AI And Savvy Marketing Create Dubious Moon Photos

Taking a high-resolution photo of the moon is a surprisingly difficult task. Not only is a long enough lens required, but the camera typically needs to be mounted on a tracking system of some kind, as the moon moves too fast for the long exposure times needed. That’s why plenty were skeptical of Samsung’s claims that their latest smart phone cameras could actually photograph this celestial body with any degree of detail. It turns out that this skepticism might be warranted.

Samsung’s marketing department is claiming that this phone is using artificial intelligence to improve photos, which should quickly raise a red flag for anyone technically minded. [ibreakphotos] wanted to put this to the test rather than speculate, so a high-resolution image of the moon was modified in such a way that most of the fine detail of the image was lost. Displaying this image on a monitor, standing across the room, and using the smartphone in question reveals details in the image that can’t possibly be there.

The image that accompanies this post shows the two images side-by-side for those skeptical of these claims, but from what we can tell it looks like this is essentially an AI system copy-pasting the moon into images it thinks are of the moon itself. The AI also seems to need something more moon-like than a ping pong ball to trigger the detail overlay too, as other tests appear to debunk a more simplified overlay theory. It seems like using this system, though, is doing about the same thing that this AI camera does to take pictures of various common objects.

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Hackaday Links: November 20, 2022

Lots of space news this week, with the big story being that Artemis I finally blasted off for its trip to the Moon. It was a spectacular night launch, with the SLS sending the crew-rated but vacant — well, mostly vacant — Orion spacecraft on a week-ish long trip to the Moon, before spending a couple of weeks testing out a distant retrograde orbit. The mission is already returning some stunning images, and the main mission goal is to check out the Orion spacecraft and everything needed for a crewed Artemis II lunar flyby sometime in 2024. If that goes well, Artemis III will head up in 2025 with a crew of four to put the first bootprints on the Moon in over 50 years.

Of course, like the Apollo missions before it, a big part of the crewed landings of the Artemis program will likely be the collection and return of more lunar rock and soil samples. But NASA likes to hedge its bets, which is perhaps why they’ve announced an agreement to purchase lunar regolith samples from the first private company to send a lander to the Moon. The Japanese start-up behind this effort is called ispace, and they’ve been issued a license by the Japanese government to transfer samples collected by its HAKUTO-R lander to NASA. Or rather, samples collected on the lander — the contract is for NASA to take possession of whatever regolith accumulates on the HAKUTO-R’s landing pads. And it’s not like ispace is going to return the samples — the lander isn’t designed to ever leave the lunar surface. The whole thing is symbolic of the future of space commerce, which is probably why NASA is only paying $5,000 for the dirt.

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NASA Turns To Commercial Partners For Spacesuits

When NASA astronauts aboard the International Space Station have to clamber around on the outside of the orbiting facility for maintenance or repairs, they don a spacesuit known as the Extravehicular Mobility Unit (EMU). Essentially a small self-contained spacecraft in its own right, the bulky garment was introduced in 1981 to allow Space Shuttle crews to exit the Orbiter and work in the craft’s cavernous cargo bay. While the suits did get a minor upgrade in the late 90s, they remain largely the product of 1970s technology.

Not only are the existing EMUs outdated, but they were only designed to be use in space — not on the surface. With NASA’s eyes on the Moon, and eventually Mars, it was no secret that the agency would need to outfit their astronauts with upgraded and modernized suits before moving beyond the ISS. As such, development of what would eventually be the Exploration Extravehicular Mobility Unit (xEMU) dates back to at least 2005 when it was part of the ultimately canceled Constellation program.

NASA’s own xEMU suit won’t be ready by 2025.

Unfortunately, after more than a decade of development and reportedly $420 million in development costs, the xEMU still isn’t ready. With a crewed landing on the Moon still tentatively scheduled for 2025, NASA has decided to let their commercial partners take a swing at the problem, and has recently awarded contracts to two companies for a spacesuit that can both work on the Moon and replace the aging EMU for orbital use on the ISS.

As part of the Exploration Extravehicular Activity Services (xEVAS) contract, both companies will be given the data collected during the development of the xEMU, though they are expected to create new designs rather than a copy of what NASA’s already been working on. Inspired by the success of the Commercial Crew program that gave birth to SpaceX’s Crew Dragon, the contract also stipulates that the companies will retain complete ownership and control over the spacesuits developed during the program. In fact, NASA is even encouraging the companies to seek out additional commercial customers for the finished suits in hopes a competitive market will help drive down costs.

