Translate Color To Smell With Bouquet

Hope springs eternal for Smell-O-Vision. [Niklas Roy] recently taught a workshop called Communication Devices at ÉCAL in Lausanne, Switzerland. Four of his Media & Interaction Design students built a scanner that detects colors and emits a corresponding scent.

The project consists of an Arduino connected to a color sensor as well as a SparkFun EasyDriver. The EasyDriver controls a stepper motor which rotates a disc of scent swatches so you sniff the swatch corresponding with the color. The students chose strawberry for red, and blue ended up being “ocean”-scented room spray.

With design students involved it’s no surprise the project looked good. Bouquet’s creators [Erika Marthins], [Arthur Moscatelli], [Pietro Alberti] and [Andrea Ramìrez Aburto] gave the device an intriguingly featureless look, and the “olfactory graphic design” posters they created to demonstrate it look great as well.

[Niklas Roy]’s excellent projects have graced the pages of Hackaday many times before. Be sure to check out his RC Beer Crate, his Music Construction Machine, and his Thermal Imaging Rig if you haven’t already.

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Friday Hack Chat: Tenaya Hurst From Arduino

Join us this Friday at noon PDT for a Hack Chat with Tenaya Hurst of Arduino. If you’ve been one of the big Maker Faires over the last few years (or innumerable other live events) and stopped by the Arduino area you’ve probably met Tenaya. She is the Education Accounts Manager for Arduino and loves working with wearable electronics.

Come and discuss maker education and the role Arduino is playing in getting our students excited about electronics, and STEAM education in general. Tenaya will also be discussing a new wearable tech kit she’s been working on. We hope to see the gear in person at Bay Area Maker Faire next week.

Here’s How To Take Part:

join-hack-chatOur Hack Chats are live community events on the Hackaday.io Hack Chat group messaging.

Log into Hackaday.io, visit that page, and look for the ‘Join this Project’ Button. Once you’re part of the project, the button will change to ‘Team Messaging’, which takes you directly to the Hack Chat.

You don’t have to wait until Friday; join whenever you want and you can see what the community is talking about.

DIY Tiny Single-PCB Synthesizer

[Jan Ostman] has been pushing the limits of sound synthesis on the lowly AVR ATMega microcontrollers, and his latest two project is so cute that we just had to write it up. The miniTS shares the same basic sound-generation firmware with his previous TinyTS, which we’ve covered here before, but adds a lot more keys, an OLED, and MIDI, while taking away some of the knobs.

Both feature keyboards that are just copper pads placed over a ground plane, and the code does simple capacitive-sensing to figure out if they’re being touched or not. The point here is that you could pick up a PCB from [Jan] on the cheap, and experiment around with the code. Or you could just take the code and make a less refined version for yourself with a cheapo Arduino and some copper plates.

Either way, we like the combination of minimal materials and maximum tweakability, and think it’s cool that [Jan] shares the code, if not also the PCB designs. Anyone with PCB layout practice could get a clone worked up in an afternoon, although it’s going to be cheaper to get these made in bulk, and you’re probably better off just buying one from [Jan].

Anatomically Correct Plotter Avoids Back Scratch Fever

Everybody needs somebody sometimes, even if it’s just for when your back itches. But directing your itchy interlocutor to the correct spot can be a spatial relations challenge: “Right in the middle… no, down a bit… left… no, the other left! Harder! Wait, not that hard!” Why bother with all that messy interpersonal communication and human contact when you can build an automated, precision-guided back scratcher?

[VijeMiller] has aluminum extrusion tastes on a cardboard budget, but don’t let that put you off this clever build. The idea is pretty simple: a two-axis plotter that moves a rotary-action business end to any point within a V-shaped work envelope. The Arduino in the base talks to a smartphone app that lets you point to exactly the spot in need of attention on what for most of us would be an incredibly optimistic photorealistic map of the dorsal aspect of the body (mildly NSFW photo in the link above dips below the posterior border). Point, click, sweet relief.

