Smoking Meat With A Commodore 64

When [Deadline] couldn’t find a replacement control module for his Masterbuilt electric smoker, he could have just tossed the thing in the trash. Instead, he decided to come up with his own system to take over for the smoker’s original brain. Basing it around the nearly 40 year old Commodore 64 probably wouldn’t have been our first choice, but it’s hard to argue with the end result.

Connectors to control the smoker’s hardware.

At the most basic level, controlling an electric smoker like this only requires a temperature sensor, a relay to control the heating element, and something to get those two devices talking to each other. But for the best results you’ll also want some kind of a timer, and an easy way to change the target temperature on the fly. Connecting the relay and temperature sensor up to the back of the C64 was easy enough, all he had to do was write the BASIC code to glue it all together.

This hack was made considerably easier thanks to the fact that the Masterbuilt’s original controller interfaced with the smoker by way of a couple relatively well documented connectors. So instead of having to mess with any of the mains voltage electronics, he simply had to bring a wire in the connector high to fire up the smoker’s heating element. This bodes well for anyone looking to replace the controller in a similar smoker, with a C64 or otherwise.

In the past we’ve seen some very impressive custom smoker controllers that look as though they could easily be adapted for use with these commercial units. Though the true smoke aficionados might prefer building the entire thing to their exacting specifications.

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Why You (Probably) Won’t Be Building A Replica Amiga Anytime Soon

Early in 2019, it  became apparent that the retro-industrial complex had reached new highs of innovation and productivity. It was now possible to create entirely new Commdore 64s from scratch, thanks to the combined efforts of a series of disparate projects. It seems as if the best selling computer of all time may indeed live forever.

Naturally, this raises questions as to the C64’s proud successor, the Amiga. Due to a variety of reasons, it’s less likely we’ll see scratch-build Amiga 500s popping out of the woodwork anytime soon. Let’s look at what it would take, and maybe, just maybe, in a few years you’ll be firing up Lotus II (or, ideally, Jaguar XJ220: The Game) on your brand new rig running Workbench 1.3. Continue reading “Why You (Probably) Won’t Be Building A Replica Amiga Anytime Soon”

HiFi Audio On The Commodore 64 – 48KHz, Yo!

Prior to the development of CD-quality audio hardware in the mid-1990s, home computers and consoles typically made do with synthesized music. Due to the storage and RAM limitations of the time, there weren’t a whole lot of other practical options. If you’re willing to ignore practicality, however, you can do some wonderful things – such as playing high-quality audio on a Commodore 64!

The project is the work of [Antonio Savona], who set out to play hi-fi audio on a Commodore 64 using only period-correct hardware. That means no 16MB RAM expansions, and no crazy high-capacity carts. The largest carts of the era were just 1MB, as produced by Ocean, and [Antonio] intended to cram in a full 90 seconds of music.

Targeting a sample rate of 48 KHz with 8-bit samples would mean the cartridge could only fit 20 seconds of raw audio into its 1MB of storage. This wasn’t good enough, so the audio would have to be compressed, with the target being a 4:1 ratio to reach the 90 second goal. With the C64’s CPU running at just 1MHz, there are just 21 clock cycles to deal with each sample when playing at 48 KHz.

Obviously, [Antonio] had set quite the challenge, and some masterful assembly coding was used to get the job done. The final result has the audio sounding impressively good, given that it’s being pumped out by a 6502 that is surely sweating to get the job done.

We love a good C64 hack around these parts, and it’s now even possible to build a new one from scratch if that’s your particular itch. Video after the break.

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Secret C64 Program Found On A Christian Rock Band’s Vinyl Record

How often do you find Easter eggs in old vinyl records?

It sure was a surprise for [Robin Harbron] when he learned about a Commodore 64 program hidden on one of the sides of a record from the 1985 album of Christian rock band Prodigal. The host of the YouTube channel 8-Bit Show and Tell shows the “C-64” etching on one side of the vinyl, which he picked up after finding out online that the record contained the hidden program.

The run-out groove on records is typically an endless groove that keeps the record player from running off the record (unless there is an auto-return feature, which just replays the record). On side one of the vinyl, the run-out groove looks normal, but on side two, it’s a little thicker and contains some hidden audio. Recording the audio onto a cassette and loading it onto a dataset reveals a short C64 program.

The process is a little more troublesome that that, but after a few tries [Harbron] reveals a secret message, courtesy of Albert Einstein and Jesus Christ. It’s not the most impressive program ever written, but it’s pretty cool that programmers 35 years ago were able to fit it into only a few seconds of audio.

Unfortunately, we won’t be hearing much actual music from the album – [Harbron] chose not to play the songs to avoid copyright issues on YouTube.

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This Handheld C64 Design Study Needs To Be Made

The Commodore 64 remains the best selling home computer of all time, and is unlikely to be toppled anytime soon. It continues to inspire a diehard community of makers and hackers to this day. [Cem Tezcan] is one of those people, and his design study of a handheld C64 is utterly droolworthy.

It’s quite likely that you’d run out of power before the cassette finished loading, but hey, we can dream.

