Commodore C64: The Most Popular Home Computer Ever Turns 40

This year marks the anniversary of the most popular selling home computer ever, the Commodore 64, which made its debut in 1982. Note that I am saying “home computer” and not personal computer (PC) because back then the term PC was not yet in use for home computer users.

Some of you have probably not heard of Commodore, which is kind of sad, though there is a simple reason why — Commodore is no longer around to maintain its legacy. If one were to watch a documentary about the 1980s they may see a picture of an Apple computer or its founders but most likely would not see a picture of a Commodore computer in spite of selling tens of millions of units.

To understand the success of the C64 I would first back up and talk about the fabled era of home computers which starts with understanding the microprocessor of the day, the venerable 6502. Check out the video and follow along below.

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A circuit board with a memory chip in a socket, and many memory chips in foam

Simple DRAM Tester Built With Spare Parts

Some of the most popular vintage computers are now more than forty years old, and their memory just ain’t how it used to be. Identifying bad memory chips can quickly become a chore, so [Jan Beta] spent some time putting together a cheap DRAM tester out of spare parts.

This little tester can be used with 4164 and 41256 DRAM memory chips. 4164 DRAM was used in several popular home computers throughout the 1970s and 1980s, including the Apple ][ series, Commodore 64, ZX Spectrum and many more. Likewise, the 41256 was used in the Commodore Amiga. These computers are incredibly popular in the vintage computing community, and its not uncommon to find bad memory in any of them.

With an Arduino at its core, this DRAM tester uses the most basic of electronic components, and any modest tinkerer should have pretty much everything in stock. The original project can be found here, including the Arduino code. Just pop the suspect chip into the ZIF socket, hit the reset switch, and wait for the LED – green is good, and red means it’s toast.

It’s a great sanity check for when you’re neck deep in suspect DRAM. A failed test is a sure sign that the chip is bad, however the tester does occasionally report a false pass. Not every issue can be identified with such a simple tester, however it’s great at weeding out the chips that are definitely dead.

If you’re not short on cash, then the Chip Tester Pro may be more to your liking, however it’s hard to beat the simplicity and thriftiness of building your own simple tester from spare parts. If you’re a little more adventurous, this in-circuit debugger could come in handy.

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Commodore 64 Monitor Traces I/O Calls, Eases Debugging

Developing for the Commodore 64 can be a rewarding retrocomputing experience, and thanks to [Dave Van Wagner], things are easier with his C64 IO_Monitor project, which opens the door to logging and tracing Kernal I/O calls for closer inspection. That’s not a typo, by the way. Kernal is what handles the C64’s low-level OS routines. Amusingly, as the story goes, it did in fact originate as a misspelling of kernel, but the name stuck.

What [Dave]’s program does is trace and log all input and output calls going through Kernal, which includes just about any function one might imagine. Things like keyboard input, screen output, and disk or tape I/O are all dutifully counted and logged, allowing one to really peek under the hood at a low level when doing any kind of development work. This kind of tool has turned out to be pretty handy given [Dave]’s penchant for porting Commodore emulators to a variety of (sometimes unusual) platforms.

Interested in giving it a spin? Head to the project’s GitHub repository for all the necessary files as well as some usage details, and enjoy making debugging and development a little less opaque than it otherwise would be.

Commodore Promotional Film From 1984 Enhanced

Over on Retro Recipe’s YouTube channel, [Perifractic] has been busy restoring an old promotional video of how Commodore computers were made back in 1984 (video below the break). He cleaned up the old VHS-quality version that’s been around for years, translated the German to English, and trimmed some bits here and there. The result is a fascinating look into the MOS factory, Commodore’s German factory, and a few other facilities around the globe. The film shows the chip design engineers in action, wafer manufacturing, chip dicing, and some serious micro-probing of bare die. We also see PCB production, and final assembly, test and burn-in of Commodore PET and C64s in Germany.

Check out the video description, where [Perifractic] goes over the processes he used to clean up video and audio using machine learning. If restoration interests you, check out the piece we wrote about these techniques to restore old photographs last year. Are there any similar factory tour films, restored or not, lurking around the web? Let us know in the comments below.

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Chip Tester Knows If Your Old Chips Are Working

[Noel’s Retro Lab] has looked at retro chip testers before, but in a recent video you can see below he’s looking at the Chip Tester Pro, a preassembled chip tester for vintage chips, especially those used in Commodore computers. The device looks good on the surface with a form factor like a calculator or cell phone, an LCD display, and a 48 pin ZIF socket.

The user interface is pretty simple. A rotary encoder and a big red button are about it. However, there are also some headers where you have to use jumpers to wire signals to the chip. The firmware gives you specific directions, but it is reminiscent of programming old punchcard machines with jumper wires. Luckily, it looks like you only route the power to the device so you don’t have many wires to connect (usually two or three).

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POLF: Retro 3D Game Uses Only A Character Display

Got a retrocomputing itch? So does [David Given], and luckily for us all he indulged it by writing POLF: a first-person 3D game for the Commodore PET that uses only the system’s 40×25 text mode character display for visuals. It’s a fantastic achievement, considering that the 80s-era computer boasts 32 kB of memory and doesn’t even have a graphical display.

Each level has an 8×8 layout.

Each level in POLF is a small, maze-like room in which one’s goal is to play a sort of cross between billiards and golf, aiming to move the round “ball” object into the square “hole” object. The 3D view is rendered using raycasting, which is a way of efficiently drawing a workable 3D perspective using limited resources. Raycasting can only do so much, but as a method it works fantastically within its limitations, and there are useful tutorials out there that lay the process bare.

The GitHub repository for the project is here, and it should run on any 40-column screen PET with at least 16 kB of RAM. Watch it in action in the video, embedded below. (Hint: the little bar graphs under the compass headings at the bottom of the screen represent the player’s proximity to the ball and hole objects. )

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Books You Should Read: Bil Herd’s Back Into The Storm

It’s a morning ritual that we guess most of you share with us; before whatever work a new day will bring to sit down with a coffee and catch up with the tech news of the moment on Hackaday and other sites. Most of us don’t do many exciting things in our everyday lives, so reading about the coolest projects and the most fascinating new developments provides us with interest and motivation. Imagine just for a moment then that by a twist of fate you found yourself taking a job at the epicentre of the tech that is changing the world,  producing the objects of desire and pushing the boundaries, the place you’d give anything to work at.

This is the premise behind our Hackaday colleague Bil Herd’s autobiographical chronicle of time in the mid 1980s during which he worked at Commodore, maker of some of the most iconic home computers of the day. We follow him through the three years from 1983 to 1986 as hardware lead on the “TED” series of computers including the Commodore 16 and Plus/4, and then the Commodore 128, a dual-processor powerhouse which was arguably the last of the big-selling 8-bit home computers.

It’s an intertwined set of narratives peppered with personal anecdotes; of the slightly crazy high-pressure world of consumer videogames and computing, the fine details of designing a range of 8-bit machines, and a fascinating insight into how the culture at Commodore changed in the period following the departure of its founder Jack Tramiel.

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