It’s A CoCo! No, It’s An Apple II!

Original retrocomputing hardware is now decades old and showing its age, so the chances are it’s more common in 2024 to experience a machine from the 1970s or 1980s by way of an emulator on a modern machine than it is on the real hardware. There’s another more limited emulation scene as similar 8-bit machines emulate each other, for example when the very similar Dragon 32 and Tandy CoCo have a go at each other’s software. Rarest of them all though is when one classic machine emulates another with a different architecture, but that’s exactly what’s happened with [DragonBytes], who has persuaded a Tandy CoCo to emulate an Apple II.

The two machines have significant hardware differences, but we’re guessing that the project is helped a little by the Motorola 6809 in the CoCo and the MOS 6502 in the Apple having both in a sense been different visions of a successor to the Motorola 6800. Thus their architectures while different, are not diametrically opposed. The other hardware is certainly not so similar though, with Moto’s 6847 display chip in the Tandy being far more conventional than Steve Wozniak’s clever NTSC hacks to achieve a color display for minimal cost on the Apple.

The project is written in assembler, and doesn’t by any means claim to support all Apple modes, or be cycle accurate. But it’s a hugely impressive achievement nevertheless.

The CoCo has an enthusiastic following, and has appeared here a few times in the past. We particularly like this video player.

Odd Retrocomputer Had A Graphics Coprocessor

[Noel’s Retro Lab] scored an unusual 1980s vintage computer sold in Japan and Spain. The Seconinsa FM-7 appears to be a popular Fujitsu Japanese computer altered to fit the Spanish market. They seem to be pretty rare, at least in our part of the world. The outside appearance was very nice for the time, with a large keyboard and plenty of expansion ports. But the board has an unusual feature considering the era — dual CPUs. One 6809 executed your program, and another 6809 handled graphics output. You can see the machine in the video below.

There are two 32K ROMs, but the machine specifications claim only 48K. After dumping the ROMs, it turns out one of the ROMs has two copies of the same data. You can imagine they might not want to decode the entire address space. It could be that they needed 16K of space for other devices.

It wasn’t just the ROMs. The video RAM is pretty strange, too, as [Noel] explains. There are even some static RAMs the computer doesn’t claim. It appears these act as communication pipes between the two CPUs. In fact, it turns out that even the keyboard has its own 4-bit CPU, so the machine actually has a total of 3 CPUs!

This was a heavy-duty design for the time it was built. [Noel] wanted to fire it up, but he had to figure out the cables since the computer didn’t have any with it. Some clever repurposing of stock cables provided monochrome video output. Color display was a bit more complicated, but not impossible.

[Noel] winds the video up with some history of the companies behind the machine. The Spanish government wanted to use the FM-7 in the classroom, but the program failed to materialize. Want to see what it was like to program the thing? Here’s the Basic reference manual (in Spanish). Most of the documentation for the machine is either in Spanish or Japanese.

While this certainly is a rare computer, at least there’s a record of its existence. If you want to see what a Japanese computer looked like a few decades earlier, check out the FACOM 128B.

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The Keychain 6809

When you think of tiny microcontroller boards, you probably think of a modern surface mount processor. Not [Andreas Jakob]. His 5×5 cm keychain computer rocks a 6809 CPU at a blistering 1 MHz or, if you prefer, a 6309 that runs at 5 MHz. The RAM — all 32K — is in a SMD package to make it fit, but the board also sports a 27C256 EPROM which means that chip and the CPU take up most of the PCB.

As you might expect, there’s not much else on the board. It doesn’t hurt, too, that the PCB is a 6-layer board. The board features a USB C port for power and data, but we didn’t see the USB interface chip on the schematic until we opened it in Easy EDA using the button that says “open in editor.” The schematic says it is sheet 1 or 1, but there are actually two additional “tabs” you can only see in the editor with the apparently missing pieces.

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Old 6809 Computer Lives Again On Breadboards

Among old CPUs, the 6809 never got as much attention as some of its cousins. The Radio Shack CoCo used it and so did a construction article in Wireless World Magazine. Now [Dave] has reconstructed that computer on breadboards and it looks great. The files are on GitHub and there is even a series of videos about the machine. You can watch the first one below.

You can even read the original articles in the January 1981 Wireless World where the board used a 6802. The upgrade to a 6809 appears in the July 1981 issue. The magazine promised you could build the system for £100. Besides the 6809 there were only a few chips. A PROM, two RAM chips, A 6821 PIA, and a 74LS138 decoder for address selection. An MC1413 transistor array also allowed for a 7-segment display and a keypad along with a 7442 BCD decoder.

