Walk-Bot Is A Navigation Device For The Vision-Impaired

For the vision impaired, there are a wide variety of tools and techniques used to navigate around in the real world. Walk-bot is a device that aims to help with this task, using ultrasound to provide a greater sense of obstacles in one’s surroundings.

Is trigonometry the most useful high school maths out there? There’s an argument that says yes.

Created by [Nilay Roy Choudhury], the device is intended to be worn on the waist, and features two sets of ultrasonic sensors. One set is aimed straight ahead, while the other points upwards at an angle of 45 degrees. An infrared sensor then points downward at an angle of 45 degrees, aimed at the ground.

The distance readings from these sensors are then collated by a microcontroller, which uses trigonometry to determine the user’s actual distance to the object. When objects are closer than a given threshold, the device provides feedback to the user via a buzzer and a vibration motor. The combination of three sensors looking out at different angles helps capture a variety of obstacles, whether they be at head, chest, or knee height.

It’s unlikely that a complex electronic device would serve as a direct replacement for solutions like the tried-and-tested cane. However, that’s not to say there isn’t value in such tools, particularly when properly tested and designed to suit user’s needs.

We’ve seen some great projects regarding visual impairment before, like this rig that allows users to fly in a simulator. If you’ve been working on your own accessibility tools, don’t hesitate to drop us a line!

The fully assembled RocketSwitch, with a 3D printed case on it and a USB-A connector sticking out, being held in someone's hand.

Rocket Switch – Accessibility Done With Elegance

Quite a few makers try and create devices helpful to others – today’s hack, Rocket Switch, is a lovely example of that. It’s a design by [Neil Squire] of [Makers Making Change], with a PCB that plugs onto an Adafruit Rotary Trinkey, soldering onto its exposed pads, equipping it with two headphone jacks connected to GPIOs. This is a simple design – only two headphone jacks and resistors, complete with a 3D printed case. The value is not as much in its construction, but more in what the Rocket Switch provides to its users.

This is an accessibility-enabling controller, a USB HID device which interfaces to a wide variety of headphone-jack-connectable switches. With this device, someone unable to use a computer mouse can use two tactile buttons to control their computer, either by imitating mouse clicks or by sending keypresses into accessibility software equipped a control flow for such two-switch arrangements.

Everything is open-source, and there’s an impressive amount of documentation – for 3D printing, ordering, usage, design choice explanations, and of course, a picture-peppered 15-page tutorial PDF with detailed assembly instructions for anyone who might need a Rocket Switch. Plus, [Makers Making Change] created a page where both people in need and makers with some free time can sign up to exchange these devices. It’s not the first time we see a design like this – perhaps the most famous example is Microsoft’s Xbox Adaptive Controller, something that we’ve seen a dad use to build an entertainment platform for his daughter.

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Hackaday Prize 2022: A Cheap And Effective Mouth Joystick Mouse

Some people have issues using regular computer mice, and need alternative input devices that suit their needs. [Olman Orozco] designed an affordable mouth-joystick intended to work as a mouse to suit that very use case.

A simple frame allows the controller to be held near the mouth for use.

The build is based on a simple USB gamepad. A mouse emulator program is used to turn the thumbstick movements into mouse movements, and button presses into mouse clicks.

The trick is that the thumbstick is turned into a mouth-activated joystick, making the device perfect for those with limited-to-no movement in their arms. This is achieved with a pen body used to extend the joystick so it can be readily actuated with the mouth. A custom puff-switch is also integrated into the mouth-joystick, built out of a balloon, bottle caps, and a micro switch. This enables the user to click on things without the need for another button.

Overall, it’s a great hack that turns cheap, everyday components into a useful piece of accessibility hardware. As a bonus, it can be built using only simple tools. [Olman] notes there’s no need for a 3D printer or other advanced parts or tools to build the device.

Game controllers are often important devices when it comes to accessibility hacking, as we’ve seen before. Continue reading “Hackaday Prize 2022: A Cheap And Effective Mouth Joystick Mouse”

3D Printing A Prosthetic-Compatible Golf Club

Relearning an old sport, or starting a new one, can be challenging for amputees. Besides the obvious physical aspects, custom prosthetics or adaptors might need to be made and fitted, which can be very expensive. With the power of 3D printing and some machining, [Ian Davis] was able to build a custom prosthetic golf club to get a quadruple amputee back on the greens.

