling them in the United States. That was the case with the Tandy Pocket Computers, which were in that awkward space between calculators and full-blown computers. Like many computers of those days, if you wanted to do anything interesting, you needed to turn to assembly language. But as [Old Vintage Computing Research] recalls, the assembly for these little devices was very strange, even for an assembly language. He found out that there is a reason it is so strange and shares it in a deep dive into the device’s machine code history.

The story starts with the Japanese government. In 1969, the ministry in charge of such things decided that it wouldn’t be fair for people who knew a particular computer to have an advantage when taking the Information Technology Engineer exam. So, logically, they made up a fictitious instruction set and architecture for the test. Since no one used it, no one would have an unfair advantage.

However, eventually, Japanese manufacturers started making computers that used the architecture. The architecture was COMP-X, and the assembler was CAP-X. The post covers the history of machines either using the architecture or emulating it going back to the 1970s. It eventually winds up at the Sharp and Casio pocket computers that would wear Radio Shack livery in much of the world, especially the United States.

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Adapter Lets Digital Gamepads Work On The Tandy Color Computer

The Tandy Color Computer came with analog joysticks, quite unlike most computers and consoles of the early 1980s. Many games of the era actually worked best with digital input, so [Gadget Reboot] whipped up a converter board to allow Nintendo gamepads to work with the computer.

The build relies on an earlier breakout board that [Gadget Reboot] built in order to read early Nintendo gamepads and output a digital 5 V signal. Meanwhile, the Tandy Color Computer is expecting variable o-5 V signals from the X and Y axis pots in its standard joysticks. To convert the gamepad button presses into voltages for the CoCo, the build uses a CD4066 analogue switch IC. When no controller buttons are pressed, the 4066 is set up to output 2.5 V on both the X and Y axes. Pressing up or down, or left or right on the D-pad, outputs 0 V or 5 V respectively as required. This essentially lets the controller’s D-pad act as a digital joystick for a computer that never actually had one.

It’s a neat hack that might make playing certain games on the Color Computer significantly easier. It’s also just neat to interface a different controller to the old hardware. In the early 80s, computers were simple enough that this could all be achieved with a minimum of dumb circuitry.

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TRS-80 Gains Multiple Monitor Support, And High-Resolution Graphics

To call [Glen Kleinschmidt] a vintage computing enthusiast would be an understatement. Who else would add the ability to control and address multiple VGA monitors to a rack-mounted TRS-80 Model 1? Multiple 64-color 640×480 monitors might not be considered particularly amazing by today’s standards, but for 70s-era computing, it’s a different story.

Drawing this sin(x)/x ripple surface can be done in only 17 lines of BASIC.

How does a TRS-80 even manage to output anything useful to these monitors? [Glen] wrote his own low-level driver in machine code to handle that. The driver even has useful routines that are callable from within BASIC, meaning that programs written on the TRS-80 are granted powerful drawing abilities. Oh, and did we mention that the VGA graphics cards themselves were designed and made by [Glen]?

Interested in making your own? [Glen] provides all the resources you’ll need to re-create his work, including machine code drivers and demonstration BASIC programs as downloadable audio files, just as they would have been on original cassette tapes.

Watch things in action in the videos embedded below. The first draws a Land Rover, and the second plots a simple Moiré pattern star. Not bad for 70s-era hardware and 74xx logic!

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Sketch of a Tandy TRS-80 Model 100 with Arduino Mega 2560

TRS-80 Model 100 Gets Arduino Heart Transplant

When [Stephen Cass] found himself with a broken Tandy TRS-80 Model 100 portable computer, the simplest solution was to buy another broken one and make one working computer from two non-working computers. However, this left him with a dilemma — what to do with the (now even more) broken one left over?

LCD layout is unusual by modern standard, but optimized for fast updates

Naturally, he did what a lot of us would do and used modern hardware to interface with the original parts that still work. In this case it meant replacing the motherboard with an Arduino Mega 2560.

Luckily, the Model 100 has a substantial fanbase and there’s a lot of helpful information available online, including the detailed service manual, that helped [Stephen] to understand how to drive the unusual display.  The LCD has a resolution of 240×64 pixels, which are broken down into eight zones of 50×32 pixels, and two zones of 40×42 pixels.  Each zone is then further divided into four banks, eight pixels tall, so that each column of eight pixels corresponds to a single byte.

Every one of the ten zones is controlled by an individual HD44102 driver IC, connected to a 30-bit wide bus for selecting the correct chip, bank and column.

With the Arduino handling the data, the old LCD still needed a -5 V supply for contrast and an RC filter to smooth out the PWM signal [Stephen] is using to adjust the viewing angle.

With the new interface, [Stephen] is able to access all of the pixels on the original display, and to use modern graphics libraries such as displayio. With the display issue solved, he intends to use a separate Teensy 4.1 to connect with the keyboard matrix and provide a VT100 terminal interface.

Schematic of the HD44102 driver circuit

Upcycling old, broken hardware can be a lot of fun and is always educational.  Understanding why certain design decisions were made at a time when the engineering trade-offs were different can lead to insights that are directly relevant to modern designs when resources get tight. In this case, the quirky LCD drivers were a response to making the display of text as efficient as possible, so as not to overburden the processor.

The TRS-80 computers are ripe for hacking, with their “built-for-service” designs, and we’ve featured a few in the past.  Some have replaced the motherboard with something newer, like [Stephen], whereas others have also replaced the display, or connected them to the cellphone network.

Have you found new ways to get old hardware working? Tell us in the comments below or send us a message on the Hackaday tips line.

Thanks to [nb0x0308] for the tip!

TRS-80 Clone Uses Modern Parts

Before RadioShack decided the best business model for an electronics store was to harass its customers into buying overpriced batteries and cellphones, it was a great one-stop shop for most discrete components, knobs, resistors, radio equipment, and even a popular computer. That computer, the TRS-80, is a popular one in the retrocomputing world and if you can’t get original parts to restore one, you can always build your own clone.

This build comes to us from [Glen] aka [glenk] who is known for retrocomputing builds like this classic PET we featured a little over a year ago, and this TRS-80 is his latest project. He really gets into the weeds on the hardware, too. This isn’t an FPGA or Raspberry Pi running a TRS-80 on lookalike hardware. [Glen] has completely redesigned the computer from the ground up using modern CMOS components in order to make a modern, perfectly functional replica of the RadioShack classic.

Because of the level of detail [Glen] goes into, this one is a must-read for anyone interested in computing hardware (as opposed to the software, which you could learn about through a more simple emulator) and retrocomputing in general, and also brings most of us back to a more nostalgic, simpler time where a trip to RadioShack was fun and interesting.

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There Are 200 Electronic Kits In That Box

If you grew up in the latter part of the 20th century, you didn’t have the Internet we have today — or maybe not at all. What you did have, though, was Radio Shack within an hour’s drive. They sold consumer electronics, of course, but they also sold parts and kits. In addition to specific kits, they always had some versions of a universal kit where lots of components were mounted on a board and you could easily connect and disconnect them to build different things. [RetoSpector78] found a 200-in-1 kit at a thrift store that was exactly like the one he had as a kid and he shares it with us in the video below.

This was a particularly fancy model since it has a nice looking front panel with a few knobs and displays. The book shows you how to make the 200 different projects ranging from metronomes to rain detectors. The projects really fell into several categories. There were practical circuits like radio receivers, test equipment, and transmitters. Then there were games or circuits even the manual called “silly.” In addition, there were circuits to build simply to understand how they work, like flip flops or counters.

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