Web-enabling Your Smoke Breaks

If you’re going to freeze your butt off smoking in the middle of winter you might was well have company while you’re out there. [Zach’s] company wanted to crunch some data about smoking breaks and worker productivity. Instead of just meeting the bland data collection needs he decided to add functionality.

He took time to explain the different parts of the system. Above you can see the web interface that lets you know which of your coworkers are smoking right now. It also lets you click to check in and out from your breaks. After this was up and running he found that often the smokers forgot to ‘clock out’ before a break. As a backup system he build a physical interface on the way out of the office. Each smoker has their own button with a corresponding LED. If the light’s on you’re having a break and when it’s off you’re working. This controller is Arduino based and uses a Perl script to monitor the input and sync both that physical display and the web interface. [Zach] posted a few pictures if you want to take a look at the rest of the system.

Layering Pinball Audio Using Parallel WAV Shields

[Ed Zarick] is preparing his pinball project and wants to have authentic sound to go with the game play. The game is modeled after NBA Hangtime and in addition to music he also needs a wide range of sound effects to beef up the experience. To make this all happen at once he developed a set of Arduino WAV shields controlled by an Arduino Mega.

As you can see above, there are three ATmega328 chips which run the Arduino boot loader and each interface with one of the three green WAV shields. That set of chips listens for commands over and i2c protocol, and once they receive instructions they play can play the chosen file without affecting the other shields.

But to have the authentic sounds you first need to acquire the audio samples. [Ed] grabbed a ROM of the original video game and dumped all of the audio samples. From there it was a chore to listen to and catalog the sounds for SD card playback with the pinball version of the game. But it’s well worth the effort as the sound will end up tying the whole experience together.

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Force Feedback Rig

Strap yourself in, it’s going to be a bumpy ride. No really, if you don’t believe us, check out the video after the break of this bouncing and rolling game system. [Shawn McGrath] built it to compliment the gaming experience for Dyad, an indie game for which he is a developer. His wife was kind enough to demonstrate the machine, which utilizes one motor to rotate the display and cockpit, and another to add vibration to the experience. The parts for the system were mostly salvaged, with the addition of a projector for the display and a PlayStation SixAxis controller to sense the motion of the rig. The motors are powered by a 600W computer PSU and controlled by an Arduino. It helps that [Shawn’s] a developer because he was able to add feedback hooks to sync with the gameplay.

It’s not as intricate as the best flight simulators we’ve seen, but it will be fun for that next kegger.

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Easy DIY Stroboscope

stroboscope_output

Looking for something to do in his downtime, [Mista Sparkle] decided that building a simple stroboscope was in order. He already had a set of six LEDs connected to his Arduino from a previous project, so he added a potentiometer to control the rate at which the LEDs flashed, and dug into the IDE.

During his build he discovered that using the Arduino millis() function at high speeds provides terrible resolution, while using the micros() function exclusively limits his low end measuring capabilities. He desired a better range of measurement, so his program was broken into main functions: One which measures the LED flashing frequency in milliseconds and another that measures the LED flashing frequency in microseconds. This allowed him to gauge rotational frequencies from 577 to 30,000 RPM.

[Mista Sparkle] admits that he is not yet well-versed in driving displays with the Arduino, so he views his readings over a serial connection on his PC. Hopefully we’ll see an updated version with those features in the near future.

MIDI Controller Fit For An Arcade

arcade_midi_controller

MIDI controllers can be relatively expensive depending on feature sets and requirements, so Instructables user [fraganator] went about building one on his own for just under $100. He originally wanted to replicate a commercially available MIDI controller, which used arcade buttons in lieu of the more common rubberized buttons, since they are large and have a better feel when pressed. Once he drew up plans for his MIDI clone, he realized he wanted more features in his controller than were available in the commercial version, so he started revising.

His final plan included three rows of four arcade buttons as well as four rotary and two sliding potentiometers. All of the components were mounted in a small keyboard enclosure, then wired to an Arduino clone, which manages all of the controller’s functions. The controller is connected to a PC via USB and can perform any number of operations once the buttons are mapped in MIDI-compatible software.

There are no videos of the controller in action just yet, though [fraganator] says one is forthcoming.

KiwiDrive HouseBot

Forskningsavdelningen, a Swedish hackerspace, had a hackathon last weekend and the KiwiDrive HouseBot is one of the items that resulted from the group effort. They set a goal to use standard, easy to obtain parts, so that the robotic platform would be accessible for reproduction by individuals or at other hackerspaces. The three-limbed device rolls around on a triad of omni-directional wheels -which are probably the hardest part to source but you can always print your own. An Arduino Uno was used as the hardware interface, driving the three stepper motors for locomotion.

It’s not pictured above, but the fourth generation of the little guy also includes a webcam. The camera rides in the center of the body and is mounted on a servo. This makes it possible to turn the camera, meaning there’s no real front or back to this design. Future plans include adding an on-board computer (this is larger than it appears) and implementing emoticons on an 8×8 LED matrix, presumably so you can tell how the bot is feeling today.

[Thanks KiwiRay]

Light Sensitive MIDI Glove

The latest offering in glove-based noisemakers forsakes commonly used flex sensors in favor or photoresistors. [Bruno Ratnieks] is responsible for this musical glove and his methods will be very easy to recreate. He used an Arduino to interface with it while providing a USB connection to your audio software. The sensors themselves couldn’t be easier to throw together, with each photoresistor creating a voltage divider when combined with a fixed-value resistor. That’s all the hardware you need, and with some creative coding you can making it do much more than the effects heard in the video after the break.

Some will say that [Bruno] simply didn’t used enough duct tape with his project design. Be we liked how he wove the wiring into the mesh of these knit gloves to keep it firmly in place.

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