The recipient of this prosthetic lost both hands above the wrists, so [Ian] had to come up with a mechanism that could hold the club and mimic wrist motion throughout the swing. He was able to achieve this motion with a simple four-plate hinge for each arm. For optimal ergonomics, [Ian] also added two-axis adjustability, with only a single bolt needing to be loosened per axis. A standard golf club can be used and is clamped in the printed holders.

Machined prosthetic sockets were used to allow quick connection to the user’s existing prosthetic forearms. Theoretically, this should also allow him to switch clubs without excessive hassle. [Ian], an amputee himself, has used his engineering skills to build a series of prosthetic hands and even a custom controller mod to get back to gaming with fewer flesh fingers.

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Accessible Arduino Mouse Helps

We enjoy access to cheap stuff because of the mass market for things like mice, keyboards, and cell phones. But if you need a device that doesn’t have mass appeal, you will have to pay a lot more if you can find it at all. However, with modern techniques like 3D printing and Arduino-like microcontrollers being cheap and simple to use, you now have the option to build that special one-of-a-kind device. Case in point: [Davy’s] mouse for people who have brain or nervous system disorders. This particular device is helping a 6-year-old who can’t manipulate a normal mouse.

The device uses an Arduino Pro and an MPU-6050 accelerometer and gyroscope. The original design uses machined aluminum, but 3D printing should work, too. There’s something wrong with the link to the design files in the post, but it is easy to find the correct link.

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Demonstration of the PMDG 737 being controlled by a blind user using Talking Flight Monitor

Flying Blind: Taking Flight Simulation To A New Level In Accessibility

Software developers [Andy Borka] and [Jason Fayre] have a love for aviation. They are also both totally blind. They’ve developed software called Talking Flight Monitor, and it has made flight simulation possible for anyone with impaired vision or blindness, as you can experience in the blurry video below the break. What draws them to aviation and flight simulators?

This fascination with flight is not limited to the sighted, and who wouldn’t want to experience what it’s like to be in cockpit of a modern airliner? I still recall the awe that I felt when at 9 years old, I glanced the flight deck of a McDonnell Douglas MD-80 as I boarded the aircraft. The array of lights, buttons, switches, and gauges dazzled me for years to come. I wanted to know how all of it worked. I wanted to be a pilot. A few years later I discovered Flight Simulator 4 on a 286, and I was hooked for life.

For the vision impaired this presents a problem. Flight simulators are by nature extremely visual, and they lack the text based interface that would allow a screen reader to help a visually impaired person make use of the simulator. Enter Talking Flight Monitor.

[Andy] and [Jason] have worked with PMDG Simulations to create text friendly interfaces for the 737 and 777 produced by PMDG. These ultra-realistic aircraft are available for the Prepar3D flight Simulator, and they result in a combination that blurs the line between Flight Simulator and Flight Training. By modifying these aircraft with accessible control panels, Talking Flight Monitor allows a completely blind flight simulator user to take off, navigate, and even land without ever seeing the screen.

Talking Flight Monitor makes flight possible using over 70 keyboard shortcuts. Both autopilot control and full manual control of the aircraft simulation are possible. Compatibility with standard simulation software is maintained in such a way that tutorials for programming flight computers not controlled by Talking Flight Monitor will still work. It even includes its own voice, so it does not require a screen reader to use.

Our hats are off to [Andy] and [Jason] for their hard work, diligence, and true application of the Hacker spirit. Thanks to [Mike Stone] for this most excellent tip.

[Note: The images in this post are produced by a community of blind flight simulator users who are not concerned with visual quality. They have been intentionally left blurry.]

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Elderly Remote Keeps Things Simple

If you are lucky, you’ve never experienced the heartbreak of watching a loved one lose their ability to do simple tasks. However, as hackers, we have the ability to customize solutions to make everyday tasks more accessible. That’s what [omerrv] did by creating a very specific function remote control. The idea is to provide an easy-to-use interface for the most common remote functions.

This is one of those projects where the technology puzzle is now pretty easy to solve: IR remotes are well-understood and there are plenty of libraries for recording and playing back signals. The real work is to understand the user’s challenges and come up with a workable compromise between something useful and something too complex for the user to deal with.

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