The video below shows the rig in action, along with the Thespian skills we’ve come to know and love from [VijeMiller] with such classics as the fake floating 19th green, the no-idling-while-texting alert, and the more recent ker-sploosh fighting foam filled toilet. It does seem like he changed his name from [TVMiller] somewhere along the line, but he can’t throw us off the trail that easily.

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Remotely Controlling A Not-So-Miniature Hot Air Balloon

Calling [Matt Barr]’s remote controlled hot air balloon a miniature is a bit misleading. Sure, it’s small compared with the balloons that ply cold morning skies with paying passengers and a bottle of champagne for the landing. Having been in on a few of those landings, we can attest to the size of the real thing. They’re impressively big when you’re up close to them.

While [Matt]’s balloon is certainly smaller, it’s not something you’d just whip together in an afternoon. Most of [Matt]’s build log concentrates mainly on the gondola and its goodies — the twin one-pound camp stove-style propane tanks, their associated plumbing, and the burner, a re-tasked propane weed torch from Harbor Freight. Remote control is minimal; just as in a full-size balloon, all the pilot can really do is turn the burner on or off. [Matt]’s approach is a high-torque RC servo to control the burner valve, which is driven by an Arduino talking to the ground over a 2.4-GHz RF link. The balloon is big enough to lift 30 pounds and appears to be at least 12 feet tall; we’d think such a craft would run afoul of some civil aviation rules, so perhaps it’s best that the test flight below was a tethered one.

Sadly, no instructions are included for making the envelope, which would be a great excuse for anyone to learn a little about sewing. And knowing how to roll your own hot air balloon might come in handy someday.

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Hackaday Prize Entry: Arduino Splash Resistant Toilet Foamer

There are some universal human experiences we don’t talk about much, at least not in public. One of them you’ll have in your own house, and such is our reluctance to talk about it, we’ve surrounded it in a fog of euphemisms and slang words. Your toilet, lavatory, john, dunny, khazi, bog, or whatever you call it, is part of your everyday life.

For his Hackaday Prize entry, [VijeMiller] tackles his smallest room head-on. You see, for him, the chief horror of the experience lies with the dreaded splashback. Yes, a bit of projectile power dumping leaves the old rump a little on the damp side. So he’s tackled the problem with some maker ingenuity and installed an Arduino-controlled foam generator that injects a mixture of soap and glycerin to fill the bowl with a splash-damping load of foam. Rearward inundation avoided.

The parts list reveals that the foam is generated by a fish tank aerator, triggered by a relay which is driven by an Arduino Uno through a power transistor. A solenoid valve controls the flow, and a lot of vinyl tubing hooks it all together. There is an HC/06 Bluetooth module with an app to control the device from a phone, though while he’s posted some Arduino code there is no link to the app. There are several pictures, including a cheeky placement of a Jolly Wrencher, and a shot of what we can only surmise is a text, as foam overflows all over the bathroom. And he’s put up the video we’ve placed below the break, for a humorous demonstration of the device in action.

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Mission Control For Kerbal

[Niko1499] had a plan. He’d built a cool hardware controller for the game Kerbal Space Program (KSP). He got a lot of positive reaction to it and decided to form a company to produce them. As many people have found out, though, that’s easier said than done, and the planned company fell short of its goals. However, [Niko1499] has taken his controller and documented a lot about its construction, including some of the process he used to get there.

If you haven’t run into it before, KSP is sort of half simulator, half game. You take command of an alien space program and develop it, plan and execute missions, and so on. The physics simulation is quite realistic, and the game has a large following.

When we first saw the photos, we thought it was an old Heathkit trainer, and–indeed–the case is from an old Heathkit. However, the panel is laser cut, and the software is Arduino-based. [Niko1499] covers a few different methods of letting the Arduino control the game by emulating a joystick, a keyboard, or by using some software to take serial data and use it to control the game.

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