So Long Firefox, Hello Vivaldi

It’s been twenty-three years since the day Phoenix was released, the web browser that eventually became Firefox. I downloaded it on the first day and installed it on my trusty HP Omnibook 800 laptop, and until this year I’ve used it ever since. Yet after all this time, I’m ready to abandon it for another browser. In the previous article in this series I went into my concerns over the direction being taken by Mozilla with respect to their inclusion of AI features and my worries about privacy in Firefox, and I explained why a plurality of browser engines is important for the Web. Now it’s time to follow me on my search for a replacement, and you may be surprised by one aspect of my eventual choice.

Where Do I Go From Here?

Hackaday in the Ladybird browser
It’s Hackaday, in Ladybird! (Ooof, that font.)

Happily for my own purposes, there are a range of Firefox alternatives which fulfill my browser needs without AI cruft and while allowing me to be a little more at peace with my data security and privacy. There’s Chromium of course even if it’s still way too close to Google for my liking, and there are a host of open-source WebKit and Blink based browsers too numerous to name here.

In the Gecko world that should be an easier jump for a Firefox escapee there are also several choices, for example LibreWolf, and Waterfox. In terms of other browser engines there’s the extremely promising but still early in development Ladybird, and the more mature Servo, which though it is available as a no-frills browser, bills itself as an embedded browser engine. I have not considered some other projects that are either lightweight browser engines, or ones not under significant active development. Continue reading “So Long Firefox, Hello Vivaldi”

The most exciting search engine 68k can handle.

There’s Nothing Boring About Web Search On Retro Amigas

Do you have a classic Amiga computer? Do you want to search the web with iBrowse, but keep running into all that pesky modern HTML5 and HTTPS? In that case, [Nihirash] created BoingSearch.com just for you!

BoingSearch was explicitly inspired by [ActionRetro]’s FrogFind search portal, and works similarly in practice. From an end-user perspective, they’re quite similar: both serve as search engines and strip down the websites listed by the search to pure HTML so old browsers can handle it.

Boing search in its natural habitat, iBrowse on Amiga.

The biggest difference we can see betwixt the two is that FrogFind will link to images while BoingSearch either loads them inline or strips them out entirely, depending on the browser you test with and how the page was formatted to begin with. (Ironically, modern Firefox doesn’t get images from BoingSearch’s page simplifier.) BoingSearch also gives you the option of searching with DuckDuckGo or Google via the SerpAPI, though note that poor [Nihirash] is paying out-of-pocket for google searches.

BoingSearch is explicitly aimed at the iBrowse browser for late-stage Amigas, but should work equally well with any modern browser. Apparently this project only exists because FrogFind went down for a week, and without the distraction of retrocomptuer websurfing, [Nihirash] was able to bash out his own version from scratch in Rust. If you want to self-host or see how they did it, [Nihirash] put the code on GitHub under a donationware license.

If you’re scratching your head why on earth people are still going on about Amiga in 2025, here’s one take on it.

A New Golden Age Of Browser Games

Arguably, the golden age of browser gaming occurred in the 00s mostly revolving around Adobe Flash. This was an era with high creativity and a low barrier of entry, and also decentralized from gatekeeping app stores. Sadly, these times have passed us by as the security concerns around Flash led to its discontinuation and most casual gamers have migrated to the app store for their fix. But that doesn’t stop some from continuing to bring gaming to the browser, even if those games were never intended for it in the first place like this browser port of Celeste.

Celeste is an indie platformer where the player climbs a mysterious mountain while confronting her inner struggles. Originally meant for consoles and PC, a group of friends including [velzie], [bomberfish], and [Toshit] aka [r58Playz] took this as a challenge especially after seeing someone else’s half finished web port of this game. Most of the build revolves around WebAssembly (wasm) and around “cursed” .NET runtime hacks which also allow the port to run the community-made Everest mod loader. It uses a multithreaded and JIT compiling version of mono-wasm backported from .NET 10 to .NET 9 to maximize performance. The team actually first started by porting Terraria to the browser, and then moved on to this Celeste port from there.

