Portal Turret Plushie Is Cute And Harmless

turret_plushie

As many of you are probably aware, Portal 2 was released last week, and gamers have been going crazy over it. Over the years, people have constructed replicas of their favorite in-game items and “characters”, including portal guns, companion cubes, and turrets.

After playing Portal 2 for a bit, [Jonathan] wanted a turret of his own quite badly. Rather than construct it from hard plastics and resins however, he decided he wanted to construct a cuddly turret that talked.

With the assistance of his friend [Leigh Nunan], he is now the proud owner of a plushie turret. It’s a bit smaller than you might expect, but it is packed full of turret personality. The plushie plays audio from the game, can sense motion near its face, detect if it has been tipped over, and also knows when it has been picked up. [Jonathan] added all of these features by stuffing an Arduino inside the turret, along with a wave shield for playing sounds. Proximity and motion sensing are provided via a trio of different sensors, enabling the turret to behave in the same way its in-game brethren do (minus the machine guns).

It really is a neat little toy, one we would no doubt be glad to have around. Keep reading to see a short video of his plushie turret in action.

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Portal…shirt?

[Ben Heck] is in the Halloween spirit with his Portal inspired “see through” t-shirt. That is, a thin lcd is mounted on [Ben’s] chest, with a not as thin camera mounted on his back; when the system is running, everything behind him is captured by the camera and displayed on the LCD. The concept isn’t exactly new by any means, often by the name of “gaping holes” or “hole through body” or more, but the project goes to show that a creative costume isn’t always the most elaborate, expensive, or even a new idea. Catch a video of how to make your own Portal shirt, after the jump. Oh, and you can win the Portal shirt here.

[via The Daily What]

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(Real) Stargate Built In Backyard

PVC, wood, and some creativity bring this Stargate duplicate to life. [Mango] and his father started with AutoCad drawings taped together, and ended with the Stargate you see before you. Sure it’s not 22 foot in diameter and not made of Naquadah, but its inner ring rotates and dials like the real thing and it has all 39 symbols – hand carved. Catch a fun and entertaining video with the Stargate after the break.

[via SciFiWire]

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Mister Gloves, Gesture Input

This two handed glove input setup, by [Sean Chen] and [Evan Levine], is one step closer to achieving that [Tony Stark] like workstation; IE, interacting with software in 3D with simple hand gestures. Dubbed the Mister Gloves, the system incorporates accelerometer, push button, and flex sensor data over RF where an MCU converts it to a standard USB device, meaning no drivers are needed and a windows PC can recognize it as a standard keyboard and mouse. Catch a video of Mister Gloves playing portal after the jump.

While amazing, we’re left wondering if gesture setups are really viable options considering one’s arm(s) surly would get tired? Continue reading “Mister Gloves, Gesture Input”

SNES Controller + USB + Accelerometer

As we posted about [Atarity]’s XBMC hiding in an SNES controller, we were finishing work on a tutorial for [Adafruit]. The tutorial combines a Teensy USB development board with a 3D accelerometer inside of an SNES controller. The Teensy is programmed to poll the SNES controller buttons and read the accelerometer values. The buttons are set to keystrokes and mouse buttons, and the accelerometer values are processed into mouse movement. Programmed to play Portal, we created a video showing how to use the device. You can see it after the break.

It was not quite as easy or quick as the typical PC gamer left hand: WASD, right hand: mouse stance. However, we can think of a number of other games that could be improved with the use of a device that, with a bit of hacking, could time keystrokes as the user needed. With a bit more hacking, the device could be made to brute-force passwords. What else would you do with this?

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Portal-ish Automated Turret

turret

[RazorConcepts] has built this cool automated turret. It is a home made frame with an airsoft gun, a Roboduino development board, a rangefinder, camera, and some servos.  They programmed it to keep up constant random banter from the game as well as respond appropriately do different inputs. For example, it complains when you pick it up or knock it over as well as announcing if it has acquired a target. The range finder is mounted on its own servo which constantly sweeps back and forth, so the turret itself mainly sits still. You can see that the tracking is not so great in the video. [RazorConcepts] notes in the instructable that this is because the main focus was just to make it for “show”. We’ve seen our fair share of turrets before. We think he did a good job, but if it is just for show, maybe spend some more time on a nice body and smoother motion.

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CNC Music Factory Still Alive

[youtube=http://www.youtube.com/watch?v=uKCX1CeXIjA]

With some careful programming and probably tedious testing, [Tim] was able to get his CNC router to play [Jonathan Coulton’s] “Still Alive”. He didn’t just tell the motors to spin at the correct speeds directly though. He computed the 3d vectors necessary to produce the notes. The router thinks it is just doing its job.  We would love to see those vectors rendered out in 3d space. Imagine having a physical sculpture of “Still Alive” as seen by a CNC machine. This reminds us of the Obsolete Technology Band.

[via Skullydazed’s twitter]