Header File Brings Arduino Sketches To The TI Launchpad

[Chris Hulbert] is making it easy for Arduino users to program MSP430 chips with a header file that allows you to compile Arduino sketches for the Launchpad. This makes sense, as the growing number of Arduino sketches available, and the low cost of the TI Launchpad make for a good bedfellows. It’s really wasn’t that hard to make this happen, although you’re not going to find support for all of the Arduino functions just yet.

At the time of writing, [Chris] has just 51 lines of code committed to the project. It provides macros for setup(), loop(), delay(), pinMode(), pinBit(), digitalWrite(), and digitalRead(). You’ll notice that one of the most important parts of the header file is that it disables the watchdog timer for the user (a stumbling block for many MSP430 beginners). It’s an interesting solution, but to be truly useful we’d want to see hardware integration with the Arduino IDE. That, as well as the rest of the Arduino functions are at the tips of your fingers. Get coding and submit your push requests to [Chris] for inclusion in his repository.

[Thanks Chris]

Beginner Concepts In Electronics And Arduino

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[Jeremy] is all about the Arduino, but also into helping people get started working with electronics. He has put together a series of videos on his web site which discuss the basics of using an Arduino. Having just published his tenth tutorial, he dropped us a line to let us know. His videos cover a wide range of topics and include source code, schematics, and a full parts list to help you follow along with him.

While the core of his lessons focus specifically on how to use the Arduino to perform particular tasks, he does introduce the viewer to many different concepts along the way. He covers PWM, button debouncing, interrupts, SPI communications, analog inputs, and more – all of which are must-know topics that extend beyond the realm of experimenting with Arduinos.

The videos run anywhere from 6 to 20 minutes in length, so you will want to set a block of time aside if you plan on checking them out.

If Arduino-specific videos aren’t your thing, he also has a series of general tech-related videos on his site as well which may be of interest. Otherwise, stick around to see the latest in his series of tutorials.

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Follow-up: Radio-controlled LED Light Show

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[Alan] shared an update with us regarding a project he has been working on for some time, radio-controlled LED light strips destined for use by the Travelling Light Circus. If you are not familiar with the project or need a quick refresher, you can read our post about it here.

He recently met up with the guys from TLC to finish things up and was happily surprised that they did not want to mount his lights on the performers, as was originally planned. He would have had to make a few modifications if that was the case, but instead, they planned on attaching them to bicycle wheels. The light strips were mounted inside translucent plastic tubes that fan out from the center of the wheels, where the battery and radio equipment is located. The wheels were mounted on aluminum poles, allowing the performers to create a visually stunning show, just by spinning the pole.

Check out the pair of videos we have embedded below, the project came together quite nicely.

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Real-time Arduino Interpreter Ditches The PC

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When prototyping a project using an Arduino, there are a few things that are pretty much required equipment. A computer for generating sketches is typically one of those things, but [Adam] over at Teague Labs is looking to change all that with his current project, the Computerless Arduino.

Instead of using a computer to alter the code running on the Arduino, they have implemented a real-time code interpreter using a Teensy 2.0. The microcontroller is connected to a 5-button LCD display where the user can view the status of any port, view the current running code, as well as alter that code on the fly.

The real-time instruction set is somewhat limited, making it a breeze for newcomers to begin using the Arduino. While that may turn some people off, it still has enough functionality baked in to handle moderately sized projects as well.

Be sure to check out the video we have posted below to see the interpreter in action.

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Arduino Based Ambient Lighting Improvements

[Simon] improved upon an existing hack by making this Arduino ambient lighting system that has four different color regions. He was inspired by [Roy’s] processing-based setup which we saw a few weeks ago. That system used processing to determine the average color of the currently displayed image, then it displayed the color on a single RGB LED strip. [Simon] was thinking a little bit bigger.

He purchased a lighting strip that could be cut into different sections and then set out to develop his own software for multiple color regions. He had little or no experience with Processing so he went one abstraction layer lower and used Java to code his interface. It’s got a lot of nice settings where you can tweak how, when, and why colors are displayed. In the end he has four independently addressable color strip on the left, right, top-left, and top-right of the screen. The best part is that the Java suite he developed can be used on different platforms, having been already tested on Windows and Linux.

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Bathroom Mirror HUD Displays Time And Weather

By and large, the standard household mirror is one item that has not made much real progress over the years. They hang on the wall reflecting light, and that’s about it.

A few years back, some students studying in the Department of Interaction Design at Chalmers University sought to enhance their morning routine with an interactive mirror. Their project was constructed using a two-way mirror with several Arduino-driven LED displays embedded behind the glass. Once a hand is swiped past the pair of embedded light dependent resistors, the display is activated. Subsequent hand swipes trigger the mirror to toggle between the different modes, providing the user with the current time, weather information as well as a toothbrush timer.

The project writeup is quite thorough, including plenty of source code and information on some of the components they used. You can take a look at their work here (PDF).

Check out the interactive mirror we featured that served as inspiration for their project.

[Thanks Emil]

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DrunkenNES Makes A Game Out Of Getting Hammered

drunkenNES_cart

While handheld breathalyzers are pretty novel to have around while drinking with friends, there’s nothing exciting about a $50 off the shelf unit. If you really want to grab people’s attention, you have to get creative and built something like [Batsly Adams] and his friends did.

One evening, he was casually drinking with some friends and playing around with an electronic alcohol sensor. They quickly put together a NES ROM that would play sounds, changing the pitch depending on how much alcohol the sensor detected. It quickly became apparent to them that a full-fledged breathalyzer video game was in order. In no time, he and his friends had compiled graphics, a soundtrack, and the code to drive their game, DrunkenNES.

To play the game, each player must blow into a gutted NES cartridge that has been fitted with the alcohol sensor. The Nintendo computes the player’s BAC, reporting how intoxicated they are using simple graphics and cheesy animal puns. We don’t know when the code and schematics will be made available, but when they are, you can guarantee we will be building one for “research” purposes to pair with our Power Hour shot glass.

Keep reading to see some in game video of DrunkenNES

[Thanks Adam]

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