The port of Celeste can be played here, and their port of Terraria is also available, although may not support a ton of Hackaday traffic so some patience is advised. There are also GitHub repositories for Celeste and Terraria as well.  With impressive ports of relatively modern games moving into the browser, perhaps we’re entering a new golden age of browser gaming; we’ve also seen things like Minecraft implemented in only HTML and CSS lately as well.

Which Browser Should I Use In 2025?

Over the history of the Web, we have seen several major shifts in browsing software. If you’re old enough to have used NCSA Mosaic or any of the other early browsers, you probably welcomed the arrival of Netscape Navigator, and rued its decline in the face of Internet Explorer. As Mozilla and then Firefox rose from Netscape’s corpse the domination by Microsoft seemed inevitable, but then along came Safari and then Chrome.

For a glorious while there was genuine competition between browser heavyweights, but over the last decade we’ve arrived at a point where Chrome and its associated Google domination is the only game in town. Other players are small, and the people behind Firefox seem hell-bent on fleeing to the Dark Side, so where should we turn? Is there a privacy-centric open source browser that follows web standards and doesn’t come with any unfortunate baggage in the room? It’s time to find out. Continue reading “Which Browser Should I Use In 2025?”

Pixel mashup with Wasm-4 logo and retro graphics

WASM-4: Retro Game Dev Right In Your Browser

Have you ever dreamt of developing games that run on practically anything, from a modern browser to a microcontroller? Enter WASM-4, a minimalist fantasy console where constraints spark creativity. Unlike intimidating behemoths like Unity, WASM-4’s stripped-back specs challenge you to craft games within its 160×160 pixel display, four color palette, and 64 KB memory. Yes, you’ll curse at times, but as every tinkerer knows, limitations are the ultimate muse.

Born from the WebAssembly ecosystem, this console accepts “cartridges” in .wasm format. Any language that compiles to WebAssembly—be it Rust, Go, or AssemblyScript—can build games for it. The console’s emphasis on portability, with plans for microcontroller support, positions it as a playground for minimalist game developers. Multiplayer support? Check. Retro vibes? Double-check.

Entries from a 2022’s WASM-4 Game Jam showcase this quirky console’s charm. From pixel-perfect platformers to byte-sized RPGs, the creativity is staggering. One standout, “WasmAsteroids,” demonstrated real-time online multiplayer within these confines—proof that you don’t need sprawling engines to achieve cutting-edge design. This isn’t just about coding—it’s about coding smart. WASM-4 forces you to think like a retro engineer while indulging in modern convenience.

WASM-4 is a playground for anyone craving pure, unadulterated experimentation. Whether you’re a seasoned programmer or curious hobbyist, this console has the tools to spark something great.

DIY 3D Hand Controller Using A Webcam And Scripting

Are you ready to elevate your interactive possibilities without breaking the bank? If so, explore [Caio Bassetti]’s tutorial on creating a full 3D hand controller using only a webcam, MediaPipe Hands, and Three.js. This hack lets you transform a 2D screen into a fully interactive 3D scene—all with your hand movements. If you’re passionate about low-cost, accessible tech, try this yourself – not much else is needed but a webcam and a browser!

The magic of the project lies in using MediaPipe Hands to track key points on your hand, such as the middle finger and wrist, to calculate depth and positioning. Using clever Three.js tricks, the elements can be controlled on a 3D axis. This setup creates a responsive virtual controller, interpreting hand gestures for intuitive movement in the 3D space. The hack also implements a closed-fist gesture to grab and drag objects and detects collisions to add interactivity. It’s a simple, practical build and it performs reliably in most browsers.

For more on this innovation or other exciting DIY hand-tracking projects, browse our archive on gesture control projects, or check out the full article on Codrops. With tools such as MediaPipe and Three.js, turning ideas into reality gets more accessible than ever.

FLOSS Weekly Episode 800: Champagning The Ladybird Browser

This week Jonathan Bennett and Aaron Newcomb chat with Andreas Kling about Ladybird, the new browser in development from the ground up. It was started as part of SerenityOS, and has since taken on a life of its own. How much of the web works on it? How many people are working on the project? And where’s the download button? Listen to find out!

Continue reading “FLOSS Weekly Episode 800: Champagning The Ladybird Browser”