Game Boy Plays Forever

For those of us old enough to experience it first hand, the original Game Boy was pretty incredible, but did have one major downside: battery consumption. In the 90s rechargeable batteries weren’t common, which led to most of us playing our handhelds beside power outlets. Some modern takes on the classic Game Boy address these concerns with modern hardware, but this group from the Delft University of Technology and Northwestern has created a Game Boy clone that doesn’t need any batteries at all, even though it can play games indefinitely.

This build was a proof-of-concept for something called “intermittent computing” which allows a computer to remain in a state of processing limbo until it gets enough energy to perform the next computation. The Game Boy clone, fully compatible with the original Game Boy hardware, is equipped with many tiny solar panels which can harvest energy and is able to halt itself and store its state in nonvolatile memory if it detects that there isn’t enough energy available to continue. This means that Super Mario Land isn’t exactly playable, but other games that aren’t as action-packed can be enjoyed with very little impact in gameplay.

The researchers note that it’ll be a long time before their energy-aware platform becomes commonplace in devices and replaces batteries, but they do think that internet-connected devices that don’t need to be constantly running or powered up would be a good start. There are already some low-powered options available that can keep their displays active when everything else is off, so hopefully we will see even more energy-efficient options in the near future.

Thanks to [Sascho] for the tip!

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Quadcopter With Stereo Vision

Flying a quadcopter or other drone can be pretty exciting, especially when using the video signal to do the flying. It’s almost like a real-life video game or flight simulator in a way, except the aircraft is physically real. To bring this experience even closer to the reality of flying, [Kevin] implemented stereo vision on his quadcopter which also adds an impressive amount of functionality to his drone.

While he doesn’t use this particular setup for drone racing or virtual reality, there are some other interesting things that [Kevin] is able to do with it. The cameras, both ESP32 camera modules, can make use of their combined stereo vision capability to determine distances to objects. By leveraging cloud computing services from Amazon to offload some of the processing demands, the quadcopter is able to recognize faces and keep the drone flying at a fixed distance from that face without needing power-hungry computing onboard.

There are a lot of other abilities that this drone unlocks by offloading its resource-hungry tasks to the cloud. It can be flown by using a smartphone or tablet, and has its own web client where its user can observe the facial recognition being performed. Presumably it wouldn’t be too difficult to use this drone for other tasks where having stereoscopic vision is a requirement.

Thanks to [Ilya Mikhelson], a professor at Northwestern University, for this tip about a student’s project.