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A Portable Serial Terminal That Should Be From The 1970s

The humble standalone serial terminal might be long gone from the collective computing experience, but in the ghostly form of a software virtual terminal and a serial converter it remains the most basic fall-back and essential tool of the computer hardware hacker. [Mitsuru Yamada] has created the product that should have been made in the serial terminal’s heyday, a standalone handheld terminal using a 6809 microprocessor and vintage HP dot matrix LEDs. In a die-cast box with full push-button keyboard it’s entirely ready to roll up to a DB-25 wall socket and log into the PDP/11 in the basement.

Using today’s parts we might achieve the same feat with a single-chip microcontroller and a small LCD or OLED panel, but with an older microcomputer there is more system-building required. The 6809 is a wise choice from the 1970s arsenal because it has some on-board RAM, thus there’s no need for a RAM chip. Thus the whole thing is achieved with only a 2716 EPROM for the software, a 6850 UART with MAX232 driver  for the serial port, and a few 74 chips for glue logic, chip selects, and I/O ports to handle keyboard and display. There’s no battery in the case, but no doubt that could be easily accommodated. Also there’s not much information on the keyboard itself, but in the video below we catch a glimpse of its wiring as the box is opened.

The value in a terminal using vintage parts lies not only in because you can, but also in something that can’t easily be had with a modern microcontroller. These parts come from a time when a computer system had to be assembled as a series of peripherals round the microprocessor because it had few onboard, leading to a far more in-depth understanding of a computer system. It’s not that a 6809 is a sensible choice in 2020, more that it’s an interesting one.

By comparison, here’s a terminal using technology from today.

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Awakening A Dragon From Its Slumber

For all the retrocomputing fun and games we encounter in our community, there are a few classic microcomputers that rarely receive any attention. Usually this is because they didn’t sell well and not many have survived, or were simply underwhelming machines that haven’t gathered a huge following today. One that arguably falls within both camps is the Dragon 32, a machine best known in those pre-Raspberry Pi days for being the only home computer manufactured in Wales, and for being nearly compatible with the Tandy Color Computer due to both machines’ designs coming from the same Motorola data sheet. Repeat restorer of retrocomputers, [Drygol], has given a Dragon 32 the full restoration and upgrade treatment, offering us a rare chance to take a look at this computer.

The Dragon arrived with a pile of contemporary books and software, but no power supply. A significant modification was made to the internal PSU board then to allow it to work with an Amiga unit, and the black-on-green Dragon text came up on the TV screen. Recapping and a replacement for a faulty op-amp fixed poor video quality, then it was time for a 64K memory upgrade with some neatly done bodge-wiring. Finally there’s a repair to the very period-looking analogue joystick, and a home-made interface for the more common Atari/Amiga style sticks.

The Dragon may be only a footnote in the history of 8-bit home computing, but with its good expandability and decent quality keyboard it perhaps deserved to reach more homes than it did. This appears to be the first time a Dragon has featured here, though its Tandy CoCo cousin has made it into a few stories.

Reverse Engineering An Ancient SBC With An Apple ][

We spend a lot of time in our community discussing the many home computers from the 8-bit era, while almost completely ignoring their industrial equivalents. While today a designer of a machine is more likely than not to reach for a microcontroller, four decades ago they would have used a single-board computer which might have shared a lot of silicon with the one you used to play Pac Man.

[Epooch] recently came into possession of a CMS 9619A Advanced Single Board Microcomputer, a rather unique Programmable Logic Controller intended for industrial applications. It’s powered by a Motorola 6809 CPU and features the usual array of peripheral chips. To unlock its secrets he reached not for an array of tools from 2019 but for a venerable Apple ][e microcomputer.

In this type of 8-bit machine the various peripherals are enabled through address decoding logic that toggles their chip select line when a particular I/O address is called. Sometimes this task is performed by a set of 74 or similar logic chips, but in the case of the CMS 9619A it falls upon a Programmable Array Logic (PAL). These chips, which could be thought of as a simple precursor to today’s FPGAs, were ideal for creating custom decoding logic.

As you might expect though, a PAL is an opaque device, so to deduce the address map it was necessary to reverse engineer it using the Apple ][‘s printer card and a bit of BASIC code. It then remained to do some ROM disassembly work and wire up the serial ports, before some ROM patching with the Apple ][ as an EPROM programmer to finally access the machine’s debugger.

The 6809 is famous as the brains of Radio Shack’s CoCo and the Dragon computers, but this isn’t the first time we’ve seen it in an SBC.