The study includes renders of the device from several angles, as well as a basic blueprint outlining the various components. It features period accurate hardware, using a membrane keyboard, micro-cassettes for data storage, and a 3.5″ CRT. Other nice touches are the big red textured FIRE button, and a horrible early 80s 3.5mm jack.

The C64 hardware of the time required both 12 V and 5V power, and the current draw of even a small CRT would be high. It’s likely such a handheld would have battery life measured in minutes. It’s a wonderful picture of what could have been, though we suspect that such a design would have pushed the limits of the technology of the time.

However, electronics has matured since, and we sit here rather comfortably in 2019. We’d love to see the best handheld C64 that the community can muster, and with 3D printers and FPGAs on hand, it’s an eminently achievable feat. Bonus points to anyone who can make a microdatasette interface, too. All submissions to the tips line, and meanwhile, consider how easy it is to build a new C64 from scratch. Happy hacking!

How A Secret Gaming Scene Emerged In Communist East Germany

During the late 1980s, a gaming scene emerged in East Germany just before the fall of communism. Teenagers gathered in buildings like the “House of Young Talents” (HdjT), originally Palais Podewils, to watch and play Commodore 64 games. There were 20 similar clubs in Berlin alone, sometimes with more than 70 people crowded into a single room. Above all, the computers they were in possession of were all made in the West.

At a point in time when loyalties were frequently questioned, the club of self-proclaimed “freaks” soon attracted the attention of the Stasi, GDR (East Germany) intelligence agents who kept close tabs on the group. As one Stasi agent warned:

Given that there are also members within the interest groups or computer clubs with a verifiably negative attitude toward the socialist state and social order, there is a potential danger that the interest groups or computer clubs will go in a negative direction.

Domestically produced computers – the KC 85 from VEB Mikroelektronik Wilhelm Pieck Mühlhausen and the KC 87 from VEB Robotron – did not have the quality of C128 and C64s from Commodore. Surprisingly, even while microelectronics remained on the list of embargoed products imported to East Germany, C64s managed to make their way into the state. The GDR customs officials didn’t have any problem with Western imported hardware – what they were worried about was the software.

By the end of the 80s, modern data traffic over telephone lines had arrived in East Germany, causing fear that software would soon be disseminated without the need of a physical medium. For the gamers of GDR, however, many didn’t even have access to a phone line. They just wanted to go to computer clubs to swap software. Since computer games from the West were only available in government-run Intershop stores and not in normal shops, teenagers had to rely on the computer clubs to access these games. Games like Frogger and Rambo would be copied to cheaper cassette tapes – it wouldn’t even be violating the saw law since software was not protected by copyright within the country.

A few politically charged games – “Raid Over Moscow” and “Kremlin” – were forbidden to ensure that the HdjT wouldn’t be shut down. Towards the end of the GDR, the Stasi desperately tried to gain control of games “relating to the increasing activities of the political opponent”, but by this point the political situation was already heading towards the fall of the Wall. [Stefan Paubel], founder of the HdjT reflected that he was disappointed the Stasi didn’t try harder to report on the computer clubs.

They had everything critical in the reports: Swapping software, a complete list of all the games glorifying war and computers from the West.

It appeared that microelectronics were sacred to the GDR, since officials were trying to get more young people to engage with computers. The regime’s concern for their reputation led them to prioritize other forms of surveillance than technology. For a while after the fall of the Berlin Wall, the computer club continued to exist. It wasn’t until August 1990, two months before reunification, that the remaining members decided to dissolve the club.

[Thanks to Frank for the tip!]

How Many Commodores Does It Take To Crack A Nut?

It’s brilliant enough when composers make use of the “2SID” technique to double the channels in a Commodore 64 with two sound chips, but even then some people like to kick things up a notch. Say, five times more. [David Youd], [David Knapp] and [Joeri van Haren] worked together to bring us just that, ten Commodore computers synchronously playing a beautiful rendition of the Dance of the Sugar Plum Fairy at this year’s Commodore Retro eXpo.

The feat is composed of nine Commodore 64 computers and one Commodore 128, all fitted with the SID chip. It is a notorious synthesizer chip for utilizing both analog and digital circuitry, making each and every one of its revisions unique to a trained ear, not to mention impossible to faithfully reproduce in emulation. The SID was designed by Bob Yannes at MOS Technology, who later went on to co-found Ensoniq with his experience in making digital synthesizers.

How this orchestra of retro computers came to be, including details on how everything is pieced together can be found on this slideshow prepared by the authors of the exhibition. It’s interesting to note that because of timing differences in each computer’s crystal clock and how only the start of the song is synchronized between them, they can’t play long music tracks accurately yet, but a 90-second piece works just fine for this demonstration.

These synthesizer chips are slowly going extinct since they’re no longer being manufactured, so if you need a new replacement solution, FPGAs can fill that SID-shaped hole in your heart. If you need the whole computer though, the newer Teensy 3.6 will do just fine emulating it all. Check out this beast of a display in action after the break. While we’re at it, this isn’t the only time multiple 8-bit computers have been combined as an orchestra, though these Commodores sound a lot better than a table full of ZX Spectrums.

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