Many of us can’t get through the day without at minimum one cup of coffee, or at least, we’d rather not think about trying. No matter how you choose to ingest caffeine, it is an awesome source of energy and focus for legions of hackers and humans. And evidently, the same goes for pollinator bees.
You’ve probably heard that there aren’t enough bees around anymore to pollinate all the crops that need pollinating. That’s old news. One solution was to raise them commercially and then truck them to farmers’ fields where they’re needed. The new problem is that the bees wander off and pollinate wildflowers instead of the fields they’re supposed to be pollinating. But there’s hope for these distracted bees: Scientists at the University of Greenwich have discovered that bees under the influence of caffeine are more likely to stay on track when given a whiff of the flower they’re supposed to be pollinating.
Wind energy isn’t quite as common of an alternative energy source as solar, at least for small installations. It’s usually much easier just to throw a few panels and a battery together than it is to have a working turbine with many moving parts that need to be maintained when only a small amount of power is needed. However, if you find yourself where the wind blows but the sun don’t shine, there are a few new tools available to help create the most efficient wind turbine possible, provided you have a 3D printer.
[Jan] created this turbine with the help of QBlade, a piece of software that helps design turbine blades. It doesn’t have any support for 3D printing though, such as separating the blades into segments, infill, and attachment points, so [Jan] built YBlade to help take care of all of this and made the software available on the project’s GitHub page. The blades are only part of this story, though. [Jan] goes on to build a complete full-scale wind turbine that can generate nearly a kilowatt of power at peak production, although it does not currently have a generator attached and all of the energy gets converted to heat.
Electric utilities across the world have been transitioning their meters from the induction analog style with a distinctive spinning disc to digital “smart” meters which aren’t as aesthetically pleasing but do have a lot of benefits for utilities and customers alike. For one, meter readers don’t need to visit each meter every month because they are all networked together and can download usage data remotely. For another, it means a lot of analog meters are now available for projects such as this clock from [Monta].
The analog meters worked by passing any electricity used through a small induction motor which spun at a rate proportional to the amount of energy passing through it. This small motor spun a set of dials via gearing in order to keep track of the energy usage in the home or business. To run the clock, [Monta] connected a stepper motor with a custom transmission to those dials for the clock face because it wasn’t possible to spin the induction motor fast enough to drive the dials. An Arduino controls that stepper motor, but can’t simply drive the system in a linear fashion because it needs to skip a large portion of the “minutes” dials every hour. A similar problem arises for the “hours” dials, but a little bit of extra code solves this problem as well.
Once the actual clock is finished, [Monta] put some finishing touches on it such as backlighting in the glass cover and a second motor to spin the induction motor wheel to make the meter look like it’s running. It’s a well-polished build that makes excellent use of some antique hardware, much like one of his other builds we’ve seen which draws its power from a Stirling engine.
Battery technology is the talk of the town right now, as it’s the main bottleneck holding up progress on many facets of renewable energy. There are other technologies available for energy storage, though, and while they might seem like drop-in replacements for batteries they can have some peculiar behaviors. Supercapacitors, for example, have a completely different set of requirements for charging compared to batteries, and behave in peculiar ways compared to batteries.
This project from [sciencedude1990] shows off some of the quirks of supercapacitors by showing one method of rapidly charging one. One of the most critical differences between batteries and supercapacitors is that supercapacitors’ charge state can be easily related to voltage, and they will discharge effectively all the way to zero volts without damage. This behavior has to be accounted for in the charging circuit. The charging circuit here uses an ATtiny13A and a MP18021 half-bridge gate driver to charge the capacitor, and also is programmed in a way that allows for three steps for charging the capacitor. This helps mitigate the its peculiar behavior compared to a battery, and also allows the 450 farad capacitor to charge from 0.7V to 2.8V in about three minutes.
For those of us old enough to experience it first hand, the original Game Boy was pretty incredible, but did have one major downside: battery consumption. In the 90s rechargeable batteries weren’t common, which led to most of us playing our handhelds beside power outlets. Some modern takes on the classic Game Boy address these concerns with modern hardware, but this group from the Delft University of Technology and Northwestern has created a Game Boy clone that doesn’t need any batteries at all, even though it can play games indefinitely.
This build was a proof-of-concept for something called “intermittent computing” which allows a computer to remain in a state of processing limbo until it gets enough energy to perform the next computation. The Game Boy clone, fully compatible with the original Game Boy hardware, is equipped with many tiny solar panels which can harvest energy and is able to halt itself and store its state in nonvolatile memory if it detects that there isn’t enough energy available to continue. This means that Super Mario Land isn’t exactly playable, but other games that aren’t as action-packed can be enjoyed with very little impact in gameplay.
The researchers note that it’ll be a long time before their energy-aware platform becomes commonplace in devices and replaces batteries, but they do think that internet-connected devices that don’t need to be constantly running or powered up would be a good start. There are already some low-powered options available that can keep their displays active when everything else is off, so hopefully we will see even more energy-efficient options in the near future.
Everyone knows that one of the coolest things to do with a Tesla coil is to light up neon or fluorescent tubes at a distance. It’s an easy and very visual way to conceptualize how much energy is being pumped out, making it a favorite trick at science museums all over the world. But what would it look like if you took that same concept and increased the resolution? Replace that single large tube with an array of smaller ones. That’s exactly what [Jay Bowles] did in his latest video, and the results are impressive to say the least.
From a hardware standpoint, it doesn’t get much simpler. [Jay] knew from experience that if you bring a small neon indicator close to a Tesla coil, it will start to glow when approximately 80 volts is going through it. The higher the voltage, the brighter the glow. So he took 100 of these little neon bulbs and arranged them in a 10×10 grid on a piece of perfboard. There’s nothing fancy around the backside either, just all the legs wired up in parallel.
When [Jay] brings the device close to his various high-voltage toys, the neon bulbs still glow like they did before. But the trick is, they don’t all glow at the same brightness or time. As the panel is moved around, the user can actually see the shape and relative strength of the field by looking at the “picture” created by the neon bulbs.
The device isn’t just a cool visual either, it has legitimate applications. In the video, [Jay] explains how it allowed him to observe an anomalous energy field that collapsed when he touched the base of his recently completed Tesla coil; an indication that there was a grounding issue. He’s also observed some dead spots while using what he’s come to call his “High-Voltage Lite-Bright” and is interested in hearing possible explanations for what he’s seeing.
The research was published in Advanced Functional Materials on September 25, 2019. The potential use cases for this type of biofuel cell within the wearables space include medical and athletic monitoring. By using biofuels present in human fluids, the devices can rely on an efficient energy source that easily integrated with the human body.
Scientists have developed a flexible conductive material made up of carbon nanotubes, cross-linked polymers, and enzymes connected to each and printed through screen-printing. This type of composite is known as a buckypaper, and uses the carbon nanotubes as the electrode material.
The lactate oxidase works as the anode and the bilirubin oxidase (from the yellowish compound found in blood) as the cathode. Given the theoretical high power density of lactate, this technology has the potential to produce even more power than its current power generation of 450 µW.
The cell follows deformations in the skin and produces electrical energy through oxygen reduction and oxidation of the lactate in perspiration. A boost converter is used to increase the voltage to continuously power an LED. The biofuel cells currently delivered 0.74V of open circuit voltage. As measurements for power generation had to be taken with the biofuel cell against human skin, the device has shown to be productive even when stretched and compressed.
At the moment, the biggest cost for production is the price of the enzymes that transform the compounds in sweat. Beyond cost considerations, the researchers also need to look at ways to increase the voltage in order to power larger portable devices.