Demonstration of the PMDG 737 being controlled by a blind user using Talking Flight Monitor

Flying Blind: Taking Flight Simulation To A New Level In Accessibility

Software developers [Andy Borka] and [Jason Fayre] have a love for aviation. They are also both totally blind. They’ve developed software called Talking Flight Monitor, and it has made flight simulation possible for anyone with impaired vision or blindness, as you can experience in the blurry video below the break. What draws them to aviation and flight simulators?

This fascination with flight is not limited to the sighted, and who wouldn’t want to experience what it’s like to be in cockpit of a modern airliner? I still recall the awe that I felt when at 9 years old, I glanced the flight deck of a McDonnell Douglas MD-80 as I boarded the aircraft. The array of lights, buttons, switches, and gauges dazzled me for years to come. I wanted to know how all of it worked. I wanted to be a pilot. A few years later I discovered Flight Simulator 4 on a 286, and I was hooked for life.

For the vision impaired this presents a problem. Flight simulators are by nature extremely visual, and they lack the text based interface that would allow a screen reader to help a visually impaired person make use of the simulator. Enter Talking Flight Monitor.

[Andy] and [Jason] have worked with PMDG Simulations to create text friendly interfaces for the 737 and 777 produced by PMDG. These ultra-realistic aircraft are available for the Prepar3D flight Simulator, and they result in a combination that blurs the line between Flight Simulator and Flight Training. By modifying these aircraft with accessible control panels, Talking Flight Monitor allows a completely blind flight simulator user to take off, navigate, and even land without ever seeing the screen.

Talking Flight Monitor makes flight possible using over 70 keyboard shortcuts. Both autopilot control and full manual control of the aircraft simulation are possible. Compatibility with standard simulation software is maintained in such a way that tutorials for programming flight computers not controlled by Talking Flight Monitor will still work. It even includes its own voice, so it does not require a screen reader to use.

Our hats are off to [Andy] and [Jason] for their hard work, diligence, and true application of the Hacker spirit. Thanks to [Mike Stone] for this most excellent tip.

[Note: The images in this post are produced by a community of blind flight simulator users who are not concerned with visual quality. They have been intentionally left blurry.]

Continue reading “Flying Blind: Taking Flight Simulation To A New Level In Accessibility”

Omni-Wheeled Cane Steers The Visually-Impaired Away From Obstacles

Sure, there are smart canes out there, commercial and otherwise. We’ve seen more than a few over the years. But a group of students at Stanford University have managed to bring something novel to the augmented cane.

The details of an augmented cane for the visually impaired that features an omni wheel to steer them away from obstacles.Theirs features a motorized omni wheel that sweeps smoothly from left to right during normal cane operation, and when the cane senses an object that turns out to be an obstacle, the omni wheel goes into active mode, pulling the user out of the path of danger.

Tied for best part of this build is the fact that they made the project with open hardware and published all the gory details in a repo, so anyone can replicate it for about $400.

The cane uses a Raspi 4 with camera to detect objects, and a 2-D LIDAR to measure the distance to those objects. There’s a GPS and a 9-DOF IMU to find the position and orientation of the user. Their paper is open, too, and it comes with a BOM and build instructions. Be sure to check it out in action after the break.

There’s more than one way to guide people around with haptic feedback. Here’s the smartest pair of shoes we’ve seen lately.

Continue reading “Omni-Wheeled Cane Steers The Visually-Impaired Away From Obstacles”

Giving Sight To The Blind With A Wave Of The Hand

[Jakob Kilian] is working on a glove that he hopes will let the blind “see” their surroundings.

One of the most fascinating examples of the human brain’s plasticity is in its ability to map one sense to another. Some people, for example, report being able to see sound, giving them a supernatural ability to distinguish tones. This effect has also been observed in the visually impaired. There are experiments where grids of electrodes were placed on the tongue or mechanical actuators were placed on the lower back. The signals from a camera were fed into these grids and translated in to shocks or movement. The interesting effect is that the users quickly learned to distinguish objects from this low resolution input. As they continued to use these devices they actually reported seeing the objects as their visual centers took over interpreting this input.

Most of these projects are quite bulky and the usual mess you’d expect from a university laboratory. [Jakob]’s project appears to trend to a much more user-friendly product. A grid of haptics are placed on the back of the user’s hand along with a depth camera. Not only is it somewhat unobtrusive, the back of the hand is very sensitive to touch and the camera is in a prime position to be positioned for a look around the world.

[Jakob] admits that, as an interaction designer, his hardware hacking skills are still growing. To us, the polish and thought that went into this is already quite impressive, so it’s no wonder he’s one of the Hackaday Prize Finalists.

The Music Of A Sunset

What would you do if you suddenly went blind and could never again see the sun set? How would you again experience this often breathtaking phenomenon? One answer is music, orchestrated by the sun and the Weather Warlock.

Built by the musician [Quintron] (builder and inventor of insane electronic instruments), the Weather Warlock is an analog synthesizer controlled by — you guessed it — the weather. It translates temperature, moisture, wind and sunlight into tones and harmonics with an E major root chord. UV, light, moisture, and temperature sensors combined with an anemometer set up outside feed the weather data to a synthesizer that has [Quintron] dialing knobs and toggling switches. The Weather Warlock steams 24/7 to the website weatherfortheblind.org so that the visually impaired are able to tune in and experience the joy of sunrise and sunset through music. Continue reading “The Music Of A Sunset”

See Who’s Calling With Caller Pi-D

One of the hardest things in life is watching your parents grow old. As their senses fail, the simplest things become difficult or even impossible for them to do.

[kjepper]’s mom is slowly losing her sight. As a result, it’s hard for her to see things like the readout on the caller ID. Sure, there are plenty of units and phones she could get that have text-to-speech capabilities, but the audio on those things is usually pretty garbled. And yes, a smartphone can natively display a picture of the person calling, but [kjepper]’s mom isn’t technologically savvy and doesn’t need everything else that comes with a smartphone. What she needs is a really simple interface which makes it clear who’s calling.

Initially, [kjepper] tried to capture the caller ID data using only a USB modem. But for whatever reason, it didn’t work until he added an FSKDTMF converter between the modem and the Pi. He wrote some Node.js in order to communicate with the Pi and send the information to the screen, which can display up to four calls at once.  To make a mom-friendly interface, he stripped an old optical mouse down to the scroll wheel and encased it in wood. Mom can spin the wheel to wake the system up from standby, and click it to mark the calls as read. Now whenever Aunt Judy calls the landline, it’s immediately obvious that it’s her and not some telemarketer.

[via r/DIY]