There’s no denying that NASA’s partnerships with commercial providers has paid off for cargo and crew, so it stands to reason that they’d go back to the well for their next-generation spacesuit needs. There’s also plenty of incentive for the companies to deliver a viable product, as the contact has a potential maximum value of $3.5 billion. But with 2025 quickly approaching, and the contact requiring a orbital shakedown test before the suits are sent to the Moon, the big question is whether or not there’s still enough time for either company to make it across the finish line.

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Astrophotography On The Game Boy Camera

The Game Boy Camera was the first digital camera that many of us ever interacted with. At the time it was fairly groundbreaking to take pictures without film, even though the resolution was extremely low by modern standards, and it could only shoot two-bit color. It’s been long enough since its release that it’s starting to become a popular classic with all kinds of hacks and modifications, like this one which adds modern SLR camera lenses which lets it take pictures of the Moon.

The limitations of the camera make for a fairly challenging build. Settings like exposure are automatic on the Game Boy Camera and can’t be changed, and the system only allows the user to change contrast and brightness. But the small sensor size means that astrophotography can be done with a lens that is also much smaller than a photographer would need with a modern DSLR. Once a mount was 3D printed to allow the lenses to be changed and a tripod mount was built, it was time to take some pictures of the moon.

Thanks to the interchangeability of the lenses with this build, the camera can also capture macro images as well. The build went into great detail on how to set all of this up, even going as far as giving tips for how to better 3D print interlocking threads, so it’s well worth a view. And, for other Game Boy Camera builds, take a look at this one which allows the platform to send its pictures over WiFi.

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How Big Is The Moon? Figure It Out Yourself

We have to confess that we occasionally send friends a link to “let me Google that for you” when they ask us something that they could have easily found online. Naturally, if someone asked us how big the moon is, we’d ask Google or another search engine. But not [Prof Matt Strassler]. He’d tell you to figure it out yourself and he would then show you how to do it.

This isn’t a new question. People have been wondering about the moon since the dawn of human civilization. The ancient Greeks not only asked the question, but they worked out a pretty good answer. They knew approximately how big the Earth was and they knew the moon was far away because it is seen over a very wide area. They also knew the sun was even further away because the moon sometimes blocks the sun’s light in an eclipse. Using complex geometry and proto-trigonometry they were able to work out an approximate size of the moon. [Matt’s] method is similar but easier and relies on the moon occluding distant stars and planets.

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Lego Orrery

LEGOpunk Orrery Knows Just The Right Technics

Is the unmistakable sound of the shuffling of LEGO pieces being dug through burned into your psyche? Did the catalog of ever more complex Technic pieces send your imagination soaring into the stratosphere and beyond? Judging by the artful contraption in the video below the break, we are fairly certain that [Marian] can relate to these things.

No doubt inspired by classic orreries driven by clockwork, [Marian]’s LEGO Sun-Earth-Moon orrery is instead driven by either hand cranks or by electric motors. The orrery aims to be astronomically correct. To that end, a full revolution of a hand crank produces a full day’s worth of movement.

Solar and lunar eclipses can be demonstrated, along with numerous other principals such as the tilt of the earth, moon phases, tidal locking, and more, which can be found at the project page.

While classical orreries predate the Victorian era, there seems to be an almost inexplicable link between orreries and the Steampunk aesthetic. But [Marian]’s orrery brought the term “LEGOpunk” to mind. Could it be? Given that there are 2305 pieces and 264 pages of instructions with 436 steps, we think so!

We’ve covered just a few orreries in the past, from this somewhat simple laser cut orrery to this horrifically complex and beautiful thing hereContinue reading “LEGOpunk Orrery Knows Just The Right Technics”

3D printed moon lamp

3D Printed Lithographic Moon Lamp

After years of being a software developer, [Chris] was excited to get back into embedded development and we’re glad he did. His 3D printed lithographic moon lamp combines a number of hacker and maker skills, and is sure to impress.

3D-printed lithographic moons have gotten pretty popular these days, so he was able to find a suitable model on Thingiverse to start with. Gotta love open-source. Of course, he needed to make a few modifications to fit his end design. Namely, he put a hole at the bottom of the moon, so he could slide the LED and heatsink inside. The 3 watt LED is pretty beefy, so he definitely needed a heat sink to make sure everything stayed cool.

Otherwise, the circuit itself is pretty straightforward. He has an ESP32 to drive the RGB LED through a transistor, and fitted the components onto a custom-designed circuit board to ensure everything stayed neat and organized. You don’t want a ton of loose wires and breadboards cluttering this build. Since he used an ESP32, he was able to create a simple web interface to control the color of the LEDs. Gotta make it connected somehow, right?

What’s great is in addition to the project write-up, [Chris] includes video tutorials, walking the readers through each individual step of the build. By doing so he really makes it easy for readers to follow along and reuse his work. If you’re still looking for ideas, one of these could make a really good Christmas present.

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