Winning the Console Wars – An In-Depth Architectural Study

From time to time, we at Hackaday like to publish a few engineering war stories – the tales of bravery and intrigue in getting a product to market, getting a product cancelled, and why one technology won out over another. Today’s war story is from the most brutal and savage conflicts of our time, the console wars.

The thing most people don’t realize about the console wars is that it was never really about the consoles at all. While the war was divided along the Genesis / Mega Drive and the Super Nintendo fronts, the battles were between games. Mortal Kombat was a bloody battle, but in the end, Sega won that one. The 3D graphics campaign was hard, and the Starfox offensive would be compared to the Desert Fox’s success at the Kasserine Pass. In either case, only Sega’s 32X and the British 7th Armoured Division entering Tunis would bring hostilities to an end.

In any event, these pitched battles are consigned to be interpreted and reinterpreted by historians evermore. I can only offer my war story of the console wars, and that means a deconstruction of the hardware.

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In Which Robots Fight the Console Wars

Though the names have changed over the years, the console wars wage on. [moop] must have been feeling nostalgic for the NES vs. SEGA days when he started his current project, Foobot, which is a tabletop football (soccer) game played by robots that are controlled with classic NES and SEGA controllers.

Each team has two robots that tool around on laser-cut perspex wheels attached directly to 16,000RPM motors. An SN754410 controls the motors, and each robot has an ATtiny2313 brain. They all communicate with a single transmitter over their 433MHz 1402 radio receiver modules. To avoid collisions, [moop] used a packet system, wherein each robot has an ID. The messages all contain a robot ID, message payload, and checksum. The robots ignore messages addressed to others, and any message with an invalid checksum.

[moop] has made everything available on his github, including the PCB layouts and CAD files for the robot chassis and transmitter case. Watch them battle it out after the break. If the Foobots have riled you up about vintage gaming, check out these sweet arcade hacks.

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